Alexandre Julliard
92bfe2269b
Don't use Wine debugging API in tests.
2003-04-13 01:09:23 +00:00
Robert Reif
db68f33a5e
Changed capture format printing to hex.
2003-04-11 00:35:50 +00:00
Robert Reif
5a1439cf23
Fixed a bug where a capture device was used after it failed to open
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due to a missing driver.
Added tests to try all possible combinations of sample rate, sample
size and mono/stereo.
2003-03-07 20:36:47 +00:00
Robert Reif
15cc17fbcf
Fixed code to handle full duplex properly.
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Added support for capture driver (disabled).
Fixed direct sound capture test to handle notifications properly.
2003-03-04 02:12:34 +00:00
Robert Reif
490d2a7bc2
Fixed a problem getting the GUID to compile under windows and wine.
2003-02-24 20:42:59 +00:00
Robert Reif
5be7f69d72
Added support for direct sound capture and a real direct sound capture
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driver. Capture now works with some skipping. Full duplex does not but
I will be working on that next.
2003-02-15 00:01:17 +00:00
Gerald Pfeifer
61e9670d31
#include <stdlib.h> instead of the non-standard <malloc.h>.
2003-01-20 23:27:27 +00:00
Francois Gouget
336d8fe298
SetFormat may not change the primary buffer format as requested.
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Dump the effective format and prepare the tone signal accordingly.
Play tones from the secondary buffers at -3dB rather than -12dB.
Always print the volume the tone is going to be played at.
Remove the gamedev URL.
2003-01-16 00:19:49 +00:00
Francois Gouget
3b761a6b39
Add the ability of playing a test tone when in interactive mode.
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Test both primary and secondary buffers.
2003-01-02 23:08:57 +00:00
Francois Gouget
a542770c55
Extend the test by creating a PrimaryBuffer object and perform a few
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basic tests such as querying its characteristics and changing its
format.
Changing the format requires that we call SetcooperativeLevel first,
which means we need an hwnd. So the test must now link with
user32.dll.
2002-12-13 20:27:36 +00:00
Francois Gouget
d523a45bd0
A simple test for IDirectSound.GetCaps.
2002-12-05 19:19:41 +00:00