Henri Verbeet
d85d977a35
wined3d: Modify resource locations in wined3d_surface_blt() instead of the blitters.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-17 14:42:38 +01:00
Henri Verbeet
d5527c2d1c
wined3d: Only copy source/destination rectangles when needed in arbfp_blit_surface().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-17 14:42:36 +01:00
Henri Verbeet
717225bf9b
wined3d: Pass a context to blit_shader.blit_surface().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-17 14:42:34 +01:00
Henri Verbeet
ad46b67674
wined3d: Create and destroy surface DCs through the CS.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-17 14:42:25 +01:00
Henri Verbeet
d9d5dcee2b
wined3d: Avoid device_invalidate_state() in wined3d_texture_set_lod().
...
It's not safe to call device_invalidate_state() outside the CS.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-17 14:42:22 +01:00
Józef Kucia
c191c2a09d
wined3d: Fix off-by-one error in wined3d_gl_limits_get_texture_unit_range().
...
Spotted by Matteo Bruni.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-16 15:03:10 +01:00
Huw Davies
7b32c8ab3e
wined3d: Zero-initialize count.
...
This prevents the loop below accessing beyond multisample_types
if the GL_NUM_SAMPLE_COUNTS call fails.
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-16 15:03:05 +01:00
Józef Kucia
8ca5577ed1
wined3d: Recompute sampler count before allocating sampler range for compute shaders.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-15 17:33:00 +01:00
Józef Kucia
09fa9fbcf1
wined3d: Store GL sampler limits as array.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-15 17:32:58 +01:00
Józef Kucia
470767ef4a
wined3d: Get rid of redundant WARN() from context_load_shader_resources().
...
The context_bind_shader_resources() function prints the same warning
message.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-15 17:32:54 +01:00
Józef Kucia
57757a3bd9
wined3d: Use context_get_tex_unit_mapping() in context_bind_shader_resources().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-15 17:32:42 +01:00
Józef Kucia
2ac254a0ff
wined3d: Add support for samplers in geometry shaders.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-14 17:14:41 +01:00
Józef Kucia
761d59f9c0
wined3d: Use layout qualifiers to bind GLSL samplers.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-14 17:14:40 +01:00
Józef Kucia
12edaf9ad0
wined3d: Introduce context_get_tex_unit_mapping() helper function.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-14 17:14:38 +01:00
Józef Kucia
1865352e3f
wined3d: Allow using more than MAX_COMBINED_SAMPLERS texture image units.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-14 17:14:36 +01:00
Józef Kucia
ea6c61a534
wined3d: Do not use texture unit mapping for SM4+ shaders.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-14 17:14:34 +01:00
Józef Kucia
9d3b2958ca
wined3d: Use layout qualifiers to bind GLSL uniform blocks.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-14 17:14:32 +01:00
Józef Kucia
3567544ade
wined3d: Use layout qualifiers to bind GLSL images.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-14 17:14:30 +01:00
Matteo Bruni
630ba97900
wined3d: Fix the TRACE in wined3d_texture_remove_buffer_object().
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-14 17:14:13 +01:00
Bruno Jesus
992dcc4db5
wined3d: Recognize GeForce 940M.
...
Signed-off-by: Bruno Jesus <bjesus@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-14 17:14:01 +01:00
Józef Kucia
23d28c451b
wined3d: Introduce shader_glsl_load_program_resources() helper function.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-13 19:28:45 +01:00
Józef Kucia
d89ee7aaaa
wined3d: Move legacy texture image unit range allocation to wined3d_gl_limits_get_texture_unit_range().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-13 19:28:43 +01:00
Józef Kucia
806479e432
wined3d: Get rid of incorrect usage of "tex_unit_map".
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-13 19:28:41 +01:00
Józef Kucia
f2af535c05
wined3d: Simplify computation of "num_textures_used" in ATI fragment pipeline.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-13 19:28:39 +01:00
Józef Kucia
a0f2b5b932
wined3d: Recognize SM4 dcl_index_range opcode.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-10 23:21:25 +01:00
Józef Kucia
2059beda57
wined3d: Implement SM4 umul instruction.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-10 23:21:24 +01:00
Józef Kucia
5f4e49dea6
wined3d: Recognize SM4 umul opcode.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-10 23:21:24 +01:00
Matteo Bruni
72deec5295
wined3d: Use the MAX_TEXTURES define in a few more places.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-10 23:21:24 +01:00
Matteo Bruni
09483c6801
wined3d: Don't advertise unsupported shader versions.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-10 23:21:24 +01:00
Henri Verbeet
11fb78d9bd
wined3d: Don't read modifiers for opcodes with "read_opcode_func" set (AFL).
...
Otherwise "len" would be inconsistent with "p". This assumes opcodes with
"read_opcode_func" either don't have modifiers or handle them themselves.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-09 11:05:14 +01:00
Henri Verbeet
a9e5a02a20
wined3d: Validate instruction lengths in shader_sm4_read_instruction() (AFL).
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-09 11:05:12 +01:00
Józef Kucia
c7f3308db7
wined3d: Add support for seamless cube map filtering.
...
Seamless cube map filtering should always be enabled in D3D10+.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-08 16:37:35 +01:00
Józef Kucia
9cb650a3b8
wined3d: Avoid FIXME() message for unhandled cube map arrays.
...
There are no GLSL functions with the type part for cube map array
textures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-08 16:37:31 +01:00
Józef Kucia
646cb95942
wined3d: Create dummy cube array textures.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-08 16:37:29 +01:00
Józef Kucia
f8723d096a
wined3d: Add FIXME() messages for unhandled shader bytecode UAV flags.
...
The new definition of WINED3D_SM5_UAV_FLAGS_MASK doesn't overlap with
WINED3D_SM4_RESOURCE_TYPE_MASK.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-08 16:37:27 +01:00
Józef Kucia
c4d4959e1c
wined3d: Fix parsing of SM5 "_opc" flag.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-08 16:37:25 +01:00
Henri Verbeet
dfe8b7798a
wined3d: Abort on invalid instructions in shader_get_registers_used().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-08 15:30:35 +01:00
Henri Verbeet
df6540edf0
wined3d: Abort on invalid instructions in shader_generate_main().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-08 15:30:33 +01:00
Henri Verbeet
0cdae56864
wined3d: Send resource copy calls through the command stream.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-08 15:30:30 +01:00
Henri Verbeet
95abd3c924
wined3d: Send sub-resource copy calls through the command stream.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-08 15:30:29 +01:00
Henri Verbeet
87192548ed
wined3d: Send blits through the command stream.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-08 15:30:27 +01:00
Józef Kucia
d4443bdc29
wined3d: Make sure that "tgsm_count" is not decreased while adding TGSM declarations.
...
Suggested by Sebastian Lackner.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-07 16:33:40 +01:00
Józef Kucia
287c185173
wined3d: Introduce wined3d_device_get_sampler() helper function.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-07 16:33:40 +01:00
Józef Kucia
3b42d47164
wined3d: Introduce wined3d_device_get_shader_resource_view() helper function.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-07 16:33:40 +01:00
Józef Kucia
9265d55151
wined3d: Introduce wined3d_device_get_constant_buffer() helper function.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-07 16:33:40 +01:00
Józef Kucia
5faccd82ba
wined3d: Introduce wined3d_device_get_cs_sampler().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-07 16:33:40 +01:00
Józef Kucia
e093774c2a
wined3d: Introduce wined3d_device_get_cs_resource_view().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-07 16:33:39 +01:00
Józef Kucia
e527b1035a
wined3d: Introduce wined3d_device_get_cs_cb().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-07 16:33:39 +01:00
Józef Kucia
76a4efe1ed
wined3d: Introduce wined3d_device_get_compute_shader().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-07 16:33:39 +01:00
Henri Verbeet
54c3f5c0bc
wined3d: Validate blit parameters in wined3d_texture_blt().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-07 09:00:54 +01:00
Henri Verbeet
aaa431d8a8
wined3d: Use wined3d_texture_blt() in surface_upload_from_surface().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-07 09:00:52 +01:00
Józef Kucia
097e8355c6
wined3d: Implement SM5 bufinfo instruction.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-06 19:49:16 +01:00
Józef Kucia
a19e6265d7
wined3d: Bind unordered access views even if they are not used by current shaders.
...
An alternative would be to invalidate unordered access view bindings
when a shader is set.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-06 19:49:16 +01:00
Henri Verbeet
c51537ba9f
wined3d: Merge wined3d_texture_check_block_align() into wined3d_texture_check_box_dimensions().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-06 19:44:03 +01:00
Henri Verbeet
d118788917
wined3d: Check rectangle alignment in wined3d_surface_blt().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-06 19:44:01 +01:00
Henri Verbeet
fbff59ae4a
wined3d: Send sub-resource update calls through the command stream.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-06 19:43:59 +01:00
Henri Verbeet
2338060142
wined3d: Explicitly pass d3d_info and gl_info to context_stream_info_from_declaration().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-06 19:43:50 +01:00
Henri Verbeet
8bdbbf4fcf
wined3d: Map buffers in wined3d_device_process_vertices().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-06 19:43:48 +01:00
Józef Kucia
6256956a41
wined3d: Implement UAV counters.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-03 13:23:56 +01:00
Józef Kucia
35de12fcd5
wined3d: Implement SM5 imm_atomic_consume instruction.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-03 13:23:54 +01:00
Józef Kucia
87ef57aff1
wined3d: Implement SM5 imm_atomic_alloc instruction.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-03 13:23:52 +01:00
Józef Kucia
c565541685
wined3d: Add ARB_shader_atomic_counters extension.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-03 13:23:50 +01:00
Józef Kucia
7da88d0066
wined3d: Add FIXME() for unhandled UAV flags.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-03 13:23:48 +01:00
Józef Kucia
9b1748b05f
wined3d: Add support for atomic min/max operations on thread group shared memory.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-03 13:23:46 +01:00
Guillaume Charifi
0046056527
wined3d: Recognize SM5 vJoinInstanceId register.
...
Signed-off-by: Guillaume Charifi <guillaume.charifi@sfr.fr>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-03 13:23:43 +01:00
Guillaume Charifi
7002ab5011
wined3d: Recognize SM5 dcl_hs_join_phase_instance_count instruction.
...
Signed-off-by: Guillaume Charifi <guillaume.charifi@sfr.fr>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-03 13:23:41 +01:00
Józef Kucia
b5b26c204f
wined3d: Don't leak texture in wined3d_unordered_access_view_destroy_object().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-02 10:21:10 +01:00
Józef Kucia
700dd3518b
wined3d: Add ARB_shader_storage_buffer_object extension.
...
Nvidia binary drivers require the ARB_shader_storage_buffer_object
extension to be enabled in order to use atomic operations on compute
shader shared variables.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-02 10:20:43 +01:00
Józef Kucia
d853eaedae
wined3d: Implement SM5 sync instruction.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-02 10:20:41 +01:00
Józef Kucia
5b43b83539
wined3d: Add support for store_{raw, structured} on thread group shared memory.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-02 10:20:39 +01:00
Józef Kucia
63b1ad59a3
wined3d: Add support for atomic operations on thread group shared memory.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-02 10:20:37 +01:00
Józef Kucia
27a55f8f49
wined3d: Rename shader_glsl_ld_buffer() to shader_glsl_ld_raw_structured().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-02 10:20:32 +01:00
Józef Kucia
3ab2482e0b
wined3d: Add support for ld_raw on thread group shared memory.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-01 17:36:34 +01:00
Józef Kucia
fdca95efae
wined3d: Add shader_reg_maps_add_tgsm() helper function.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-01 17:36:31 +01:00
Józef Kucia
7590a94dab
wined3d: Handle structured thread group shared memory declarations.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-01 17:36:29 +01:00
Józef Kucia
bd6ae2f459
wined3d: Handle raw thread group shared memory declarations.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-01 17:36:23 +01:00
Henri Verbeet
3b0e37a0f4
wined3d: Send swapchain context creation through the command stream.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-01 10:29:16 +01:00
Sebastian Lackner
fca25446ef
wined3d: Clear device state in wined3d_device_reset.
...
Spotted by Henri Verbeet.
Signed-off-by: Sebastian Lackner <sebastian@fds-team.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-28 20:40:02 +01:00
Bruno Jesus
3a81311870
wined3d: Recognize Geforce GT 525M.
...
Signed-off-by: Bruno Jesus <bjesus@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-28 20:40:02 +01:00
Józef Kucia
36b9bc946b
wined3d: Introduce helper function to reserve memory for arrays.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-28 20:40:02 +01:00
Józef Kucia
0b1b7d7b11
wined3d: Implement atomic instructions on structured buffer memory.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-28 20:40:02 +01:00
Henri Verbeet
cf4de1c498
wined3d: Send swapchain context destruction through the command stream.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-28 09:39:29 +01:00
Henri Verbeet
df0f07bfc5
wined3d: Get rid of an unneeded context_release() in swapchain_init().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-28 09:39:27 +01:00
Henri Verbeet
b7f0d3312e
wined3d: Use the command stream state in swapchain_gl_present().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-28 09:39:25 +01:00
Henri Verbeet
a7809706bb
wined3d: Use the command stream state in wined3d_cs_exec_dispatch().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-28 09:39:23 +01:00
Henri Verbeet
a7560cf695
wined3d: Use the command stream state in wined3d_cs_exec_draw().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-28 09:39:20 +01:00
Józef Kucia
6823abd521
wined3d: Add quirk for Nvidia viewport subpixel bits bug.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-28 09:39:11 +01:00
Józef Kucia
0d6b6ec33d
wined3d: Pass wined3d_caps_gl_ctx to driver quirk match() function.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-28 09:39:06 +01:00
Henri Verbeet
97266441f4
wined3d: Use the command stream state in wined3d_cs_exec_clear().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-27 09:57:43 +01:00
Henri Verbeet
29326406c3
wined3d: Use the command stream state in device_clear_render_targets().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-27 09:57:41 +01:00
Henri Verbeet
4aec7f0cc4
wined3d: Pass the primitive type to wined3d_cs_emit_draw().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-27 09:57:39 +01:00
Henri Verbeet
e8e4fac959
wined3d: Do not record the GL primitive type in stateblocks.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-27 09:57:37 +01:00
Henri Verbeet
7b18ff5abb
wined3d: Get rid of some redundant "texture" accesses in texture_resource_sub_resource_map().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-27 09:57:35 +01:00
Józef Kucia
f4f2d4052b
wined3d: Do not crash when attempting to issue draw call with no attachments.
...
The is broken since by 2641c5c28f
.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-27 09:57:16 +01:00
Józef Kucia
fedabd7dd7
wined3d: Implement [imm_]atomic_{imax, imin} instructions for signed integers.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-27 09:57:14 +01:00
Józef Kucia
0496c8c559
wined3d: Implement [imm_]atomic_{umax, umin} instructions for unsigned integers.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-27 09:57:13 +01:00
Józef Kucia
a9fdb4a099
wined3d: Use GL_ARB_shading_language_420pack for swizzle operations on scalars.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-27 09:57:10 +01:00
Józef Kucia
c07bfeb2b8
wined3d: Allow swizzle on vThreadIDInGroupFlattened register.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-27 09:57:08 +01:00
Matteo Bruni
4f8c502ea7
wined3d: Fix querying texture-related limits on core profile.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-27 09:56:23 +01:00
Matteo Bruni
ce77ef4ea0
wined3d: Don't require a separate sRGB GL texture if the format doesn't support sRGB reads.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-27 09:56:20 +01:00
Józef Kucia
adedebf47a
wined3d: Always use correct sampler bind index for ld_raw and ld_structured.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-24 13:54:18 +01:00
Józef Kucia
dae8785bea
wined3d: Update UAV read bitmask for ld_raw and ld_structured instructions.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-24 13:54:18 +01:00
Józef Kucia
38e2a5ee22
wined3d: Implement ld_structured instruction.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-24 13:54:18 +01:00
Józef Kucia
7cdd18f392
wined3d: Handle structured resource declarations.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-24 13:54:18 +01:00
Józef Kucia
5392835f29
wined3d: Record sampler usage for ld_structured.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-24 13:54:18 +01:00
Józef Kucia
bff1ecac3b
wined3d: Use string_buffer_sprintf() in shader_glsl_sprintf_cast().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-24 13:54:18 +01:00
Józef Kucia
f0bff11738
wined3d: Extract common code to validate_shader_resource_view().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-24 13:54:17 +01:00
Henri Verbeet
f0b6873734
wined3d: Implement depth fills in the CPU blitter.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-24 09:36:39 +01:00
Henri Verbeet
e3f55717e2
wined3d: Get rid of the depth/stencil FIXME in texture_resource_sub_resource_unmap().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-24 09:36:37 +01:00
Henri Verbeet
cc65b90451
wined3d: Support uploading depth textures in surface_load_texture().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-24 09:36:35 +01:00
Henri Verbeet
5895f77474
wined3d: Support downloading depth textures in surface_load_sysmem().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-24 09:36:33 +01:00
Józef Kucia
48e1989cb9
wined3d: Implement structured buffer views.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-23 20:13:09 +01:00
Józef Kucia
d867c6aa1e
wined3d: Pass structure byte stride to wined3d_buffer_create().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-23 20:13:07 +01:00
Józef Kucia
39a15ee47c
wined3d: Implement SM5 store_structured instruction.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-23 20:13:05 +01:00
Józef Kucia
a78afa1c71
wined3d: Handle structured UAV declarations.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-23 20:13:03 +01:00
Józef Kucia
b1b880fc75
wined3d: Fix handling of SM4+ integer registers.
...
There should be no behavior change for immediate constants and other
registers. After this fix a correct GLSL is generated for SM4+
instructions similar to the following:
mov r0.xyz, vThreadGroupID.xyzx
mov r0.w, vThreadIDInGroupFlattened.x
Previously, it was assumed that an integer register is always in a
position in which an integer type is expected.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-23 20:12:58 +01:00
Józef Kucia
80b17bef3b
wined3d: Fix return type for surface_load_texture().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-23 20:12:56 +01:00
Henri Verbeet
4aea36184d
wined3d: Validate WINED3D_LOCATION_BUFFER on WINED3D_MAP_DISCARD buffer maps.
...
Usually when doing a WINED3D_MAP_DISCARD map on a buffer with a buffer object
WINED3D_LOCATION_BUFFER will already be current. However, if the previous map
on that buffer loaded WINED3D_LOCATION_SYSMEM, that's not necessarily true.
This also brings the code further in line with the corresponding code for
textures.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-23 08:55:47 +01:00
Henri Verbeet
67007e010e
wined3d: Copy the shader byte-code before initialising the front-end.
...
This fixes a regression introduced by commit
12f5887a23
.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-23 08:55:42 +01:00
Józef Kucia
1f1efea0d3
wined3d: Implement compute shader resource binding.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-22 17:25:30 +01:00
Józef Kucia
7d9b0a6e16
wined3d: Load sampler bindings for compute shaders.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-22 17:25:27 +01:00
Józef Kucia
b3a7d3adaa
wined3d: Allocate texture binding set for compute pipeline.
...
It seems that a majority of OpenGL implementations allow to statically
partition texture bindings. For other implementations we are going to
invalidate graphics pipeline texture bindings when appplying compute
pipeline texture bindings, and vice versa.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-22 17:25:19 +01:00
Józef Kucia
c9f080f4a6
wined3d: Introduce wined3d_device_set_cs_sampler().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-22 17:25:11 +01:00
Józef Kucia
a16a4931b6
wined3d: Introduce wined3d_device_set_cs_resource_view().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-22 17:25:02 +01:00
Józef Kucia
87bf26c344
wined3d: Allocate "context->texture_type" dynamically.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-22 17:24:54 +01:00
Józef Kucia
c808748bcf
wined3d: Do not read rev_tex_unit_mapping for texture units >= MAX_COMBINED_SAMPLERS.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-22 17:24:51 +01:00
Józef Kucia
f5de7186aa
wined3d: Do not try to invalidate compute states for freshly created contexts.
...
The context_invalidate_state() function doesn't handle compute states
properly.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-22 17:24:48 +01:00
Józef Kucia
cab9282d10
wined3d: Load unordered access resources before binding shader resources.
...
Loading a texture might invalidate shader resource view bindings.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-22 17:24:44 +01:00
Henri Verbeet
0f304806b3
wined3d: Support depth formats in wined3d_format_convert_from_float().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-22 11:31:58 +01:00
Henri Verbeet
34a123631d
wined3d: Merge surface_convert_depth_to_float() into wined3d_format_convert_color_to_float().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-22 11:31:56 +01:00
Henri Verbeet
49a1b7b540
wined3d: Check for depth/stencil surfaces in individual surface location loaders.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-22 11:31:54 +01:00
Henri Verbeet
a315899dbf
wined3d: Return a failure if the location couldn't be loaded in surface_load_sysmem().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-22 11:31:52 +01:00
Henri Verbeet
8de7e5ccef
wined3d: Return a BOOL from surface_load_location().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-22 11:31:50 +01:00
Józef Kucia
3d62cd26d1
wined3d: Check if texture unit mapping is required in context_update_tex_unit_map().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-21 17:23:13 +01:00
Józef Kucia
3f3b3e1772
wined3d: Store actual GL_MAX_TEXTURE_IMAGE_UNITS in "fragment_samplers".
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-21 17:23:10 +01:00
Józef Kucia
9acc780aad
wined3d: Get rid of "tmp" variables in wined3d_adapter_init_limits().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-21 17:23:08 +01:00
Józef Kucia
30ae841fef
wined3d: Request compatibility profile in GLSL for legacy contexts.
...
The deprecated GLSL functions are used in the GLSL generated for
legacy contexts.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-21 17:22:56 +01:00
Józef Kucia
c74847111f
wined3d: Get rid of shader_glsl_get_version_declaration().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-21 17:22:53 +01:00
Józef Kucia
0593292700
wined3d: Fix swizzle for ld_raw instruction.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-21 17:22:50 +01:00
Henri Verbeet
ef15e09d3d
wined3d: Validate ps 1.x sampler indices in shader_get_registers_used().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-21 08:44:21 +01:00
Henri Verbeet
e27f31d18c
wined3d: Validate WINED3DSPR_TEXCRDOUT indices in shader_get_registers_used() (AFL).
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-21 08:44:19 +01:00
Henri Verbeet
3a7df733c4
wined3d: Store used pixel shader input registers as a bitmap (AFL).
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-21 08:44:17 +01:00
Henri Verbeet
7ad37a64b1
wined3d: Explicitly pass the byte-code format to shader creation functions (AFL).
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-21 08:44:15 +01:00
Henri Verbeet
7840485ac2
wined3d: Validate the SM4 token count (AFL).
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-21 08:44:12 +01:00
Henri Verbeet
12f5887a23
wined3d: Parse the shader version in shader_sm4_init().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-21 08:44:10 +01:00
Józef Kucia
def13f3f81
wined3d: Expose double precision shader capability in WINED3DCAPS.
...
None of shader backends supports double precision yet.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-20 17:23:09 +01:00
Henri Verbeet
1881bad4dd
wined3d: Send light enable updates through the command stream.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-20 10:32:45 +01:00
Henri Verbeet
2fd3aaddc1
wined3d: Send light updates through the command stream.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-20 10:32:43 +01:00
Sebastian Lackner
82965692a0
wined3d: Avoid unnecessary memory allocations in nested command stream calls.
...
Signed-off-by: Sebastian Lackner <sebastian@fds-team.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-17 20:54:07 +01:00
Henri Verbeet
03a046f967
wined3d: Introduce a helper function to enable lights.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-17 20:54:06 +01:00
Henri Verbeet
e947aa4b03
wined3d: Introduce a helper function to lookup a wined3d_light_info structure.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-17 20:54:06 +01:00
Henri Verbeet
a7e5d4038c
wined3d: Handle system memory copies in wined3d_texture_load_location().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-17 20:54:06 +01:00
Henri Verbeet
351e6ddf09
wined3d: Handle CS op emission from CS op handlers.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-17 20:54:06 +01:00
Henri Verbeet
2a28c20690
wined3d: Send primary GL context initialisation through the command stream.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-17 20:54:06 +01:00
Sebastian Lackner
d3c11f507f
wined3d: Remove duplicate assignment of NULL to map_ptr in wined3d_buffer_map.
...
Signed-off-by: Sebastian Lackner <sebastian@fds-team.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-17 20:54:05 +01:00
Józef Kucia
80bd7efcf8
wined3d: Implement SM5 ld_raw instruction.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-16 15:28:14 +01:00
Józef Kucia
d0e7ffa0e4
wined3d: Recognize SM5 imm_atomic_imin opcode.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-16 15:28:08 +01:00
Józef Kucia
1a0042df77
wined3d: Recognize SM5 imm_atomic_imax opcode.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-16 15:28:06 +01:00
Henri Verbeet
15bdcb407d
wined3d: Send GL context destruction through the command stream.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-16 08:31:03 +01:00
Henri Verbeet
392213efb2
wined3d: Send unordered access view GL initialisation through the command stream.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-16 08:31:00 +01:00
Henri Verbeet
a772bbdfda
wined3d: Send shader resource view GL initialisation through the command stream.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-16 08:30:58 +01:00
Henri Verbeet
9e2498f25e
wined3d: Send sampler GL initialisation through the command stream.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-16 08:30:56 +01:00
Henri Verbeet
325d415ea4
wined3d: Use create_primary_opengl_context() in wined3d_device_init_3d().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-16 08:30:53 +01:00
Józef Kucia
b59d7220fe
wined3d: Implement SM5 imm_atomic_* instructions.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-15 22:58:47 +01:00
Józef Kucia
a3ce3b0607
wined3d: Implement SM5 store_raw instruction.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-15 22:58:46 +01:00
Józef Kucia
84e3b8b933
wined3d: Record sampler usage for WINED3DSIH_LD_RAW.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-15 22:58:46 +01:00
Józef Kucia
e90bfc9462
wined3d: Handle declarations for raw buffer shader resources.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-15 22:58:46 +01:00
Józef Kucia
847ad7437a
wined3d: Fix condition to determine if FIXME message should be printed.
...
Spotted by Matteo Bruni.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-15 22:58:45 +01:00
Sebastian Lackner
f9c6488394
wined3d: Add a missing call to context_release.
...
Spotted by Michael Müller.
Signed-off-by: Sebastian Lackner <sebastian@fds-team.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-15 16:16:52 +01:00
Henri Verbeet
ef6e838298
wined3d: Use context_acquire() in create_primary_opengl_context().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-15 16:16:22 +01:00
Henri Verbeet
2641c5c28f
wined3d: Pass a texture and sub-resource index to context_acquire().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-15 16:16:20 +01:00
Henri Verbeet
b64d5474de
wined3d: Use wined3d_device_delete_opengl_contexts() in wined3d_device_uninit_3d().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-15 16:16:18 +01:00
Henri Verbeet
274b091c87
wined3d: Free the swapchain context array in swapchain_destroy_contexts().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-15 16:16:16 +01:00
Henri Verbeet
908010d47b
wined3d: Get rid of the unused "depth_blt_texture" field from struct wined3d_device.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-15 16:16:14 +01:00
Józef Kucia
5043770acf
wined3d: Implement SM5 atomic_* instructions.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-14 22:46:59 +01:00
Józef Kucia
2066d24634
wined3d: Implement raw buffer views.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-14 22:46:59 +01:00
Józef Kucia
167d4acfd2
wined3d: Add support for buffer UAVs.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-14 22:46:59 +01:00
Józef Kucia
10f0e70585
wined3d: Handle declarations for raw UAVs.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-14 22:46:59 +01:00
Józef Kucia
987096e0e1
wined3d: Honor buffer ranges for shader resource views.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-14 22:46:58 +01:00
Józef Kucia
94fab4cf1a
wined3d: Fix bind count for shader resource views.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-13 18:50:12 +01:00
Henri Verbeet
25188eb71f
wined3d: Merge common code between texture3d_load_location() and surface_load_location().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-13 18:50:10 +01:00
Henri Verbeet
87f98ee88b
wined3d: Use wined3d_texture_load_location() in device_clear_render_targets().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-13 18:50:10 +01:00
Henri Verbeet
1401f91307
wined3d: Disable sRGB decode in swapchain_blit().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-10 21:29:43 +01:00
Józef Kucia
e30a5ce8f0
wined3d: Simplify pixel format selection.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-10 21:29:19 +01:00
Józef Kucia
2f6dd58099
wined3d: Get rid of initPixelFormatsNoGL().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-10 21:29:17 +01:00
Józef Kucia
d4e439a36a
wined3d: Implement texture cube array views.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-10 21:29:10 +01:00
Andrew Wesie
73979e7112
wined3d: Add cube array sampler support.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-10 21:29:08 +01:00
Józef Kucia
572aa0e0ea
wined3d: Merge WINED3D_CS_OP_SET_UNORDERED_ACCESS_VIEW and WINED3D_CS_OP_SET_COMPUTE_UAV.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-09 13:17:57 +01:00
Józef Kucia
772370d3aa
wined3d: Implement dcl_thread_group instruction.
...
GLSL 1.30 is not enough for layout qualifiers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-09 13:17:51 +01:00
Józef Kucia
67b599987e
wined3d: Generate code for compute shaders.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-09 13:17:49 +01:00
Józef Kucia
ff09c3c556
wined3d: Track current vertex color clamp mode in glsl_context_data.
...
In preparation for the next patch, compute GLSL programs do not care
about the current vertex color clamp.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-09 13:17:47 +01:00
Józef Kucia
8962db2aa7
wined3d: Acquire unordered access resources for compute dispatches.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-09 13:17:42 +01:00
Józef Kucia
6cc1335adc
wined3d: Implement compute pipeline UAV binding.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-09 13:17:40 +01:00
Józef Kucia
5954a4d006
wined3d: Fix order of command stream functions.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-09 13:17:35 +01:00
Nikolay Sivov
1a7ddf8dd9
dxgi: Added support for DXGI_SWAP_CHAIN_FLAG_GDI_COMPATIBLE.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-09 13:16:57 +01:00
Henri Verbeet
5a6efe6329
wined3d: Disallow upload conversion from compressed formats in surface_convert_format().
...
The underlying issue is that glCompressedTexSubImage2D() needs the upload
format to match the texture's internal format.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-08 17:02:53 +01:00
Henri Verbeet
807733f1c9
wined3d: Allow decompression blits on system memory resources in ffp_blit_supported().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-08 17:02:50 +01:00
Henri Verbeet
f576e5c028
wined3d: Allow decompression blits on system memory resources in arbfp_blit_supported().
...
In general we prefer to do blits between system memory resources on the CPU,
but decompressing DXTn formats in particular is problematic.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-08 17:02:47 +01:00
Henri Verbeet
f4580e2a57
wined3d: Trace the blit parameters in wined3d_select_blitter().
...
Mostly for convenience, in principle these can be reconstructed from the rest
of the debug output.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-08 17:02:43 +01:00
Józef Kucia
94a214b2bb
wined3d: Implement SM5 store_uav_typed instruction.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-08 17:00:09 +01:00
Józef Kucia
2249527922
wined3d: Use more suitable bind target for SRV/UAV buffers.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-08 17:00:09 +01:00
Matteo Bruni
e99937ef51
wined3d: Don't query aux buffers count on core profile.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-08 17:00:06 +01:00
Józef Kucia
8ac7c1faf2
wined3d: Allow passing compute states to device_invalidate_state().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-07 14:45:47 +01:00
Józef Kucia
5a093509d0
wined3d: Group compute states together.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-07 14:45:45 +01:00
Józef Kucia
1b400f7433
wined3d: Implement applying state for compute pipeline.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-07 14:45:43 +01:00
Józef Kucia
9311141cd4
wined3d: Recognize SM5 imm_atomic_iadd opcode.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-07 14:45:41 +01:00
Guillaume Charifi
8bb7b94986
wined3d: Add dual-source blend factors.
...
Signed-off-by: Guillaume Charifi <guillaume.charifi@sfr.fr>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-07 14:45:20 +01:00
Akihiro Sagawa
6cf2dc67e1
wined3d: Upload textures if NO_DIRTY_UPDATE flag is set when locking dynamic textures.
...
Signed-off-by: Akihiro Sagawa <sagawa.aki@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-06 14:47:17 +01:00
Józef Kucia
5188edacb2
wined3d: Set "last_was_blit" unconditionally in context_apply_clear_state().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-03 19:05:13 +01:00
Józef Kucia
8d6af6d932
wined3d: Return WINED3DERR_INVALIDCALL for not started queries.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-03 19:05:12 +01:00
Guillaume Charifi
82c25ce5b0
wined3d: Add support for BC5_SNORM format.
...
Signed-off-by: Guillaume Charifi <guillaume.charifi@sfr.fr>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-03 19:05:12 +01:00
Józef Kucia
3e0037e31a
wined3d: Introduce shader_select_compute() in shader_backend_ops.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-02 19:50:37 +01:00
Józef Kucia
34af6f700e
wined3d: Introduce wined3d_device_dispatch_compute().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-02 19:50:37 +01:00
Józef Kucia
dc56f7b17a
wined3d: Handle compute shader registers in GLSL backend.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-02 19:50:37 +01:00
Józef Kucia
5061abe437
wined3d: Add ARB_compute_shader extension.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-02 19:50:37 +01:00
Matteo Bruni
ab9cc27331
wined3d: Query supported geometry shader uniform buffers count on core profile.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-02 19:50:36 +01:00
Matteo Bruni
cd9ab8663d
wined3d: Trace maximum vertex attributes count.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-02 19:50:36 +01:00
Matteo Bruni
fb92b782f6
wined3d: Use the correct GLenum for point size limit on core profile.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-02 19:50:36 +01:00
Matteo Bruni
0717d00cce
wined3d: Don't query FFP lights count on core profile.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-02 19:50:36 +01:00
Henri Verbeet
dfead1bfa8
wined3d: Avoid '\n' in the middle of a TRACE in wined3d_check_device_format().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-01 16:26:51 +01:00
Józef Kucia
401fb6e348
wined3d: Acquire graphics pipeline UAV resources for draws.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-01 16:26:51 +01:00
Józef Kucia
83dadaee02
wined3d: Do not acquire compute pipeline resources for draws.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-01 16:26:51 +01:00
Józef Kucia
12058f66cf
wined3d: Factor out release_shader_resources() function.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-01 16:26:51 +01:00
Józef Kucia
900e6e1478
wined3d: Factor out acquire_shader_resources() function.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-01 16:26:50 +01:00
Józef Kucia
00074ba8a0
wined3d: Introduce wined3d_device_set_cs_cb().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-01 16:26:50 +01:00
Józef Kucia
6b32db4f0b
wined3d: Store uniform blocks limits as array.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-01 16:26:50 +01:00
Guillaume Charifi
107c6f0782
wined3d: Recognize SM5 dcl_resource_raw instruction.
...
Signed-off-by: Guillaume Charifi <guillaume.charifi@sfr.fr>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-31 19:48:46 +01:00
Józef Kucia
ab6557fd97
wined3d: Implement SM5 firstbit_* instructions.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-31 19:48:45 +01:00
Józef Kucia
8aed050396
wined3d: Implement SM5 countbits instruction.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-31 19:48:45 +01:00
Józef Kucia
5f57848911
wined3d: Implement SM5 ubfe instruction.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-31 19:48:45 +01:00
Józef Kucia
f7b619d7ce
wined3d: Implement SM5 bfi instruction.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-31 19:48:45 +01:00
Henri Verbeet
6fd212818d
wined3d: Do not preload the buffer in wined3d_buffer_unmap().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-31 19:48:44 +01:00
Henri Verbeet
413ccc82db
wined3d: Load WINED3D_LOCATION_BUFFER if needed in wined3d_buffer_map().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-31 19:48:44 +01:00
Henri Verbeet
e2dbbec1af
wined3d: Implement wined3d_buffer_upload_data() on top of wined3d_buffer_upload_ranges().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-31 19:48:44 +01:00
Henri Verbeet
160ad4570e
wined3d: Support WINED3D_LOCATION_BUFFER in wined3d_buffer_load_location().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-31 19:48:44 +01:00
Henri Verbeet
15d53761a5
wined3d: Do not pin system memory in wined3d_buffer_load_location().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-31 19:48:44 +01:00
Henri Verbeet
ca6014b19a
wined3d: Return success in wined3d_buffer_load_location() when the location is already current.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-30 21:38:52 +01:00
Henri Verbeet
afb2aa2512
wined3d: Try to avoid stalling on dynamic buffer maps.
...
Particularly for applications that use dynamic buffers without
WINED3D_MAP_DISCARD/WINED3D_MAP_NOOVERWRITE.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-30 21:38:52 +01:00
Henri Verbeet
efdb898bef
wined3d: Evict system memory for dynamic buffers on the first WINED3D_MAP_DISCARD map.
...
Mostly to avoid making things worse for applications that map dynamic buffers
without WINED3D_MAP_DISCARD/WINED3D_MAP_NOOVERWRITE.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-30 21:38:52 +01:00
Henri Verbeet
a5f7aff3bb
wined3d: Do not upload data in buffer_create_buffer_object().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-30 21:38:52 +01:00
Henri Verbeet
451e137c1b
wined3d: Do not evict the system memory copy in buffer_create_buffer_object().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-30 21:38:52 +01:00
Jarkko Korpi
b380450ad4
wined3d: Add Rx 460 binary driver.
...
Signed-off-by: Jarkko Korpi <jarkko_korpi@hotmail.com>=
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-30 21:38:52 +01:00
Józef Kucia
832b7ee727
wined3d: Implement SM5 bfrev instruction.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-30 21:38:50 +01:00
Józef Kucia
8ef73e88c1
wined3d: Add ARB_gpu_shader5 extension.
...
For SM5 bitwise instructions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-30 21:38:50 +01:00
Józef Kucia
00ccd6fd99
wined3d: Implement SM5 f32tof16 instruction.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-30 21:38:49 +01:00
Józef Kucia
b8fb617712
wined3d: Implement SM5 f16tof32 instruction.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-30 21:38:49 +01:00
Józef Kucia
1ea53005e7
wined3d: Add ARB_shading_language_packing extension.
...
For f32tof16 and f16tof32 instructions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-30 21:38:49 +01:00
Matteo Bruni
69006a7cc6
wined3d: If the format is not FBO attachable disable sRGB writes only.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-30 21:38:49 +01:00
Matteo Bruni
9fc3444d6e
wined3d: Correctly handle GL implementations not supporting sRGB FBO attachments.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-30 21:38:49 +01:00
Józef Kucia
63b8360e4d
wined3d: Implement buffer samplers.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-27 16:31:45 +01:00