Aric Stewart
4b9f3728e0
Both wcschr and wcsrchr should be able to find the terminating
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character.
2005-07-12 19:28:04 +00:00
Alexandre Julliard
e40383699e
Fixed strchrW and strrchrW for a null character (spotted by Aric
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Stewart).
2005-07-12 19:27:41 +00:00
Mike McCormack
0791d06215
Interlocked LONG* gcc warning fixes.
2005-07-12 19:21:36 +00:00
Huw Davies
f675a78340
Forward SetJobA -> SetJobW.
2005-07-12 19:19:09 +00:00
Aric Stewart
2e963b89e2
Further testing shows that when CustomActionData needs to be blank it
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is an empty string not ' '.
2005-07-12 19:18:48 +00:00
Mike McCormack
8012754ee2
Remove CURSORICON_SimulateLoadingFromResourceW.
2005-07-12 19:18:31 +00:00
Mike McCormack
37a8e0d0c9
Modify CURSORICON_FindBestIcon/Cursor to use enumerator functions.
2005-07-12 18:11:54 +00:00
Robert Shearman
30ff940a68
Call SetLastError on errors.
2005-07-12 18:11:40 +00:00
Robert Shearman
ff93df6e0f
- Support right-aligned text in TabbedTextOut.
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- Add documentation.
2005-07-12 18:11:26 +00:00
Raphael Junqueira
88f73c4f33
- add direct3d configuration on winecfg graphics panel
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- resync Fr libraries dialog (based on En.rc)
2005-07-12 18:11:11 +00:00
Alexandre Julliard
4b0809e8a8
Use the unicode.h functions where possible.
2005-07-12 17:57:31 +00:00
Aric Stewart
27867e2502
Use the SourceList functions to get the source path in
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ConfigureProductExW.
2005-07-12 17:56:17 +00:00
Aric Stewart
2d8cb29516
When working toward install on demand support we need to reset all the
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constant values so that multiple install process do not get confused
by leftover values from the previous install.
2005-07-12 17:56:03 +00:00
Frank Richter
1f72ebad5b
Added WC_STATIC.
2005-07-12 17:55:54 +00:00
Robert Shearman
7dd1d21132
- Implement LB_SETLOCALE.
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- Remove incorrect FIXMEs for LB_USETABSTOPS.
2005-07-12 17:55:35 +00:00
Frank Richter
4d363ab085
Better viewport origin in DrawThemeParentBackground().
2005-07-12 17:55:20 +00:00
Mike McCormack
c447939033
Interlocked LONG* gcc warning fixes.
2005-07-12 17:03:19 +00:00
Oliver Stieber
9f7e794ca6
Implement UpdateTexture and UpdateSurface in wined3d.
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Allow NULL members of WINED3DSURFACE_DESC to be set to Surface_GetDesc
so that the whole structure doesn't have to be filled just to get back
one value.
2005-07-12 17:02:47 +00:00
Huw Davies
e502d4dda3
ScheduleJob for 'file' ports.
2005-07-12 17:01:44 +00:00
Mike McCormack
8f83234a7a
Display icons in buttons that have them.
2005-07-12 17:01:10 +00:00
Jacek Caban
4f619626b8
- Added stub implementation of IOleCommandTarget.
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- Store IDocHostUIHandler in HTMLDocument.
- ActivateMe should be called even if GetContainer failed.
2005-07-12 17:00:58 +00:00
Michael Jung
1e6fe17958
Don't cache child pidls in UnixFolder, but create them on the fly.
2005-07-12 17:00:36 +00:00
Juan Lang
307b2cd92e
- encode/decode CERT_INFO, with tests
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- a few more tests and bugfixes
2005-07-12 17:00:23 +00:00
Frank Richter
2986adb0b5
Correct border rectangle drawing.
2005-07-12 16:59:32 +00:00
Frank Richter
0bd04866e8
Don't crash if NULL is passed as the class list to OpenThemeData().
2005-07-12 16:59:20 +00:00
Alexandre Julliard
6aa0cc5e3c
Load the HKEY_CURRENT_USER branch at server startup too.
2005-07-11 20:44:59 +00:00
Alexandre Julliard
c33bd1b71b
Use an SID instead of the user name for the path of the
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HKEY_CURRENT_USER key (based on an old patch by Juan Lang).
2005-07-11 20:42:12 +00:00
Oliver Stieber
13621056db
Move parameters relating to opengl on the surface structure on to a
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glDesciption member.
Removed Level and Target from LoadTexture, and reduced the dependency
on surface->device.
Fixed a couple of compiler warnings in d3d9.
2005-07-11 20:38:27 +00:00
Aric Stewart
9170cc8225
Properly resize the buffer based on ERROR_MORE_DATA.
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Also remember to free the allocated buffer.
2005-07-11 20:36:58 +00:00
Paul Vriens
0f394ae6dc
Basic tests for LoadLibraryA and GetProcAddress.
2005-07-11 18:40:10 +00:00
Alexandre Julliard
f315d8b0c4
A NULL module handle means 'main exe' in GetProcAddress too.
2005-07-11 18:39:49 +00:00
Alexandre Julliard
4a40b2eefb
Store the global hooks table in the desktop object.
2005-07-11 18:05:50 +00:00
Detlef Riekenberg
a7a6927d9b
Printers_RegisterWindowW / Printers_UnregisterWindow implemented as
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stub.
Show the FIXME in Printer_LoadIconsW only when needed.
2005-07-11 18:02:20 +00:00
Stefan Leichter
e3a4f9b450
Added stubs for ExecuteCab and TranslateInfString.
2005-07-11 18:01:48 +00:00
Aric Stewart
c6d24d235a
Use the strings defined in msi.h.
2005-07-11 18:01:39 +00:00
Aric Stewart
de7a621b06
Correct an error where I was not properly advancing a pointer.
2005-07-11 18:00:36 +00:00
Jacek Caban
2f7de4bcf9
- Remove licence header.
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- Fix typos.
2005-07-11 17:59:53 +00:00
Aric Stewart
acb5ed0691
Remove some duplicate prototypes and reformat the SourceList APIs a
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bit more to fit with the style of the rest of the file.
2005-07-11 17:59:35 +00:00
Frank Richter
333d0bdd36
Added BST_HOT, WC_BUTTON.
2005-07-11 17:59:26 +00:00
Francois Gouget
39589188d1
Only print the joystick state when it changes so the user does not get
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300 lines of traces.
2005-07-11 17:58:52 +00:00
Alexandre Julliard
d75897061c
Make GetKerningPairs an alias for GetKerningPairsA.
2005-07-11 14:26:54 +00:00
Oliver Stieber
520c2f0870
Implemented basic non-power 2 texture in wined3d.
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Also fixed a typo in drawprim that was causing vertex declarations to
crash.
2005-07-11 14:25:54 +00:00
Francois Gouget
8ad8969fd5
Remove unnecessary STRICT defines.
2005-07-11 14:24:17 +00:00
Uwe Bonnes
52978f67ac
STATUS_TIMEOUT is no error for Read|WriteFile.
2005-07-11 14:23:46 +00:00
Uwe Bonnes
38eb243bc1
Wait for the object multiple times until TIMEOUT is met.
2005-07-11 14:23:24 +00:00
Robert Shearman
630c6ea6fd
The units passed into LB_SETTABSTOPS are dialog units, not logical
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units.
2005-07-11 14:22:36 +00:00
Aric Stewart
639048b99a
If MsiGetProperty(A/W) is called with a NULL for the value buffer but
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a value in the size for the value buffer, then Msi fills in the size
of the value into the pointer for size. This is tested and confirmed
with native MSI.
2005-07-11 14:22:13 +00:00
Vijay Kiran Kamuju
f58eed36ff
Fix _setmbcp behavior for unreal codepages.
2005-07-11 14:21:53 +00:00
Alexandre Julliard
5ad90c0f37
Tie windows and thread input structures to a specific desktop.
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Support multiple desktop windows (one per desktop object).
Use the window desktop to find the window station to use for property
atoms.
2005-07-11 13:30:23 +00:00
Alexandre Julliard
30d06da60a
Also look for the plain module specification in WINEDLLOVERRIDES for
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modules that contain a path, for better consistency with the registry
entries.
2005-07-11 13:23:31 +00:00