wined3d: Make state_geometry_shader() static.
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@ -3760,7 +3760,7 @@ void apply_pixelshader(struct wined3d_context *context, const struct wined3d_sta
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context->load_constants = 1;
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}
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void state_geometry_shader(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
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static void state_geometry_shader(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
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{
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context->select_shader = 1;
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}
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