- completely rewritten headers (DX9 compat.; look much nicer now ;=)
- removed IDirectMusicSong and IDirectMusicMelodyFormulationTrack
(which are removed from DX9; weren't implemented in DX8 anyway)
- combined/simplified IDirectMusicSomething / IDirectMusicObject /
IPersistStream for objects that support loading
- implemented IDirectMusicObject on all such objects; via generic
functions
- combined IDirectMusicTrack(8)/IPersistStream on all tracks
- fully implemented IDirectMusicContainer (at least 90% if there are
no private interfaces)
- implemented IDirectMusicCollection (99% work & MS compliant
behaviour; except for instruments)
- tried to implement IDirectMusicInstrument (unfortunately uses some
dirty private interfaces... :(
- added dswave.dll; DirectMusic Wave
- some changes in style
- many, many more ;)
can use builtin dmloader and native other dm*.dlls)
- implemented proper creation of objects and retrieval of dmusic
interfaces from them (object, stream, ...)
- implemented all "standard track types" and appropriate stream (for
dmband, loading is almost complete)
- cleaned some obsolete stuff
- split debug channels
- Add implementation for IGetFrame.
- Implemented loading and writing of AVIs.
- Add some more stubs for some API functions.
- Add resources to avifil32.dll.
- Implemented AVISaveOptionsFree.
- Declared IID_* as extern in avifil32.spec (avoids linker problem).
dlls and takes load order into account. Install them in dlldir.
Improved MODULE_GetBinaryType to recognize ELF binaries.
Added a wrapper script to setup the environment when running directly
from inside the source tree.
HKLM\Software\Microsoft\Windows NT\CurrentVersion\FontSubstitutes for
"fromName[,cp]"="toName[,cp]" where cp can be an optional codepage.
Substitution occurs before scanning the available font list, as is the
case with Windows.