Michael Stefaniuc
893b9977ed
d3d8/tests: Use the available ARRAY_SIZE() macro.
...
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-06-06 19:25:08 +02:00
Gerald Pfeifer
604c2c1da0
d3d8: Avoid shift overflow in render_state_test_data_init.
2015-09-08 21:59:17 +09:00
Henri Verbeet
8db0401f60
d3d8/tests: Move some stateblock tests to device.c.
2014-03-13 20:22:03 +01:00
Henri Verbeet
b0de8d8891
d3d8/tests: Handle failure to create a device in the stateblock tests with skip().
2014-03-07 11:33:53 +01:00
Henri Verbeet
56d1225ec2
d3d8/tests: Direct3DCreate8() is always available if we have d3d8.
2014-01-29 20:26:06 +01:00
Henri Verbeet
45a1aae0a1
d3d8/tests: Use explicit A calls.
2013-10-29 10:34:18 +01:00
Andrew Nguyen
eef74e5e4b
d3d8/tests: Avoid a shift overflow in render_state_test_data_init.
2011-05-31 18:32:59 +02:00
Henri Verbeet
ebf66c1061
d3d8/tests: Release doesn't return a HRESULT (LLVM/Clang).
2011-02-01 12:01:00 +01:00
Alexandre Julliard
6062679b08
d3d8/tests: Fix some pointer cast warnings on 64-bit.
2009-12-09 12:04:22 +01:00
Henri Verbeet
141b995b8f
d3d8/tests: Don't require dynamic usage for textures in the stateblock tests.
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Not all cards support dynamic usage textures, and we don't actually need it.
2009-11-12 13:13:33 +01:00
Henri Verbeet
d72c9ffbf5
d3d8/tests: Only run the vertex/pixel shader constant apply tests when the implementation supports them.
2009-11-10 13:10:27 +01:00
Henri Verbeet
6bd741e3ce
d3d8: Add some stateblock tests for device resources.
2009-10-13 11:38:28 +02:00
Henri Verbeet
eb9727bbab
d3d8: Cleanup the stateblock test callbacks a bit.
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This mostly just makes the naming more conistent with what we use in other D3D
code, but also passes the device to the init() and cleanup() callbacks to
allow device resources to be created there. Future tests require this.
2009-10-12 12:35:58 +02:00
Henri Verbeet
1e5c398439
d3d8: Add tests for D3DSBT_PIXELSTATE stateblocks.
2009-10-09 11:50:30 +02:00
Henri Verbeet
aa576b3d35
d3d8: Add tests for D3DSBT_VERTEXSTATE stateblocks.
2009-10-09 11:50:29 +02:00
Henri Verbeet
00e7ec9cd6
d3d8: Add some tests for CreateStateBlock().
2009-10-08 13:53:56 +02:00
Henri Verbeet
a5b2721706
d3d8: Don't test D3DRS_DEBUGMONITORTOKEN in the stateblock tests.
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It looks like this render state isn't stored in the stateblock but directly in
the device. I doubt a lot of applications depend on that though, so just
disable the test for the moment.
2009-10-08 13:53:34 +02:00
Henri Verbeet
d6f4892722
d3d8: Rename abort_stateblock() to delete_stateblock() in the stateblock tests.
2009-10-07 12:24:25 +02:00
Henri Verbeet
fb5079815d
d3d8: Use separate fields for data to check/apply in the stateblock tests.
2009-10-07 12:24:15 +02:00
Henri Verbeet
17909a0c52
d3d8: Get rid of the unused "return_data_buffer" in the stateblock tests.
2009-10-07 12:24:03 +02:00
Henri Verbeet
6dd6074f60
d3d8: Make the individual stateblock tests responsible for checking data.
2009-10-05 13:46:01 +02:00
Henri Verbeet
d818e4edf6
d3d8: Always pass "struct event_data" to "event_fn" in the stateblock tests.
2009-10-05 13:46:01 +02:00
Paul Vriens
49da5031c2
d3d8/tests: Fix a test failure on VMware and VirtualBox.
2009-01-05 15:09:17 +01:00
Henri Verbeet
ff409280e7
d3d8: Port the d3d9 stateblock tests to d3d8.
2008-12-30 11:36:11 +01:00