Commit Graph

41638 Commits

Author SHA1 Message Date
Aric Stewart 225a494d66 dinput: Add Mac OS/X joystick support. 2009-03-11 13:03:33 +01:00
Huw Davies 908ff58339 gdi32/tests: Under win9x GetBitmapBits returns zero when passed a NULL buffer. 2009-03-11 13:03:33 +01:00
Huw Davies f1e1ae7483 gdi32/tests: Mark as broken another case where win9x doesn't set biSizeImage. 2009-03-11 13:03:33 +01:00
Huw Davies d77ed15f05 gdi32/tests: win9x doesn't initialise the bitmap bits. Mark this behaviour as broken. 2009-03-11 13:03:33 +01:00
Huw Davies e41e1f8f84 gdi32/tests: Remove a cut and paste error. 2009-03-11 13:03:33 +01:00
Henri Verbeet 39ae94d0b3 d3d9: Present parameters are an array when D3DCREATE_ADAPTERGROUP_DEVICE is specified. 2009-03-11 13:03:33 +01:00
Henri Verbeet 40d4f9b7ec wined3d: Don't leak WineD3DAdapter.cfgs. 2009-03-11 13:03:32 +01:00
Henri Verbeet ddae14169b wined3d: Get rid of the PUSH1 macro. 2009-03-11 13:03:32 +01:00
Henri Verbeet 2cc43393f0 wined3d: The adapters array should be owned by IWineD3DImpl. 2009-03-11 13:03:32 +01:00
Henri Verbeet 3644a7f6d7 wined3d: Free the logo path when we're done with it. 2009-03-11 13:03:32 +01:00
Henri Verbeet a75590343a wined3d: Set the correct texture names on cube surfaces. 2009-03-11 13:03:32 +01:00
Alexandre Julliard 28582dbf6c user32/tests: Skip shift+button test if we don't receive the event. 2009-03-11 13:03:32 +01:00
Alexandre Julliard 943ae1f5a6 user32/tests: SetForegroundWindow sometimes fails on Win98. 2009-03-11 13:03:32 +01:00
Alistair Leslie-Hughes 5cadd7e480 mshtml: Add missing IHTMLTable interfaces. 2009-03-11 13:03:31 +01:00
Michael Stefaniuc 9b2730eb88 kernel32: Remove superfluous pointer casts. 2009-03-11 13:03:31 +01:00
Michael Stefaniuc d8b4dd7ab6 mlang: Change long to LONG in mlang.idl. 2009-03-11 13:03:31 +01:00
Michael Stefaniuc a3269bdc40 quartz: Change long to LONG in control.idl. 2009-03-11 13:03:31 +01:00
Nikolay Sivov 24dc6600fc comctl32: Fix item selection with VK_SPACE when Ctrl is pressed. 2009-03-11 13:03:31 +01:00
Dylan Smith 1a2ccfe9c7 richedit: Count graphics towards line width.
Images that are inserted into richedit controls store a space for the
text, since that is the character returned when getting the plain text
from the control.

When calculating the width of a line, the space character is skipped,
but images should not be skipped.  This can be seen by inserting an
image into wordpad on a line by it's own, then centering the line.  The
image will start from the center rather than being centered in the
control.
2009-03-11 13:03:30 +01:00
Jeremy White 782ea74acc sane.ds: Move a few static functions so they can be shared. 2009-03-11 10:33:40 +01:00
Rob Shearman 689a49b52a rpcrt4: Add a check for a NULL ref pointer to NdrPointerUnmarshall. 2009-03-11 10:29:26 +01:00
Alexandre Julliard d2682f57f8 dbghelp: The main executable is now always named "wine". 2009-03-10 18:22:43 +01:00
Alexandre Julliard f4a19c8463 loader: Merge the first and second stage loaders into a single wine binary. 2009-03-10 18:22:38 +01:00
Alexandre Julliard a8c5bd9f42 iphlpapi/tests: Output the various tables in verbose mode. 2009-03-10 17:50:50 +01:00
Alexandre Julliard 4f67d8233d iphlpapi: Implemented AllocateAndGetIpForwardTableFromStack for Solaris. 2009-03-10 17:11:44 +01:00
Alexandre Julliard e5ec9aeb79 iphlpapi: Implemented AllocateAndGetIpNetTableFromStack for Solaris. 2009-03-10 17:10:08 +01:00
Alexandre Julliard 8f481bef2e iphlpapi: Implemented AllocateAndGetUdpTableFromStack for Solaris. 2009-03-10 17:08:28 +01:00
Alexandre Julliard 801d9c3a84 iphlpapi: Implemented AllocateAndGetTcpTableFromStack for Solaris. 2009-03-10 17:05:58 +01:00
Nikolay Sivov 2948ec6a70 user32: Button should get captured when highlighted with VK_SPACE. 2009-03-10 14:51:57 +01:00
Francois Gouget 5e56845546 avifil32: Add a missing AddRef in IGetFrame_QueryInterface(). 2009-03-10 14:42:02 +01:00
Francois Gouget f884cf0ddf avifil32: Add missing AddRefs in IAVIFile_QueryInterface(). 2009-03-10 14:41:59 +01:00
Aric Stewart 5dbe136027 dinput: Create generic joystick Acquire/Unacquire. 2009-03-10 14:40:19 +01:00
Aric Stewart 36f538eb91 dinput: Remove easy redundancy from linuxinput. 2009-03-10 14:40:03 +01:00
Aric Stewart 922b66e354 dinput: Rename Linux-specific joystick functions. 2009-03-10 14:39:49 +01:00
Aric Stewart e90e7e5b77 dinput: Move joystick mapping functions to the generic part. 2009-03-10 14:39:23 +01:00
Aric Stewart 94a5e0978d dinput: Move joystick Polling and Device State to the generic part. 2009-03-10 14:39:03 +01:00
Aric Stewart cbd34748e9 dinput: Move joystick productGuid and Name to the generic part. 2009-03-10 14:38:29 +01:00
Aric Stewart 620839d24e dinput: Begin joystick separation into a generic module. 2009-03-10 14:38:00 +01:00
Tony Wasserka 3b9332a41d d3dx9: Recognize the D3DXSPRITE_DO_NOT_ADDREF_TEXTURE flag. 2009-03-10 12:57:14 +01:00
Tony Wasserka 02e43a5276 d3dx9: Recognize the D3DXSPRITE_DONOTSAVESTATE flag. 2009-03-10 12:56:53 +01:00
Huw Davies 3d461dbe85 gdi32/tests: Win9x's GetDIBits() sets biSizeImage to zero for BI_RGB dibs. 2009-03-10 12:09:12 +01:00
Huw Davies f7608053e7 gdi32/tests: Marked another win9x failure as broken. 2009-03-10 12:09:08 +01:00
Huw Davies bbafe93858 gdi32/tests: Fix yet another place where win9x returns bmType equal to 0x5250. 2009-03-10 12:09:04 +01:00
Henri Verbeet f9d82ed1de d3d8: Handles aren't supposed to be pointers.
This might even make d3d8 a bit more 64-bit safe.
2009-03-10 12:08:58 +01:00
Henri Verbeet cbc8630019 d3d8: Make the shader handle table a bit more generic. 2009-03-10 12:08:32 +01:00
Henri Verbeet 954c3e22e1 d3d8: Don't call Release() in a while loop.
There should only ever be a single reference to these objects, since only
their handle is exposed outside d3d8. Should there be more references than
that, calling Release() in a while loop probably isn't the right approach.
2009-03-10 12:07:59 +01:00
Henri Verbeet 57d971121a d3d8: Fix some sign compare warnings. 2009-03-10 12:07:41 +01:00
Henri Verbeet 67da604eca wined3d: Get rid of a few stack buffers. 2009-03-10 12:07:02 +01:00
Henri Verbeet 1fa83c95de wined3d: Don't call shader_glsl_append_dst() from shader_glsl_texldl().
shader_glsl_gen_sample_code() already takes care of adding the destination.
2009-03-10 12:06:47 +01:00
Paul Vriens e9ece6bd12 wininet/tests: Don't crash on IE5.01SP4. 2009-03-10 12:06:41 +01:00