wined3d: Attach the surfaces from the fbo_entry instead of the ones from the device.

Currently these are always the same, but that doesn't make it right.
This commit is contained in:
Henri Verbeet 2010-05-03 22:03:31 +02:00 committed by Alexandre Julliard
parent 3ab491f810
commit ff6cf84c40
1 changed files with 9 additions and 9 deletions

View File

@ -413,16 +413,16 @@ static void context_apply_fbo_entry(struct wined3d_context *context, struct fbo_
/* Apply render targets */ /* Apply render targets */
for (i = 0; i < gl_info->limits.buffers; ++i) for (i = 0; i < gl_info->limits.buffers; ++i)
{ {
context_attach_surface_fbo(context, GL_FRAMEBUFFER, i, device->render_targets[i]); context_attach_surface_fbo(context, GL_FRAMEBUFFER, i, entry->render_targets[i]);
} }
/* Apply depth targets */ /* Apply depth targets */
if (device->depth_stencil) if (entry->depth_stencil)
{ {
surface_set_compatible_renderbuffer(device->depth_stencil, surface_set_compatible_renderbuffer(entry->depth_stencil,
device->render_targets[0]->pow2Width, device->render_targets[0]->pow2Height); entry->render_targets[0]->pow2Width, entry->render_targets[0]->pow2Height);
} }
context_attach_depth_stencil_fbo(context, GL_FRAMEBUFFER, device->depth_stencil, TRUE); context_attach_depth_stencil_fbo(context, GL_FRAMEBUFFER, entry->depth_stencil, TRUE);
entry->attached = TRUE; entry->attached = TRUE;
} }
@ -430,11 +430,11 @@ static void context_apply_fbo_entry(struct wined3d_context *context, struct fbo_
{ {
for (i = 0; i < gl_info->limits.buffers; ++i) for (i = 0; i < gl_info->limits.buffers; ++i)
{ {
if (device->render_targets[i]) if (entry->render_targets[i])
context_apply_attachment_filter_states(device->render_targets[i]); context_apply_attachment_filter_states(entry->render_targets[i]);
} }
if (device->depth_stencil) if (entry->depth_stencil)
context_apply_attachment_filter_states(device->depth_stencil); context_apply_attachment_filter_states(entry->depth_stencil);
} }
for (i = 0; i < gl_info->limits.buffers; ++i) for (i = 0; i < gl_info->limits.buffers; ++i)