Francois Gouget
3d962e27ed
d3dx8: Fix the D3DXAssembleShaderFromFileA/W() prototypes.
2008-02-05 12:19:38 +01:00
Francois Gouget
1bfdf232d9
d3dx8: Add the d3dx8mesh.h header and move the relevant function declarations there.
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Include d3dx8mesh.h in d3dx8.h and add some commented out ones as reminders.
2008-02-05 12:19:38 +01:00
Francois Gouget
91d3a794e8
d3dx8: Make d3dx8core.h C++ compatible.
2008-02-05 12:19:38 +01:00
Francois Gouget
7e34c708c1
d3dx8core.h: Remove some extraneous #include directives.
2008-02-05 12:19:38 +01:00
Luis C. Busquets Pérez
07cb7c6626
d3dx8: Implementation of D3DXAssembleShaderFromFileA.
2007-12-05 13:48:05 +01:00
Jonathan Ernst
360a3f9142
Update the address of the Free Software Foundation.
2006-05-23 14:11:13 +02:00
Alexandre Julliard
b8d3075d83
Uncomment the typedef in the DECLARE_INTERFACE macro, and get rid of
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duplicate typedefs.
2005-07-26 18:32:53 +00:00
Alexandre Julliard
5d0160ea75
Get rid of the non-standard Ixxx_METHODS macro definitions, declare
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the interfaces explicitly instead.
2004-10-05 04:38:15 +00:00
Francois Gouget
52ecbf73b1
Fix incorrect usage of COBJMACROS.
2004-10-04 19:35:40 +00:00
Alexandre Julliard
616940eb9a
Get rid of the non-standard ICOM_DEFINE macro.
2004-08-12 03:33:30 +00:00
Dimitrie O. Paun
53f9c21fb7
Use angle brackets (<>) rather than quotes ("") for the include
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directives in our .h files. This should avoid some potentially nasty
surprises for Winelib apps.
2003-08-28 21:43:34 +00:00
Alexandre Julliard
aae3cb61cd
Simplified COM interface declarations, removing the need to define
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both an xxx_METHODS and an xxx_IMETHODS macro.
2003-04-11 00:31:02 +00:00
Alexandre Julliard
55379110c5
Get rid of the ICOM_CALL macros.
2003-04-10 21:13:58 +00:00
Alexandre Julliard
f00c46f030
Use a more compatible technique to declare COM interfaces methods,
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using Microsoft's STDMETHOD macros instead of the Wine-specific
ICOM_METHOD ones.
2003-04-10 00:19:24 +00:00
Patrik Stridvall
46304a7361
Fixed some issues found by winapi_check.
2003-01-02 19:28:09 +00:00
Raphael Junqueira
e31ae92630
- some D3D8 fixes
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- beginning of shaders support (Vertex and Pixel Shaders 1.1 on
DirectX8)
- beginning of D3DX8 support the D3D8 utility API (very basic, only
the core header)
2002-12-17 01:15:15 +00:00