Commit Graph

4853 Commits

Author SHA1 Message Date
Henri Verbeet be378c6529 wined3d: Decrement the refcount in wined3d_query_decref(). 2011-04-14 17:13:57 +02:00
Henri Verbeet c1575cb65c wined3d: Get rid of the unused vSyncCounter swapchain field. 2011-04-14 17:13:57 +02:00
Henri Verbeet d30da7ae39 wined3d: Get rid of the IWineD3DSwapChain typedefs. 2011-04-14 17:13:57 +02:00
Henri Verbeet 3ec19590d5 wined3d: Remove COM from the swapchain implementation. 2011-04-14 17:13:57 +02:00
Henri Verbeet 178061d3c1 wined3d: Merge the GL and GDI swapchain vtbls. 2011-04-14 17:13:56 +02:00
Stefan Dösinger c79864f871 wined3d: Only acquire a context in buffer::PreLoad if we have to. 2011-04-13 16:03:27 +02:00
Henri Verbeet 7ace689742 wined3d: Take hDestWindowOverride into account in IWineGDISwapChainImpl_Present(). 2011-04-13 14:13:52 +02:00
Henri Verbeet 926dfc5c49 wined3d: Merge the IWineD3DSwapChain::SetDestWindowOverride() implementations. 2011-04-13 14:13:51 +02:00
Henri Verbeet 3068ae9e83 wined3d: Remove IWineD3DSwapChain::Destroy() from the public interface. 2011-04-13 14:13:51 +02:00
Henri Verbeet d2e665230a wined3d: Get rid of the swapchain destroy callback. 2011-04-13 14:13:51 +02:00
Stefan Dösinger 5627ee49ea wined3d: Remove FLOAT16 vertex attribute conversion support.
All mayor drivers support GL_ARB_half_float_vertex now and the half
float conversion doesn't work well in practise. The only game that was
ever playable with it was Eve online.
2011-04-12 17:42:12 +02:00
Stefan Dösinger 46d879eef6 wined3d: Don't drop VBOs for full buffer reloading without conversion. 2011-04-12 17:42:12 +02:00
Henri Verbeet 17c51d49b7 wined3d: Flush after accessing the front buffer in flush_to_framebuffer_drawpixels(). 2011-04-11 23:54:09 +02:00
Henri Verbeet 55e957a31a wined3d: Flush after accessing the front buffer in surface_blt_fbo(). 2011-04-11 23:54:05 +02:00
Henri Verbeet 68c4a1b61a wined3d: Depth-only clears are done offscreen.
This fixes a regression introduced by commit
99bfd81714.
2011-04-11 23:54:01 +02:00
Henri Verbeet 84103460bd wined3d: Check FBO completeness after the read / draw buffers are specified.
Unless the driver implements ARB_ES2_compatibility / GL4.1, FBO completeness
depends on what read / draw buffers are set.
2011-04-11 11:50:51 +02:00
Henri Verbeet 8e12b2e61e wined3d: Set the read buffer to GL_NONE for draws and clears on an FBO.
For the benefit of depth-only draws and clears, that would otherwise fail FBO
completeness, unless the driver supports ARB_ES2_compatibility.
2011-04-11 11:50:48 +02:00
Henri Verbeet 2f3c147ab2 wined3d: Only set draw buffers that are explicitly specified in context_apply_draw_buffers().
Anything that isn't explicitly specified is set to GL_NONE by
glDrawBuffersARB().
2011-04-11 11:50:44 +02:00
Henri Verbeet bf99c0248f wined3d: Explicitly handle 0 rt_count right at the start of context_apply_draw_buffers().
It's trivial, and allows the rest of the code to assume at least 1 render
target is present.
2011-04-11 11:50:40 +02:00
Henri Verbeet dd2c7d0d8c wined3d: Don't free D3D swapchains until the wined3d swapchain is destroyed.
This will allow us the get rid of the swapchain refcounting hacks in d3d9 in
particular. This is similar to the way we handle resources that are still in
use by a stateblock, but aren't referenced anywhere by the application.
2011-04-08 14:40:48 +02:00
Henri Verbeet d19c3588bc wined3d: Merge the IWineD3DSwapChain::Destroy() implementations.
They're mostly the same, except for the GL version also destroying its
contexts, and being a bit more careful about the order in which backbuffers
are destroyed.
2011-04-08 14:40:43 +02:00
Henri Verbeet 28137ba2e9 wined3d: Only create a swapchain context array for GL swapchains.
Lying about the number of contexts a swapchain has isn't very useful.
2011-04-08 14:40:39 +02:00
Henri Verbeet 032c374307 wined3d: Merge swapchain_base.c into swapchain.c. 2011-04-07 19:27:01 +02:00
Henri Verbeet 0a174ae542 wined3d: Merge swapchain_gdi.c into swapchain.c. 2011-04-07 19:26:50 +02:00
Henri Verbeet 617efafecf wined3d: Don't use IWineD3DDeviceImpl_GetSwapChain() in IWineD3DDeviceImpl_Present().
It adds COM overhead and validation of the swapchain index, but we already
know the index is valid.
2011-04-07 19:26:19 +02:00
Henri Verbeet fb4c7e9f9b wined3d: Rename "NumberOfSwapChains" to "swapchain_count". 2011-04-06 21:18:16 +02:00
Henri Verbeet 5555531950 wined3d: Rename "NumberOfPalettes" to "palette_count". 2011-04-06 21:18:11 +02:00
Henri Verbeet 9d405473d0 wined3d: Don't unregister windows with the wrong window proc on unload either.
This is the same issue as 7a354177b3, just on
wined3d unload this time.
2011-04-06 21:18:06 +02:00
Henri Verbeet a96f749ce0 wined3d: Add support for depth blits to the blitter. 2011-04-06 21:17:48 +02:00
Henri Verbeet 2ab5b833d7 wined3d: Remove COM from the rendertarget view implementation. 2011-04-06 12:05:07 +02:00
Henri Verbeet 519a3a9162 wined3d: Add depth fills to the blitter interface. 2011-04-06 12:05:07 +02:00
Henri Verbeet 99bfd81714 wined3d: Allow depth and stencil clears on surfaces other than the current depth / stencil buffer. 2011-04-06 12:05:06 +02:00
Henri Verbeet 419d6e9acd wined3d: Introduce a separate function for depth fills. 2011-04-06 12:05:06 +02:00
Henri Verbeet 90da00927e wined3d: Make "blit_operation" naming a bit more consistent. 2011-04-06 12:05:06 +02:00
Henri Verbeet b372faec3c wined3d: Correctly check if the destination format is FBO attachable in fbo_blit_supported().
Like ca381b610c, this was introduced by
f1ca14cb5b.
2011-04-05 11:14:04 +02:00
Henri Verbeet 032f8702ed wined3d: Fix partial depth buffer copies.
Don't overwrite the entire buffer if only part of it is not current. The data
we're copying may not be completely current either. This is for the case where
the inner rect is not current and the outer edge is. The reverse case where
the inner rect is current and we need to mask already works correctly.
2011-04-05 11:13:46 +02:00
Henri Verbeet 0ce17ea27e wined3d: Don't bother setting a depth render buffer for WINED3DFMT_NULL render targets. 2011-04-05 11:13:39 +02:00
Matteo Bruni 77face22d5 wined3d: Get rid of context_validate.
It should not be needed anymore, now the wined3d context is implicitly
validated on GL context activation. The check itself wasn't reliable
because of some threading issues and it also brought a small performance hit.
2011-04-04 12:25:56 +02:00
Henri Verbeet ae58e47ca0 wined3d: Introduce a helper function for translating blend operations. 2011-04-04 11:53:50 +02:00
Henri Verbeet 6aa02f11ea wined3d: Fix ARB_0001 with pixel shaders in arb_get_helper_value(). 2011-04-04 11:53:45 +02:00
Matteo Bruni 06ef87ceb1 wined3d: Better handle some instances when we can't make the required GL context current. 2011-04-01 11:50:20 +02:00
Matteo Bruni 0322114cd6 wined3d: Fix an error message. 2011-04-01 11:50:05 +02:00
Henri Verbeet 02480a902e wined3d: Get rid of the ARB_imaging extension. 2011-03-31 23:47:00 +02:00
Henri Verbeet 97a5336ca9 wined3d: Fix the EXT_blend_subtract extension definitions. 2011-03-31 23:46:51 +02:00
Henri Verbeet e4e28c47ea wined3d: Fix the EXT_blend_color extension definitions. 2011-03-31 23:43:14 +02:00
Henri Verbeet f8507d6061 wined3d: Fix the EXT_blend_minmax extension definitions. 2011-03-31 23:43:05 +02:00
Henri Verbeet 692aa004d0 wined3d: Rename "numContexts" to "context_count". 2011-03-31 12:37:47 +02:00
Henri Verbeet 8fe80e18b2 wined3d: Get rid of the IWineD3DBaseShader typedefs. 2011-03-31 12:37:47 +02:00
Henri Verbeet f8f83ff2f7 wined3d: Remove COM from the shader implementation. 2011-03-31 12:37:46 +02:00
Henri Verbeet 5555d904be wined3d: Get rid of IWineD3DBaseShaderClass. 2011-03-31 12:37:46 +02:00