Commit Graph

267 Commits

Author SHA1 Message Date
Francois Gouget 633ee950a1 Assorted spelling fixes. 2008-05-07 12:07:11 +02:00
Stefan Dösinger dc07ddb531 wined3d: Fix the GL_ATI_separate_stencil codepath.
glStencilFuncSeparateATI does not take a face argument, instead it
sets the front and back facing functions at once. This means the
renderstate_stencil_twosided helper function is somewhat pointless for
this extension.
2008-04-24 22:09:36 +02:00
Stefan Dösinger 9ee7e42de8 wined3d: Call activate_dimensions from the atifs code. 2008-04-24 11:54:28 +02:00
Austin English 6e59cd2c34 Spelling fixes. 2008-04-22 12:20:12 +02:00
Stefan Dösinger 3e5899b38d d3d9: Some Windows drivers set undefined attributes to 0.0. 2008-04-09 11:55:22 +02:00
Stefan Dösinger b1d8af7926 wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
Stefan Dösinger bd68237096 wined3d: Implement TSSARGTEMP with register combiners. 2008-04-02 20:07:40 +02:00
Roderick Colenbrander 76014205de wined3d: Fix a postpixelshader_blending bug. 2008-03-31 12:14:33 +02:00
Roderick Colenbrander 4eaa424c79 wined3d: Initial post pixelshader blending support. [attempt 2].
For each pixel format we store a flag in the table whether it supports
post pixelshader blending. Before applying blending or during a
context switch we verify that blending is turned off for the
format. In case of R32F this gave a 5-6x performance boost (without
filtering and software conversion).
2008-03-28 15:50:24 +01:00
Stefan Dösinger 4640be8dc8 wined3d: Fragment processing using GL_ATI_fragment_shader.
This adds code for handling fixed function fragment processing with the
GL_ATI_fragment_shader extension. This is a sort-of programmable
interface for fragment processing at the level of shader model 1.4 in
d3d. This code is of use on r200, r250 and r280 cards(radeon 8500 to
9200) which do not support GL_ARB_fragment_program, but support pixel
shader 1.4 on Windows. This code is somewhat a counterpart to the
existing fragment processing code using GL_NV_register_combiners and
GL_NV_texture_shader.
2008-03-25 19:50:32 +01:00
Stefan Dösinger 84258723f9 wined3d: Make the state table a property of the shader backend. 2008-03-25 19:35:32 +01:00
Philip Nilsson 1110f17581 wined3d: Initialize maxAttribs in case it isn't changed by glGetIntegerv. 2008-03-24 13:26:20 +01:00
Stefan Dösinger d20768c120 wined3d: Support shininess > 128 if opengl does. 2008-03-05 19:23:06 +01:00
Stefan Dösinger 167a271434 wined3d: Support more than one texbem instruction per shader. 2008-03-05 19:22:44 +01:00
James Hawkins c2a627c6e8 janitorial: Remove links to any microsoft site. 2008-03-01 12:17:07 +01:00
Roderick Colenbrander c2d978410f wined3d: Add separate alpha blend support. 2008-02-18 14:19:57 +01:00
Stefan Dösinger c2d97b2329 wined3d: Add a test for fixed function bump mapping. 2008-02-18 13:34:25 +01:00
Andrew Talbot b3a58a2486 wined3d: Remove unneeded casts. 2008-01-24 11:41:36 +01:00
Francois Gouget d0794c4aeb Assorted spelling fixes. 2008-01-23 21:16:22 +01:00
Alexander Dorofeyev 536f98000d wined3d: Change colorkey fixup for stage 0 alphaop / alphaarg. 2008-01-22 11:19:05 +01:00
Austin English 3471f841a1 wined3d: Spelling fixes. 2008-01-18 12:53:33 +01:00
Roderick Colenbrander 916b56391d wined3d: Fix glBlendColorEXT for use on RivaTNT. 2008-01-14 13:10:28 +01:00
Stefan Dösinger fd711c57df wined3d: Combine two glScalef calls into one. 2007-12-27 13:44:18 +01:00
Stefan Dösinger 44b8915371 wined3d: Get rid of the invymat.
glScalef(1.0, -1.0, 1.0) does the same as the glMultMatrix with the
invymat matrix, and it is more optimal.
2007-12-27 13:44:13 +01:00
Alexander Dorofeyev 27c98fd628 wined3d: Also update alpha test when stage texture is NULL. 2007-12-27 13:43:49 +01:00
Stefan Dösinger 47a8a6bd44 wined3d: Implement and test vertex fixups with per stream offsets. 2007-12-21 13:44:16 +01:00
Stefan Dösinger b5f925cae0 wined3d: Implement half float vertex buffer conversion. 2007-12-21 13:13:56 +01:00
Stefan Dösinger 2d90449500 wined3d: Fixed function vertex attribute types are flexible. 2007-12-20 10:49:42 +01:00
Stefan Dösinger a3c2fb9e64 wined3d: Store if half float conversion is needed in the decl. 2007-12-20 10:48:16 +01:00
Rico Schüller b7dfe3afb6 wined3d: Fix some typos. 2007-12-20 10:47:06 +01:00
Stefan Dösinger 7a1d35e513 wined3d: Emulate half float vertices if GL_NV_half_float is not there. 2007-12-19 12:19:27 +01:00
Francois Gouget 5f7a9cea38 Assorted spelling fixes. 2007-12-07 16:35:32 +01:00
Stefan Dösinger f700cbe74b wined3d: Add an alpha blending test. 2007-12-07 16:26:43 +01:00
Gerald Pfeifer 81f32c7a38 wined3d: Fix error handling in transform_texture(). 2007-12-04 18:41:45 +01:00
Stefan Dösinger fcb49934d0 wined3d: Retrieve the height properly when setting the viewport. 2007-12-04 14:32:39 +01:00
Stefan Dösinger 8689fe32c6 wined3d: Use the proper drawable size when setting the scissor rect. 2007-12-04 14:32:39 +01:00
Stefan Dösinger 3fd0916654 wined3d: Make the code aware of GL_ARB_texture_rectangle. 2007-11-29 13:36:37 +01:00
Stefan Dösinger 3f32847494 wined3d: Do not try to disable unsupported texture units. 2007-11-28 13:40:28 +01:00
Stefan Dösinger 0353d031bc wined3d: Add some missing checkGLcall calls. 2007-11-28 13:40:28 +01:00
Stefan Dösinger f2c19fbc0b wined3d: Correctly handle the y offset with offscreen rendering.
This fixes a regression introduced with the MAD patch.
2007-11-27 16:02:34 +01:00
Stefan Dösinger 26f7eae9cf wined3d: Non power of two texture fixes. 2007-11-14 11:59:21 +01:00
Stefan Dösinger 0334c1760f wined3d: Apply matrices when switching from transformed vertices to shaders. 2007-11-14 11:59:09 +01:00
Stefan Dösinger 58a761a88b wined3d: Read the framebuffer size from the surface, not the window. 2007-11-14 11:58:47 +01:00
Stefan Dösinger e4f8a2da2b wined3d: Depth stencil fixes. 2007-11-14 11:58:36 +01:00
Stefan Dösinger 5ffea6e591 wined3d: Honor the driver's min point size. 2007-11-08 12:05:19 +01:00
Stefan Dösinger ee32ac575b wined3d: A point size fix. 2007-10-26 15:17:01 +02:00
Stefan Dösinger 9694cb2df3 wined3d: Ignore texture transforms when a shader is used, not set. 2007-10-22 15:59:00 +02:00
Chris Robinson c4cc337d7a wined3d: Prevent some console spamming. 2007-10-09 12:34:55 +02:00
Roderick Colenbrander c2bf124a90 wined3d: Use EXT-versions of glBlend*. 2007-10-09 12:34:49 +02:00
Stefan Dösinger 6313e0ffff wined3d: SRGB write correction emulation. 2007-09-24 13:30:30 +02:00