Luis C. Busquets Pérez
07cb7c6626
d3dx8: Implementation of D3DXAssembleShaderFromFileA.
2007-12-05 13:48:05 +01:00
Dmitry Timoshkov
eee2c4a4ab
include: Add an initial version of oleacc.idl.
2007-12-05 12:35:29 +01:00
Stefan Dösinger
7ba04e6132
wined3d: Detect the Intel GPU in macbooks.
2007-12-03 13:44:31 +01:00
Rob Shearman
49a5f7cb12
include: Fix the HRESULT_FROM_WIN32 macro to not change the HRESULT if the error is already an HRESULT.
2007-12-03 11:55:48 +01:00
Rob Shearman
9f8d379fb3
include: Move Wine-specific EH_* defines from winnt.h to include/wine/exception.h.
2007-12-03 11:54:10 +01:00
Jacek Caban
ce81e30f53
mshtml.idl: Added IHTMLTable declaration.
2007-11-30 14:20:57 +01:00
Marco Schuster
15e1c57141
wined3d: Added a card ID for a 8600 Mobile GT.
2007-11-29 15:31:54 +01:00
Stefan Dösinger
0cfa7f99e6
wined3d: Add GL_ARB_texture_rectangles to our opengl extensions.
2007-11-29 13:36:16 +01:00
Juan Lang
f6705c67eb
wincrypt.h: Add values for KP_PADDING key param.
2007-11-29 13:34:43 +01:00
Stefan Dösinger
a0127f2e1f
wined3d: Allow using a different internal format for fbos.
...
OpenGL drivers do not support some low precision internal formats
like GL_RGB5 for fbo color targets. Direct3D application depend on them,
so provide a fallback format for render targets if the requested format
itself is not supported.
2007-11-28 13:40:29 +01:00
Stefan Dösinger
28170c1440
wined3d: Report some more geforce 7 cards as geforce 7.
2007-11-28 13:40:29 +01:00
Stefan Leichter
d12793a2b5
d3dx8: Add WINAPI to the prototypes of D3DXMatrixTransformation.
2007-11-28 11:16:25 +01:00
David Adam
9b34a2d21b
include: Header files for d3dx9_xx.
2007-11-27 16:05:02 +01:00
Vijay Kiran Kamuju
c2f0697763
include: Add missing definitions for DSS in wincrypt.h.
2007-11-26 14:43:28 +01:00
David Adam
cf443380ba
d3dx8: Implement D3DXMatrixTransformation.
2007-11-26 12:53:34 +01:00
David Adam
f1bc484947
d3dx8: Implement D3DXQuaternionExp.
2007-11-26 12:53:26 +01:00
David Adam
41029cc88c
d3dx8: Implement D3DXQuaternionLn.
2007-11-26 12:53:17 +01:00
David Adam
16a8efa410
d3dx8: Implement D3DXQuaternionRotationYawPitchRoll.
2007-11-26 12:52:58 +01:00
David Adam
eee8dd17d8
d3dx8: Implement D3DXQuaternionRotationMatrix.
2007-11-26 12:52:49 +01:00
David Adam
345994fbce
d3dx8: Implement D3DXQuaternionRotationAxis.
2007-11-26 12:52:39 +01:00
David Adam
7a4490c062
d3dx8: Implement D3DXQuaternionToAxisAngle.
2007-11-26 12:52:27 +01:00
David Adam
e8edc51d34
d3dx8: Implement D3DXQuaternionBaryCentric.
2007-11-20 16:43:58 +01:00
David Adam
8ec01f62b0
d3dx8: Implement D3DXQuaternionSquad.
2007-11-20 16:43:32 +01:00
David Adam
cb954ca6b4
d3dx8: Implement D3DXQuaternionSlerp.
2007-11-20 16:43:22 +01:00
David Adam
54e8d08e45
d3dx8: Implement D3DXQuaternionInverse.
2007-11-20 16:43:10 +01:00
David Adam
45b13a6cab
d3dx8: Implement D3DXQuaternionMultiply.
2007-11-20 16:43:01 +01:00
David Adam
375dcaa82e
d3dx8: Implement D3DXColorAdjustContrast.
2007-11-20 16:42:51 +01:00
David Adam
8389eab6b7
d3dx8: Implement D3DXColorAdjustSaturation.
2007-11-20 16:42:41 +01:00
David Adam
4a28945505
d3dx8: Implement D3DXPlaneTransform.
2007-11-20 16:41:21 +01:00
David Adam
54d3bb28fd
d3dx8: Implement D3DXPlaneFromPoints.
2007-11-20 16:41:12 +01:00
David Adam
3d30866133
d3dx8: Implement D3DXPlaneFromPointNormal.
2007-11-20 16:41:03 +01:00
Rob Shearman
bf2a35b78d
server: Change the get_dll_info server request to allow retrieving the image file name of a process.
...
Implement NtQueryInformationProcess(ProcessImageFileName).
2007-11-20 14:29:09 +01:00
Jacek Caban
7fdcc87def
include: Added isguids.h.
2007-11-19 13:06:14 +01:00
Rob Shearman
3c8663b7e9
include: Add definitions used for AllowSetForegroundWindow and LockSetForegroundWindow.
2007-11-19 13:00:06 +01:00
Stefan Dösinger
f13bb40671
wined3d: Do not call PreLoad in surface_download_data.
2007-11-16 13:23:02 +01:00
David Adam
5cc527d30d
d3dx8: Implement D3DXMatrixReflect.
2007-11-16 12:34:39 +01:00
David Adam
a1010e6c94
d3dx8: Implement D3DXMatrixShadow.
2007-11-16 12:34:29 +01:00
David Adam
c432b48a51
d3dx8: Implement D3DXPlaneIntersectLine.
2007-11-16 12:33:47 +01:00
David Adam
8abfaa04cc
d3dx8: Implement D3DXPlaneNormalize.
2007-11-16 12:33:32 +01:00
Andrey Turkin
7a9210fa85
server: Pass Information field from async I/O APCs.
2007-11-15 14:24:50 +01:00
Andrey Turkin
27cb7c7274
ws2_32: Make certain winsock functions generate i/o completion messages.
2007-11-15 14:23:23 +01:00
Andrey Turkin
c702a91a3c
server: Allow async i/o operations to send completion messages.
2007-11-15 14:20:29 +01:00
Francois Gouget
4fddc5e726
rpcrt4: Add some missing prototypes and better match the PSDK types.
2007-11-13 23:28:06 +01:00
Alexandre Julliard
74572e43be
include: Added definition for SEE_MASK_NOASYNC.
2007-11-13 21:33:37 +01:00
Francois Gouget
b1c9966828
cfgmgr32: Flesh out cfgmgr32.h a bit more and fix the corresponding functions.
2007-11-13 13:37:27 +01:00
Francois Gouget
df17f1ead2
d3dx8: Make d3dx8math.h C++ compatible.
2007-11-13 13:37:20 +01:00
Francois Gouget
b38b2d6dad
acledit: Add wfext.h.
2007-11-13 13:36:51 +01:00
David Adam
6840049f2f
d3dx8: Implement D3DXMatrixAffine Transformation.
2007-11-13 13:34:56 +01:00
Rob Shearman
8296548bb5
kernel32: Implement GetThreadId.
2007-11-13 13:29:27 +01:00
Stefan Dösinger
894a705cc7
wined3d: Load GL_EXT_texture3D from gl 1.2 if the extension is not there.
2007-11-12 14:29:52 +01:00