Commit Graph

1782 Commits

Author SHA1 Message Date
Stefan Dösinger 20f1f50b2a wined3d: Move regular surface / texture downloading to LoadLocation. 2007-10-26 15:18:15 +02:00
Stefan Dösinger 123744910f wined3d: Add a method for surface location updates. 2007-10-26 15:17:30 +02:00
Stefan Dösinger dcff7dc213 wined3d: Begin centralizing surface location management. 2007-10-26 15:17:19 +02:00
Stefan Dösinger ee32ac575b wined3d: A point size fix. 2007-10-26 15:17:01 +02:00
Francois Gouget c4b1195c0c Assorted spelling fixes. 2007-10-23 18:20:27 +02:00
Stefan Dösinger 8f3accc718 wined3d: Care for the inverted y coords in dsy. 2007-10-22 15:59:04 +02:00
Stefan Dösinger 9694cb2df3 wined3d: Ignore texture transforms when a shader is used, not set. 2007-10-22 15:59:00 +02:00
Stefan Dösinger 0add13759c wined3d: Create query private data when faking the query. 2007-10-22 15:58:52 +02:00
Roderick Colenbrander e1a3e9a6ef wined3d: Rebind the 2D texture corresponding to the p8 surface. In some programs this caused nothing to show up. 2007-10-22 12:37:44 +02:00
Allan Tong c18fa4df68 wined3d: Fix comment typos in SetMultithreaded. 2007-10-19 12:26:59 +02:00
Allan Tong ac6f2009f2 wined3d: Fix resource cleanup if CreateCubeTexture fails. 2007-10-19 12:26:56 +02:00
Chris Robinson eaaa2a82f2 wined3d: Don't report filtering for WINED3DFMT_R32F. 2007-10-15 17:50:47 +02:00
Francois Gouget 7785c93b02 wined3d: Fix the d3dfmt_p8_init_palette() prototype. 2007-10-15 14:04:54 +02:00
Roderick Colenbrander b4678b7b10 wined3d: Optimize P8 fragment shader. 2007-10-15 11:10:26 +02:00
Roderick Colenbrander 134aa67ec9 wined3d: Use a fragment shader to do P8 palette conversion in hardware. 2007-10-12 11:07:23 +02:00
Roderick Colenbrander 5749dd4051 wined3d: Fix inverse palette lookup for P8 surfaces.
The previous method didn't take into account duplicate entries for the same color.
2007-10-12 11:07:07 +02:00
Francois Gouget fda899a778 Assorted spelling fixes. 2007-10-11 19:52:49 +02:00
Chris Robinson fc96587b3d wined3d: Set D3DCAPS2_CANAUTOGENMIPMAP flag when supported. 2007-10-11 16:24:28 +02:00
Roderick Colenbrander 8e64d870b1 wined3d: Merge p8 palette initialization code. 2007-10-10 11:59:51 +02:00
Stefan Dösinger aec86b4ef9 wined3d: Silently ignore setting the 0 texture on gdi surfaces. 2007-10-10 11:59:18 +02:00
Stefan Dösinger 8fc4e3cec7 wined3d: Clear up in Init3D if something fails. 2007-10-10 11:58:23 +02:00
Andrew Talbot 057a7eba55 wined3d: Fix a memory leak. 2007-10-10 11:57:01 +02:00
Chris Robinson c4cc337d7a wined3d: Prevent some console spamming. 2007-10-09 12:34:55 +02:00
Roderick Colenbrander c2bf124a90 wined3d: Use EXT-versions of glBlend*. 2007-10-09 12:34:49 +02:00
Roderick Colenbrander 3978535ced wined3d: Remove an unused ChoosePixelFormat line. 2007-10-09 11:39:50 +02:00
Roderick Colenbrander b6951822c1 wined3d: Make sure we receive a hw accelerated pixel format with OpenGL support. 2007-10-09 11:39:40 +02:00
Stefan Dösinger 3f16f02940 wined3d: Nested loop support. 2007-10-04 12:03:59 +02:00
Stefan Dösinger 3c6d97278f wined3d: Implement the vFace register. 2007-10-04 12:03:51 +02:00
Roderick Colenbrander 829cafc651 wined3d: Render to the correct hwnd/hdc. 2007-10-04 11:38:49 +02:00
Stefan Dösinger 3d3369a77c wined3d: d3d ignores the sign of the input value in the log instruction. 2007-10-03 11:03:12 +02:00
Stefan Dösinger 6dc11616d5 wined3d: Take care against overwriting a source register in cmp. 2007-10-03 11:02:56 +02:00
Stefan Dösinger 9c6cdda147 wined3d: Reverse the position fixup if the pshader is reading vpos. 2007-10-03 11:02:48 +02:00
Stefan Dösinger c5eb531249 wined3d: Bem is an instruction and uses registers. 2007-10-01 13:00:25 +02:00
Stefan Dösinger 822030e329 wined3d: Enable the mNxN implementation for pixel shaders. 2007-10-01 13:00:19 +02:00
Stefan Dösinger d4019780b5 wined3d: Implement texbeml in arb shaders. 2007-10-01 13:00:12 +02:00
Stefan Dösinger 1c18112339 wined3d: Add proper input register handling to texreg2ar/gb. 2007-10-01 13:00:05 +02:00
Stefan Dösinger 6644704039 wined3d: Add texreg2rgb support to arb shaders. 2007-10-01 12:59:59 +02:00
Roderick Colenbrander 9ad3807c15 wined3d: Only call ENTER_GL for the parts in ActivateContext that actually need it. 2007-10-01 12:35:47 +02:00
Roderick Colenbrander 001f380ac9 wined3d: CreateContext should not be called between ENTER_GL/LEAVE_GL. 2007-10-01 12:35:36 +02:00
Roderick Colenbrander 46f33f4f38 wined3d: CreateFakeGLContxt/ReleaseFakeGLContext doesn't need ENTER_GL/LEAVE_GL and they are making GDI calls.
The removal of ENTER_GL from the fake context code, requires the
addition of ENTER_GL/LEAVE_GL to FillGLCaps which was protected by the
fake context code before.
2007-10-01 12:35:01 +02:00
Francois Gouget b2bc712323 Assorted spelling fixes. 2007-09-27 20:12:53 +02:00
Stefan Dösinger 20872abc9c wined3d: Add sincos support to arb shaders. 2007-09-27 11:57:41 +02:00
Stefan Dösinger daf2290ea4 wined3d: Implement the nrm instruction in arb. 2007-09-27 11:57:29 +02:00
Stefan Dösinger 1407bdb2cf wined3d: Add dp2add support to arb shaders. 2007-09-27 11:57:20 +02:00
Stefan Dösinger 09fa208d7a wined3d: Add crs and pow instruction support. 2007-09-27 11:57:12 +02:00
Stefan Dösinger c29112b60a wined3d: Handle modifiers in cmp. 2007-09-27 11:57:05 +02:00
Stefan Dösinger 84fc6ca390 wined3d: Add modifier handling to cnd in arb. 2007-09-25 11:21:05 +02:00
Stefan Dösinger c2c7b1df91 wined3d: Implement WINED3DSI_TEXLD_BIAS in arb. 2007-09-25 11:20:58 +02:00
Stefan Dösinger 9531a10897 wined3d: Add support for some unimplemented instructions to arb shaders. 2007-09-25 11:20:51 +02:00
Stefan Dösinger de534a41a4 wined3d: Improve projected texture handling in arb. 2007-09-25 11:20:42 +02:00