wined3d: Make state_geometry_shader() static.

This commit is contained in:
Henri Verbeet 2012-11-16 00:29:52 +01:00 committed by Alexandre Julliard
parent ea4ae09c86
commit ffd892f6dd
1 changed files with 1 additions and 1 deletions

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@ -3760,7 +3760,7 @@ void apply_pixelshader(struct wined3d_context *context, const struct wined3d_sta
context->load_constants = 1;
}
void state_geometry_shader(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
static void state_geometry_shader(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
{
context->select_shader = 1;
}