Stefan Dösinger
5d2ce97136
wined3d: Catch NOP SetStreamSource changes.
2007-01-04 10:58:02 +01:00
Stefan Dösinger
4e0f7ccd7d
wined3d: Catch nop pixel shader changes.
2007-01-04 10:57:49 +01:00
Stefan Dösinger
cd9a3517f3
wined3d: Catch NOP vertex declaration changes.
2007-01-04 10:57:41 +01:00
Stefan Dösinger
0d700bef5d
wined3d: Break the viewport out of the vertex declaration state.
2007-01-04 10:57:33 +01:00
Stefan Dösinger
d0f1c23c93
wined3d: Select a proper texture unit in LockRect and dirtify the state.
2007-01-03 11:20:06 +01:00
Stefan Dösinger
e26e3ee5f3
wined3d: Remove d3ddevice_set_ortho.
2007-01-03 11:19:55 +01:00
Stefan Dösinger
82bd0790ed
wined3d: Move the projection matrix into its own state.
2007-01-03 11:19:45 +01:00
Stefan Dösinger
a0ff9826ad
wined3d: Break the lighting state out of the vertex decl.
2007-01-03 11:19:31 +01:00
Stefan Dösinger
5fa0f7f775
wined3d: Move the world matrix to the state table.
2007-01-03 11:19:09 +01:00
Stefan Dösinger
20de200fa3
wined3d: Move the functionality of primitiveInitState to the state table.
2007-01-03 11:17:08 +01:00
Stefan Dösinger
a48bbc3611
wined3d: Add a viewport state to the state table.
2007-01-03 11:10:13 +01:00
Stefan Dösinger
438c172841
wined3d: Move decoding the vertex declaration to the vertexshader state handler.
2007-01-03 11:10:01 +01:00
Stefan Dösinger
04ce141940
wined3d: Pass the user pointer strided structure via the device implementation.
2007-01-03 11:03:03 +01:00
Stefan Dösinger
71631f7638
wined3d: Use the baseVertexIndex in the stateblock.
2007-01-03 11:02:51 +01:00
Christoph Bumiller
d905795503
wined3d: Sampler variables wrongly named 'shader'.
2007-01-03 11:01:26 +01:00
Christoph Bumiller
b3d018f99b
wineded3: dirtyend set to more than resource size.
2007-01-02 20:30:08 +01:00
Nick Burns
d955715180
wined3d: Fix point handling.
2007-01-02 20:29:53 +01:00
Alexandre Julliard
656fc93815
Use GetDC instead of CreateDC where possible.
2007-01-02 17:16:36 +01:00
Alexandre Julliard
d46d7d13ab
Revert "wined3d: Simplify the get_write_mask and get_swizzle functions."
...
This reverts commit a9f658f6a6
.
2007-01-02 13:21:47 +01:00
Vitaliy Margolen
f9e5c12019
wined3d: Clip mouse after resolution change while creating default swap chain.
2007-01-02 13:21:19 +01:00
Stefan Dösinger
ef1ebb6e4d
wined3d: Add emtpy vertex declaration and related states to the state table.
2007-01-02 12:29:18 +01:00
Stefan Dösinger
a710f721c3
wined3d: Add stub handlers for world matrices 1-255.
2007-01-02 12:29:11 +01:00
Stefan Dösinger
091f9c28e4
wined3d: Put the decoded strided data structure into the device.
2007-01-02 12:29:04 +01:00
Stefan Dösinger
f5fafab663
wined3d: Move WINED3DTS_MODELVIEW to the state table.
2007-01-02 12:25:00 +01:00
Stefan Dösinger
197ec1c179
wined3d: Remove IWineD3DDevice_ApplyStateChanges.
2007-01-02 12:22:04 +01:00
Stefan Dösinger
c10efb3492
wined3d: Move WINED3DTS_TEXTURETRANSFORMFLAGS to the state table.
2007-01-02 12:21:50 +01:00
H. Verbeet
a9f658f6a6
wined3d: Simplify the get_write_mask and get_swizzle functions.
2006-12-29 20:56:16 +01:00
H. Verbeet
c8fc7df8a3
wined3d: Cleanup & merge pshader_get_input_register_swizzle() and vshader_program_add_input_param_swizzle().
2006-12-29 20:56:01 +01:00
H. Verbeet
0fae42da50
wined3d: Cleanup shader_glsl_get_input_register_swizzle().
2006-12-29 20:55:51 +01:00
H. Verbeet
572cac4eec
wined3d: Cleanup & merge pshader_get_write_mask() and vshader_program_add_output_param_swizzle().
2006-12-29 20:55:39 +01:00
H. Verbeet
2b9a63b5d1
wined3d: Cleanup shader_glsl_get_output_register_swizzle().
2006-12-29 20:55:25 +01:00
H. Verbeet
845cd590d2
wined3d: Remove dead code in shader_get_registers_used().
...
As spotted by Christoph Bumiller, these branches are now never
reached. Also, at least in the case of WINED3DSIO_TEXM3x3SPEC and
WINED3DSIO_TEXM3x3VSPEC the old code was not quite correct, since we
can lookup rather than guess the texture type these days.
2006-12-29 20:55:16 +01:00
Stefan Dösinger
b58715e8ab
wined3d: Add empty transform states to the state table.
2006-12-29 12:49:41 +01:00
Stefan Dösinger
603038a07a
wined3d: Do not setup states for unlocking if unlocking is disabled.
2006-12-29 12:49:41 +01:00
Alexandre Julliard
bbfe120036
Revert "wined3d: Where possible, avoid using D3DCOLORTOGLFLOAT4."
...
This reverts commit 045975b1f4
.
2006-12-29 11:35:57 +01:00
H. Verbeet
74b85c8b38
wined3d: Create samplers for all 1.x instructions that sample.
2006-12-28 12:18:41 +01:00
H. Verbeet
a22933e08e
wined3d: The default debug channel for arb_program_shader.c & glsl_shader.c already is d3d_shader.
2006-12-28 12:18:09 +01:00
H. Verbeet
c972351051
wined3d: Move set_glsl_shader_program() to glsl_shader.c.
2006-12-28 12:17:49 +01:00
H. Verbeet
045975b1f4
wined3d: Where possible, avoid using D3DCOLORTOGLFLOAT4.
2006-12-28 12:17:29 +01:00
Chris Robinson
b7b9d4e3c7
d3d: GetStreamSource on a stream with NULL data isn't an error.
2006-12-26 12:52:54 +01:00
H. Verbeet
957474f223
wined3d: Skip NULL textures rather than non-NULL ones, assign -1 to skipped stages.
...
Downgrade a FIXME to a WARN.
2006-12-26 12:50:44 +01:00
H. Verbeet
bf250285ff
wined3d: Restore texture bindings in the FBO code.
2006-12-26 12:37:38 +01:00
H. Verbeet
d6010edee0
wined3d: Copy the depth buffer after all dirty states are applied.
2006-12-26 12:37:29 +01:00
Stefan Dösinger
d6245409de
wined3d: D3DRS_BLENDFACTOR should not influence glBlend(TRUE/FALSE).
2006-12-26 12:37:20 +01:00
Stefan Dösinger
bc90458244
wined3d: Do not mark texture stages above MAX_TEXTURES dirty.
2006-12-26 12:37:00 +01:00
Chris Robinson
e37755b60c
wined3d: Clarify OpenGL error codes.
2006-12-24 15:12:42 +01:00
Chris Robinson
ed21935479
d3d: Fix adapter mode enumeration and filtering.
2006-12-20 17:58:34 +01:00
Stefan Dösinger
df97fd3e46
wined3d: Reinstall the nvrc texture unit mapping.
2006-12-20 17:09:40 +01:00
Stefan Dösinger
a008003ccc
wined3d: Catch nop pixel shader changes.
2006-12-20 17:09:29 +01:00
Stefan Dösinger
22e2a5aca5
wined3d: Add pixel shaders to the state table.
2006-12-20 17:09:21 +01:00
Stefan Dösinger
8365b2819a
wined3d: Catch nop sampler changes.
2006-12-20 17:09:08 +01:00
Stefan Dösinger
666b507766
wined3d: Move samplers to the state table.
2006-12-20 17:07:56 +01:00
Stefan Dösinger
2d1aeb4382
wined3d: Add empty sampler entries to the state table.
2006-12-20 17:07:47 +01:00
Stefan Dösinger
7f973c9375
wined3d: Catch nop SetTextureStageState calls.
2006-12-20 17:07:37 +01:00
Stefan Dösinger
557b1fa477
wined3d: Make WINED3DTSS_CONSTANT a nogl state.
2006-12-20 17:07:19 +01:00
Stefan Dösinger
63a8c3c408
wined3d: Make a WINED3DTSS_RESULTARG stub.
2006-12-20 17:07:11 +01:00
Stefan Dösinger
aec9f1143b
wined3d: Make WINED3DTSS_TEXTURETRANSFORMFLAGS a nogl state.
2006-12-20 17:07:02 +01:00
Stefan Dösinger
1021f64474
wined3d: Add a WINED3DTSS_BUMPENVLOFFSET stub.
2006-12-20 17:06:51 +01:00
Stefan Dösinger
72a4f6e1cf
wined3d: Add a WINED3DTSS_BUMPENVSCALE stub.
2006-12-20 17:06:35 +01:00
Stefan Dösinger
4e5314011b
wined3d: Move WINED3DTSS_TEXCOORDINDEX to the state table.
2006-12-20 17:06:24 +01:00
Stefan Dösinger
bd6a6ad2c0
wined3d: Move WINED3DTSS_ALPHAOP to the state table.
2006-12-20 17:06:10 +01:00
Stefan Dösinger
762af471e8
wined3d: Move WINED3DTSS_COLOROP to the state table.
2006-12-20 17:06:00 +01:00
Stefan Dösinger
251f1eea7a
wined3d: Do not enable the texture dimensions in BindTexture.
2006-12-20 17:05:51 +01:00
Stefan Dösinger
569a2fa7c0
wined3d: Add empty texture stage states to the state table.
2006-12-20 17:05:40 +01:00
Stefan Dösinger
1e264e5dd4
wined3d: Temporary disable nvrc junk texture skipping.
2006-12-20 17:05:11 +01:00
H. Verbeet
e4fc45e0fe
wined3d: Allow wined3d to handle multiple render targets.
2006-12-20 12:32:30 +01:00
H. Verbeet
299c1e62bf
wined3d: Allow the FBO code to handle multiple render targets.
2006-12-20 12:32:13 +01:00
H. Verbeet
577dbb578b
wined3d: Move storing the render target from ActiveRender to SetRenderTarget.
...
Use the render target index rather than hardcoding 0.
2006-12-20 12:31:57 +01:00
H. Verbeet
8355b1a501
wined3d: Allow the device to store multiple render targets.
2006-12-20 12:31:40 +01:00
Stefan Dösinger
f661a8287c
wined3d: Add WINED3DRS_STIPPLEPATTERNxy.
2006-12-19 16:53:44 +01:00
Stefan Dösinger
f154f543aa
wined3d: Fix a function name.
2006-12-19 16:53:37 +01:00
Stefan Dösinger
ff077ec621
wined3d: Add missing render state function.
2006-12-19 16:53:30 +01:00
Stefan Dösinger
062b6ffc5c
wined3d: Catch nop render state changes.
2006-12-19 16:53:18 +01:00
Stefan Dösinger
c83562af69
wined3d: Move render state applying to drawprim.
2006-12-19 16:53:07 +01:00
Stefan Dösinger
7532c759f1
wined3d: Add the state dirtification infrastructure.
2006-12-19 16:53:00 +01:00
Markus Amsler
5e0fc62135
d3d: Callback infrastructure for implicit swap chain destruction in IWineD3DDevice.
2006-12-18 12:07:26 +01:00
Markus Amsler
4ca9fccf31
wined3d: Remove IWineD3DVolume_GetContainerParent.
2006-12-18 12:02:28 +01:00
Markus Amsler
9b397ec2d5
wined3d: Remove IWineD3DSurface_GetContainerParent.
2006-12-18 12:02:17 +01:00
Markus Amsler
0bceec1be8
wined3d: Call the depth stencil destroy callback function.
2006-12-18 12:01:39 +01:00
Vitaliy Margolen
2a63a03eb1
wined3d: When changing display modes clip cursor to the requested display size.
2006-12-15 13:44:36 +01:00
Stefan Dösinger
17eabc42b3
wined3d: Clean up SetRenderState.
2006-12-15 12:18:52 +01:00
Stefan Dösinger
46028b0832
wined3d: D3DRS_ZVISIBLE is not supposed to return an error.
2006-12-15 12:18:36 +01:00
Francois Gouget
367f91fb5c
Assorted spelling fixes.
2006-12-14 20:25:05 +01:00
Dmitry Timoshkov
47ffd7ae95
wined3d: Make some data const.
2006-12-14 20:11:41 +01:00
Stefan Dösinger
92460b98d1
wined3d: Move WINED3DRS_SEPARATEALPHABLENDENABLE to the state table.
2006-12-11 16:27:04 +01:00
Stefan Dösinger
8a5bf91b4e
wined3d: Move SRGBWRITEENABLE to the state table.
2006-12-11 16:26:53 +01:00
Stefan Dösinger
cd0d0a7041
wined3d: Move tesselation to the state table.
2006-12-11 16:26:39 +01:00
Stefan Dösinger
3bb41771ad
wined3d: Move WINED3DRS_NORMALDEGREE to the state table.
2006-12-11 16:26:25 +01:00
Stefan Dösinger
052197acb0
wined3d: Move WINED3DRS_POSITIONDEGREE to the state table.
2006-12-11 16:26:14 +01:00
Stefan Dösinger
e25edbfc66
wined3d: Make WINED3DRS_DEBUGMONITORTOKEN a nogl state.
2006-12-11 16:26:05 +01:00
Stefan Dösinger
8197470d67
wined3d: Move WINED3DRS_PATCHSEGMENTS to the state table.
2006-12-11 16:25:48 +01:00
Stefan Dösinger
e498a16124
wined3d: Move WINED3DRS_PATCHEDGESTYLE to the state table.
2006-12-11 16:25:13 +01:00
Stefan Dösinger
d7b8549963
wined3d: Move WINED3DRS_MULTISAMPLEMASK to the state table.
2006-12-11 16:25:03 +01:00
Stefan Dösinger
55a5b4ca1e
wined3d: Move WINED3DRS_ANTIALIAS to the state table.
2006-12-11 16:24:52 +01:00
Stefan Dösinger
2710be0327
wined3d: Move WINED3DRS_STIPPLEDALPHA to the state table.
2006-12-11 16:24:38 +01:00
Stefan Dösinger
312be46415
wined3d: Move WINED3DRS_TEXTUREPERSPECTIVE to the state table.
2006-12-11 16:24:23 +01:00
Stefan Dösinger
30cf5e4e90
wined3d: Move WINED3DRS_DEPTHBIAS to the state table.
2006-12-11 16:24:10 +01:00
Stefan Dösinger
d7e55c2841
wined3d: Move WINED3DRS_SCISSORTESTENABLE to the state table.
2006-12-11 16:23:57 +01:00
Stefan Dösinger
0c1aba5fe2
wined3d: Move WINED3DRS_MULTISAMPLEANTIALIAS to the state table.
2006-12-11 16:23:45 +01:00
Stefan Dösinger
81dce7189d
wined3d: Move WINED3DRS_WRAPx to the state table.
2006-12-11 16:23:34 +01:00
Stefan Dösinger
920225d4a4
wined3d: Move WINED3DRS_POINTSPRITEENABLE to the state table.
2006-12-11 16:23:18 +01:00
Stefan Dösinger
2b775221fd
wined3d: WINED3DRS_SOFTWAREVERTEXPROCESSING is a nogl state.
2006-12-11 16:23:02 +01:00
Stefan Dösinger
c5344709b1
wined3d: Move WINED3DRS_LASTPIXEL to the state table.
2006-12-11 16:22:48 +01:00
Stefan Dösinger
580b9961f4
wined3d: Move WINED3DRS_LOCALVIEWER to the state table.
2006-12-11 16:22:35 +01:00
Stefan Dösinger
4c64b86f5b
wined3d: Move WINED3DRS_COLORWRITEENABLEx to the state table.
2006-12-11 16:22:18 +01:00
Stefan Dösinger
caa371a69c
wined3d: Move point scale render states to the state table.
2006-12-11 16:22:03 +01:00
Stefan Dösinger
9a0e4b5453
wined3d: Move WINED3DRS_POINTSIZE_MAX to the state table.
2006-12-11 16:21:39 +01:00
Stefan Dösinger
51b41d9981
wined3d: Move WINED3DRS_POINTSIZE_MIN to the state table.
2006-12-11 16:21:23 +01:00
Stefan Dösinger
0ec7c8b55a
wined3d: Move WINED3DRS_POINTSIZE to the state table.
2006-12-11 16:20:52 +01:00
Stefan Dösinger
2ea57677d3
wined3d: Move WINED3DRS_NORMALIZENORMALS to the state table.
2006-12-11 16:20:01 +01:00
Stefan Dösinger
dd6f5a5437
wined3d: Move WINED3DRS_ZBIAS to the state table.
2006-12-11 16:19:50 +01:00
Stefan Dösinger
6a5d7df74f
wined3d: Move WINED3DRS_LINEPATTERN to the state table.
2006-12-11 16:19:36 +01:00
Stefan Dösinger
81a1dce0cb
wined3d: Move WINED3DRS_COLORVERTEX to the state table.
2006-12-11 16:19:19 +01:00
Stefan Dösinger
1328da09da
wined3d: Set WINED3DRS_INDEXEDVERTEXBLENDENABLE to state_nogl.
2006-12-11 12:47:11 +01:00
Stefan Dösinger
3e05e133f9
wined3d: Remove the unused tween factor stateblock member.
2006-12-11 12:47:04 +01:00
Stefan Dösinger
a628b99d63
wined3d: Remove the unused stateblock vertex blend member.
2006-12-11 12:46:55 +01:00
Stefan Dösinger
e53c2a9c4c
wined3d: Move wined3drs_fogdensity to the state table.
2006-12-11 12:46:41 +01:00
Stefan Dösinger
af935a2402
wined3d: Move WINED3DRS_FOGCOLOR to the state table.
2006-12-11 12:43:29 +01:00
Stefan Dösinger
f260248650
wined3d: Make WINED3DRS_RANGEFOGENABLE a nogl state.
2006-12-11 12:43:13 +01:00
Stefan Dösinger
6175273c28
wined3d: Move fog states to the state table.
2006-12-11 12:42:59 +01:00
Stefan Dösinger
8d7243192a
wined3d: Move WINED3DRS_STENCILWRITEMASK to the state table.
2006-12-11 12:42:46 +01:00
Stefan Dösinger
0d9ae20883
wined3d: Move stencil states to the state table.
2006-12-11 12:42:27 +01:00
Stefan Dösinger
0772bb49e4
wined3d: Move WINED3DRS_SPECULARENABLE to the state table.
2006-12-11 12:42:14 +01:00
Stefan Dösinger
287c6247ab
wined3d: Move WINED3DRS_TEXTUREFACTOR to the state table.
2006-12-11 12:42:04 +01:00
Stefan Dösinger
ac26172c2d
wined3d: Move WINED3DRS_BLENDOP to the state table.
2006-12-11 12:41:51 +01:00
Stefan Dösinger
89e999ac71
wined3d: Move clipping states to the state table.
2006-12-11 12:41:21 +01:00
Stefan Dösinger
c88efeef05
wined3d: Move alpha states to the state table.
2006-12-11 12:40:27 +01:00
Stefan Dösinger
d30f1527cc
wined3d: Implement IWineD3DDevice::Reset.
2006-12-11 12:40:13 +01:00
Chris Robinson
36be22a6db
wined3d: Reduce the number of error messages.
2006-12-11 12:18:46 +01:00
Stefan Dösinger
1f07e4af18
wined3d: Move blending related states to the state table.
2006-12-08 12:25:53 +01:00
Stefan Dösinger
28cc3c8d6b
wined3d: Move WINED3DRS_AMBIENT to the state table.
2006-12-08 12:25:28 +01:00
Stefan Dösinger
2ac48e8154
wined3d: Move WINED3DRS_ZFUNCENABLE to the state table.
2006-12-08 12:25:20 +01:00
Stefan Dösinger
8879c7d8dd
wined3d: Move WINED3DRS_ZWRITEENABLE to the state table.
2006-12-08 12:25:09 +01:00
Stefan Dösinger
bb622e81bd
wined3d: Move WINED3DRS_DITHERENABLE to the state table.
2006-12-08 12:24:55 +01:00
Stefan Dösinger
68f1082284
wined3d: Move WINED3DRS_SHADEMODE to the state table.
2006-12-08 12:24:45 +01:00
Stefan Dösinger
e4b4c040f0
wined3d: Move WINED3DRS_CULLMODE to the state table.
2006-12-08 12:24:31 +01:00
Stefan Dösinger
bb564dc6fa
wined3d: Move WINED3DRS_ZENABLE to the state table.
2006-12-08 12:24:21 +01:00
Stefan Dösinger
53e788956a
wined3d: Move WINED3DRS_LIGHTNING to the state table.
2006-12-08 12:24:14 +01:00
Stefan Dösinger
de96320421
wined3d: Move WINED3DRS_FILLMODE to the state table.
2006-12-07 21:10:54 +01:00
Stefan Dösinger
2a24e84a65
wined3d: Add render states to the state table.
2006-12-07 21:10:26 +01:00
Stefan Dösinger
c0268c7840
wined3d: Create the state table.
2006-12-07 21:10:07 +01:00
Markus Amsler
3fd04308ab
d3d: Callback infrastructure for implicit depth stencil surface destruction in IWineD3DDevice.
2006-12-06 12:39:30 +01:00
Markus Amsler
50a0c21265
d3d: Callback infrastructure for implicit volume destruction in IWineD3DVolumeTexture.
2006-12-06 12:39:14 +01:00
Markus Amsler
cb8652947a
d3d: Callback infrastructure for implicit render target destruction in IWineD3DSwapChain.
2006-12-06 12:39:00 +01:00
Markus Amsler
2946f7a267
d3d: Callback infrastructure for implicit surface destruction in IWineD3DCubeTexture.
2006-12-06 12:38:51 +01:00
Markus Amsler
04ae4596ff
d3d: Callback infrastructure for implicit surface destruction in IWineD3DTexture.
2006-12-06 12:38:37 +01:00
Jan Zerebecki
9c58bce158
wined3d: Add err for failure case in CheckDepthStencilMatch.
2006-12-04 20:05:09 +01:00
Jan Zerebecki
ee44a19966
wined3d: Fix CreateFakeGLContext to work with a foreign context.
2006-12-04 20:00:50 +01:00
Jan Zerebecki
1075367493
wined3d: Avoid XFree on NULL in CheckDeviceType.
2006-12-04 18:53:19 +01:00
Jan Zerebecki
3d6ffee021
wined3d: Rearrange code in CheckDeviceType.
2006-12-04 18:37:59 +01:00