Commit Graph

13 Commits

Author SHA1 Message Date
Marcus Meissner f0280cbd1e made functions and variables static in some testcases. 2006-12-11 12:18:29 +01:00
Jonathan Ernst 360a3f9142 Update the address of the Free Software Foundation. 2006-05-23 14:11:13 +02:00
Robert Reif b2d604a9da dsound: Fix double free bug in tests.
Fix double free in tests.  Only happens in interactive mode when
testing duplicated 3D buffers.
2006-01-06 12:16:41 +01:00
Robert Reif efff88b834 Handle failure on Windows 95 properly.
Make two functions available to all files.
Make format_string() const correct.
2005-11-18 12:04:36 +00:00
Robert Reif c3f06fb2e6 Print dsound.dll version from file versioninfo resource. 2005-03-05 10:49:08 +00:00
Robert Reif 3b78212f1d Add secondary buffer SetFrequency test. 2005-02-25 19:17:11 +00:00
Robert Reif b8d6b310f9 Fixed invalid buffer size by rounding up to next multiple of
nBlockAlign.
Added test to verify buffer rounding behavior.
2005-02-16 16:09:02 +00:00
Eric Pouech 4056d7ef8c Fixed some errors in function prototypes. 2004-12-13 21:19:01 +00:00
Robert Reif b50347d452 Don't consider a bad format an error unless the capabilities say it
should be supported.
Don't consider a device already in use an error.
2004-10-22 19:51:54 +00:00
Robert Reif f01b871898 DirectSound8 doesn't accept 3D stereo secondary buffers but
DirectSound does.
Added tests.
2004-08-25 02:09:00 +00:00
Robert Reif 4c3d661781 Refactored common test code into subroutines.
Added tests for correct Compact behavior.
Added tests for all possible IDirectSound[8] creation modes with good
and bad arguments.
Split dsound.c and ds3d.c into separate files for IDirectSound and
IDirectSound8 interfaces and added code to not execute IDirectSound8
tests when run with a dsound.dll of version 7 or earlier.  We should
now be able to run these tests on a Windows system with DX7 or earlier
(untested).
2004-07-30 18:42:51 +00:00
Francois Gouget 910b695822 Keep track of how much has been played and get rid of last_pos. This
fixes a bug where buffer_service() would not detect that everything
had been played.
Check that the actual sound duration was within 10% of the expected
value.
Make BUFFER_LEN and TIME_SLICE independent, make sure TIME_SLICE does
not divide BUFFER_LEN to spice things up a bit.
2004-07-16 23:42:32 +00:00
Francois Gouget de9af2414b Split the 'dsound' test into two parts:
- the sound format test. Plays a 5 second reference tone to help
  debug issues with the tone duration and help detect stutter issues.
  Prints explanations describing the sound format interactive
  test. Then plays a 1 second test tone for each supported sound
  format.
- the 3D sound tests. Performs the volume, panning, moving listener
  tests, etc.
2004-06-17 23:03:11 +00:00