Commit Graph

16 Commits

Author SHA1 Message Date
Francois Gouget 3d962e27ed d3dx8: Fix the D3DXAssembleShaderFromFileA/W() prototypes. 2008-02-05 12:19:38 +01:00
Francois Gouget 1bfdf232d9 d3dx8: Add the d3dx8mesh.h header and move the relevant function declarations there.
Include d3dx8mesh.h in d3dx8.h and add some commented out ones as reminders.
2008-02-05 12:19:38 +01:00
Francois Gouget 91d3a794e8 d3dx8: Make d3dx8core.h C++ compatible. 2008-02-05 12:19:38 +01:00
Francois Gouget 7e34c708c1 d3dx8core.h: Remove some extraneous #include directives. 2008-02-05 12:19:38 +01:00
Luis C. Busquets Pérez 07cb7c6626 d3dx8: Implementation of D3DXAssembleShaderFromFileA. 2007-12-05 13:48:05 +01:00
Jonathan Ernst 360a3f9142 Update the address of the Free Software Foundation. 2006-05-23 14:11:13 +02:00
Alexandre Julliard b8d3075d83 Uncomment the typedef in the DECLARE_INTERFACE macro, and get rid of
duplicate typedefs.
2005-07-26 18:32:53 +00:00
Alexandre Julliard 5d0160ea75 Get rid of the non-standard Ixxx_METHODS macro definitions, declare
the interfaces explicitly instead.
2004-10-05 04:38:15 +00:00
Francois Gouget 52ecbf73b1 Fix incorrect usage of COBJMACROS. 2004-10-04 19:35:40 +00:00
Alexandre Julliard 616940eb9a Get rid of the non-standard ICOM_DEFINE macro. 2004-08-12 03:33:30 +00:00
Dimitrie O. Paun 53f9c21fb7 Use angle brackets (<>) rather than quotes ("") for the include
directives in our .h files. This should avoid some potentially nasty
surprises for Winelib apps.
2003-08-28 21:43:34 +00:00
Alexandre Julliard aae3cb61cd Simplified COM interface declarations, removing the need to define
both an xxx_METHODS and an xxx_IMETHODS macro.
2003-04-11 00:31:02 +00:00
Alexandre Julliard 55379110c5 Get rid of the ICOM_CALL macros. 2003-04-10 21:13:58 +00:00
Alexandre Julliard f00c46f030 Use a more compatible technique to declare COM interfaces methods,
using Microsoft's STDMETHOD macros instead of the Wine-specific
ICOM_METHOD ones.
2003-04-10 00:19:24 +00:00
Patrik Stridvall 46304a7361 Fixed some issues found by winapi_check. 2003-01-02 19:28:09 +00:00
Raphael Junqueira e31ae92630 - some D3D8 fixes
- beginning of shaders support (Vertex and Pixel Shaders 1.1 on
  DirectX8)
- beginning of D3DX8 support the D3D8 utility API (very basic, only
  the core header)
2002-12-17 01:15:15 +00:00