wined3d: Advertize postpixelshader blending for surfaces.
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@ -2416,6 +2416,16 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
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return WINED3DERR_NOTAVAILABLE;
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return WINED3DERR_NOTAVAILABLE;
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}
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}
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}
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}
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/* Check QUERY_POSTPIXELSHADER_BLENDING support */
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if(Usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING) {
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if(CheckPostPixelShaderBlendingCapability(Adapter, CheckFormat)) {
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UsageCaps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
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} else {
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TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
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return WINED3DERR_NOTAVAILABLE;
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}
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}
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} else if(RType == WINED3DRTYPE_TEXTURE) {
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} else if(RType == WINED3DRTYPE_TEXTURE) {
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/* Texture allows:
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/* Texture allows:
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* - D3DUSAGE_AUTOGENMIPMAP
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* - D3DUSAGE_AUTOGENMIPMAP
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