Michael Stefaniuc
a3120ce80e
dsound: Make capture behave like native in regards to COM aggregation.
2012-01-12 15:52:42 +01:00
Michael Stefaniuc
13a4b03b44
dsound: Merge IDirectSoundNotify into the capture buffer object.
2012-01-12 12:38:41 +01:00
Michael Stefaniuc
3dac0e5a4f
dsound: Add an extra refcount for the capture buffer object.
2012-01-12 12:38:34 +01:00
Michael Stefaniuc
e8f7ddf774
dsound: Drop "Capture" from the IDirectSoundNotify method names.
2012-01-12 12:38:28 +01:00
Michael Stefaniuc
f1d7414971
dsound: COM cleanup for the IDirectSoundCaptureBuffer8 iface.
2012-01-12 12:38:21 +01:00
Francois Gouget
0caef81de2
dsound: Unset Spare[0] before deleting non-static critical sections.
2011-11-14 15:25:27 +01:00
Andrew Eikum
6a7c2f66e0
dsound: Don't make the capture buffer object address public until it is prepared.
2011-10-18 15:11:40 +02:00
Marcus Meissner
07d72eb570
dsound: Added missing LeaveCriticalSection (Coverity).
2011-10-17 17:45:03 +02:00
Andrew Talbot
1f1a97a9b5
dsound: Remove unneeded address-of operator from function name.
2011-10-10 13:30:25 +02:00
Michael Stefaniuc
f0a3a09d0e
dsound: COM cleanup for the IDirectSoundCapture iface.
2011-10-08 17:38:40 +02:00
Marcus Meissner
1533965e8c
dsound: Make a function static, remove a no longer used array.
2011-10-04 15:21:15 -05:00
Andrew Eikum
6c33e87259
dsound: Eliminate leftover driver structures.
2011-09-28 10:59:31 +02:00
Andrew Eikum
3735ecac21
dsound: Reimplement capturing devices on mmdevapi.
2011-09-27 16:53:59 +02:00
Andrew Eikum
b1fdaa81b0
dsound: Remove hardware acceleration support.
2011-09-26 18:38:07 +02:00
Andrew Eikum
ca4ee7f60f
dsound: Request that WinMM perform audio conversion if the hardware doesn't support the requested format.
2011-07-14 14:39:51 +02:00
Paul Vriens
0d302bb60c
dsound: Fix a typo.
2010-01-14 09:10:57 -06:00
Maarten Lankhorst
ef0a0d8b86
Revert "dsound: Only initialize one guid for capture and renderer."
...
Reverts b474649e0e
. Some games use
pointers to the guid rather than copying the guid even after the
enumeration function returns. Allocating on the stack breaks those
games.
2010-01-06 09:54:18 +01:00
Maarten Lankhorst
b474649e0e
dsound: Only initialize one guid for capture and renderer.
2009-12-10 15:41:25 +01:00
Francois Gouget
5b5f00d552
dsound: Make some capture functions static.
2009-12-02 14:19:44 +01:00
Francois Gouget
5ab62a5c88
dsound: Reorder the capture functions to avoid forward declarations.
2009-12-02 14:19:41 +01:00
Maarten Lankhorst
03c16aaba9
dsound: Move DirectSoundCaptureEnumerate to dsound_main.c.
2009-11-16 14:45:28 +01:00
Jörg Höhle
dc3471ca0e
dsound: Enforce invariant about BlockAlign and nAvgBytesPerSec.
2009-10-06 16:13:17 +02:00
Jörg Höhle
6aac7cfafa
dsound: Get rid of redundant NULL check.
2009-10-06 11:52:02 +02:00
Gerald Pfeifer
13e14f3b8e
dsound: Clarify statement in DSOUND_capture_callback.
2009-05-25 11:22:03 +02:00
Michael Stefaniuc
e1d59b94fb
dsound: Arguments 3,4,5 of a CALLBACK are of type DWORD_PTR.
...
(LPWAVEHDR)->dwUser is also a DWORD_PTR.
2009-02-12 11:53:42 +01:00
Andrew Talbot
c744710bd5
dsound: Remove unused function.
2009-02-05 13:13:52 +01:00
Michael Stefaniuc
0ae74c2a9b
dsound: Use UlongToHandle to make the real payload a HWAVEIN/HWAVEOUT.
...
Fixes Win64 compiler warnings.
2009-01-28 12:11:07 +01:00
Michael Stefaniuc
c91aa7a96d
dsound: Remove superfluous pointer casts.
2009-01-12 13:06:36 +01:00
Maarten Lankhorst
94c620cf95
dsound: Correct amount of buffers used for playing.
...
Fixes regression caused by ce06de4208
Amount of time per buffer was doubled, but amount of buffers wasn't
halved, so latency was doubled.
2009-01-02 12:39:11 +01:00
Andrew Talbot
3fae4082ef
dsound: Sign-compare warnings fix.
2008-10-01 09:57:00 -05:00
Maarten Lankhorst
dc22442141
dsound: Tune some parameters to make pulseaudio work.
2008-08-22 10:41:16 +02:00
Michael Karcher
84fd6e629a
dsound: Fix double free in dsound capture.
2008-05-30 11:50:00 +02:00
Andrew Talbot
7b3ab79710
dsound: Memory allocation sizes fix.
2008-05-12 11:42:28 +02:00
Andrew Talbot
e8aebfcb4b
dsound: Assign to structs instead of using CopyMemory.
2008-03-31 12:50:30 +02:00
Ken Thomases
2de653552c
dsound: Adjust for partial block before prepare-header and add-buffer steps.
...
Otherwise, the wave-in driver(s) may copy incorrect data to internal structures.
2008-03-12 12:01:14 +01:00
Andrew Talbot
2cf2807052
dsound: Remove unneeded casts.
2008-01-02 12:38:41 +01:00
Maarten Lankhorst
546447152e
dsound: Fix IDirectSoundBuffer_GetPosition.
2007-10-02 11:43:49 +02:00
Maarten Lankhorst
847d5565fc
dsound: Call waveInUnPrepareHeader and waveInPrepareHeader when submitting new buffer.
2007-10-01 12:42:57 +02:00
Maarten Lankhorst
3bafbb22b8
dsound: Use smaller buffers for wavein capture.
2007-10-01 12:42:42 +02:00
Maarten Lankhorst
b42287ca66
dsound: Handle failing of obtaining IDsDriverNotify.
2007-08-16 11:10:54 +02:00
Maarten Lankhorst
cdbd17bdb8
dsound: Make hardware acceleration work again.
2007-08-07 12:42:29 +02:00
Maarten Lankhorst
c3ebd3652a
dsound: Acceleration fixes for wavein emulation.
2007-08-06 13:56:40 +02:00
Andrew Talbot
1e4c97175e
dsound: Exclude unused headers.
2007-05-03 14:23:53 +02:00
Maarten Lankhorst
364e65a872
dsound: Don't deadlock in capture because of callback.
2007-04-23 14:05:52 +02:00
Jan Zerebecki
4c4821e305
dsound: Conform critical section DebugInfo names.
2007-03-12 13:40:22 +01:00
Dmitry Timoshkov
616b65532b
dsound: Make some data const.
2006-11-29 12:44:40 +01:00
Michael Stefaniuc
26bd2ec9c3
dsound: Win64 printf format warning fixes.
2006-11-13 12:49:04 +01:00
Robert Reif
595d6aa6fb
dsound: Class factory cleanup.
...
Consolidate all class factories into a single implementation.
Fixes a problem discovered by oleview.
2006-08-18 12:04:49 +02:00
Alexandre Julliard
179a4e0a2e
dsound: Make some functions static.
2006-08-02 13:26:14 +02:00
Alexandre Julliard
bc99ac09d3
dsound: Don't use sizeof in traces to avoid printf format warnings.
2006-06-13 14:10:32 +02:00