wined3d: Add missing render state function.
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@ -29,16 +29,6 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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#define GLINFO_LOCATION ((IWineD3DImpl *)(stateblock->wineD3DDevice->wineD3D))->gl_info
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static void state_unknown(DWORD state, IWineD3DStateBlockImpl *stateblock) {
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/* State which does exist, but wined3d doesn't know about */
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if(STATE_IS_RENDER(state)) {
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WINED3DRENDERSTATETYPE RenderState = state - STATE_RENDER(0);
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FIXME("(%s, %d) Unknown renderstate\n", debug_d3drenderstate(RenderState), stateblock->renderState[RenderState]);
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} else {
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FIXME("(%d) Unknown state with unknown type\n", state);
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}
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}
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static void state_nogl(DWORD state, IWineD3DStateBlockImpl *stateblock) {
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/* Used for states which are not mapped to a gl state as-is, but used somehow different,
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* e.g as a parameter for drawing, or which are unimplemented in windows d3d
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@ -1220,6 +1210,96 @@ static void state_seperateblend(DWORD state, IWineD3DStateBlockImpl *stateblock)
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FIXME("(WINED3DRS_SEPARATEALPHABLENDENABLE,%d) not yet implemented\n", stateblock->renderState[WINED3DRS_SEPARATEALPHABLENDENABLE]);
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}
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static void state_wrapu(DWORD state, IWineD3DStateBlockImpl *stateblock) {
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if(stateblock->renderState[WINED3DRS_WRAPU]) {
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FIXME("Render state WINED3DRS_WRAPU not implemented yet\n");
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}
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}
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static void state_wrapv(DWORD state, IWineD3DStateBlockImpl *stateblock) {
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if(stateblock->renderState[WINED3DRS_WRAPV]) {
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FIXME("Render state WINED3DRS_WRAPV not implemented yet\n");
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}
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}
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static void state_monoenable(DWORD state, IWineD3DStateBlockImpl *stateblock) {
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if(stateblock->renderState[WINED3DRS_MONOENABLE]) {
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FIXME("Render state WINED3DRS_MONOENABLE not implemented yet\n");
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}
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}
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static void state_rop2(DWORD state, IWineD3DStateBlockImpl *stateblock) {
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if(stateblock->renderState[WINED3DRS_ROP2]) {
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FIXME("Render state WINED3DRS_ROP2 not implemented yet\n");
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}
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}
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static void state_planemask(DWORD state, IWineD3DStateBlockImpl *stateblock) {
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if(stateblock->renderState[WINED3DRS_PLANEMASK]) {
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FIXME("Render state WINED3DRS_PLANEMASK not implemented yet\n");
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}
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}
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static void state_subpixel(DWORD state, IWineD3DStateBlockImpl *stateblock) {
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if(stateblock->renderState[WINED3DRS_SUBPIXEL]) {
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FIXME("Render state WINED3DRS_SUBPIXEL not implemented yet\n");
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}
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}
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static void state_subpixelx(DWORD state, IWineD3DStateBlockImpl *stateblock) {
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if(stateblock->renderState[WINED3DRS_SUBPIXELX]) {
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FIXME("Render state WINED3DRS_SUBPIXELX not implemented yet\n");
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}
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}
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static void state_stippleenable(DWORD state, IWineD3DStateBlockImpl *stateblock) {
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if(stateblock->renderState[WINED3DRS_STIPPLEENABLE]) {
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FIXME("Render state WINED3DRS_STIPPLEENABLE not implemented yet\n");
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}
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}
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static void state_bordercolor(DWORD state, IWineD3DStateBlockImpl *stateblock) {
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if(stateblock->renderState[WINED3DRS_BORDERCOLOR]) {
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FIXME("Render state WINED3DRS_BORDERCOLOR not implemented yet\n");
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}
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}
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static void state_mipmaplodbias(DWORD state, IWineD3DStateBlockImpl *stateblock) {
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if(stateblock->renderState[WINED3DRS_MIPMAPLODBIAS]) {
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FIXME("Render state WINED3DRS_MIPMAPLODBIAS not implemented yet\n");
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}
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}
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static void state_anisotropy(DWORD state, IWineD3DStateBlockImpl *stateblock) {
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if(stateblock->renderState[WINED3DRS_ANISOTROPY]) {
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FIXME("Render state WINED3DRS_ANISOTROPY not implemented yet\n");
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}
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}
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static void state_flushbatch(DWORD state, IWineD3DStateBlockImpl *stateblock) {
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if(stateblock->renderState[WINED3DRS_FLUSHBATCH]) {
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FIXME("Render state WINED3DRS_FLUSHBATCH not implemented yet\n");
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}
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}
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static void state_translucentsi(DWORD state, IWineD3DStateBlockImpl *stateblock) {
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if(stateblock->renderState[WINED3DRS_TRANSLUCENTSORTINDEPENDENT]) {
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FIXME("Render state WINED3DRS_TRANSLUCENTSORTINDEPENDENT not implemented yet\n");
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}
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}
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static void state_extents(DWORD state, IWineD3DStateBlockImpl *stateblock) {
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if(stateblock->renderState[WINED3DRS_EXTENTS]) {
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FIXME("Render state WINED3DRS_EXTENTS not implemented yet\n");
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}
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}
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static void state_ckeyblend(DWORD state, IWineD3DStateBlockImpl *stateblock) {
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if(stateblock->renderState[WINED3DRS_COLORKEYBLENDENABLE]) {
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FIXME("Render state WINED3DRS_COLORKEYBLENDENABLE not implemented yet\n");
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}
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}
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const struct StateEntry StateTable[] =
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{
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/* State name representative, apply function */
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@ -1228,15 +1308,15 @@ const struct StateEntry StateTable[] =
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{ /* 2, WINED3DRS_ANTIALIAS */ STATE_RENDER(WINED3DRS_ANTIALIAS), state_antialias },
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{ /* 3, WINED3DRS_TEXTUREADDRESS */ 0 /* Handled in ddraw */, state_undefined },
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{ /* 4, WINED3DRS_TEXTUREPERSPECTIVE */ STATE_RENDER(WINED3DRS_TEXTUREPERSPECTIVE), state_perspective },
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{ /* 5, WINED3DRS_WRAPU */ STATE_RENDER(WINED3DRS_WRAPU), state_unknown },
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{ /* 6, WINED3DRS_WRAPV */ STATE_RENDER(WINED3DRS_WRAPV), state_unknown },
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{ /* 5, WINED3DRS_WRAPU */ STATE_RENDER(WINED3DRS_WRAPU), state_wrapu },
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{ /* 6, WINED3DRS_WRAPV */ STATE_RENDER(WINED3DRS_WRAPV), state_wrapv },
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{ /* 7, WINED3DRS_ZENABLE */ STATE_RENDER(WINED3DRS_ZENABLE), state_zenable },
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{ /* 8, WINED3DRS_FILLMODE */ STATE_RENDER(WINED3DRS_FILLMODE), state_fillmode },
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{ /* 9, WINED3DRS_SHADEMODE */ STATE_RENDER(WINED3DRS_SHADEMODE), state_shademode },
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{ /* 10, WINED3DRS_LINEPATTERN */ STATE_RENDER(WINED3DRS_LINEPATTERN), state_linepattern },
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{ /* 11, WINED3DRS_MONOENABLE */ STATE_RENDER(WINED3DRS_MONOENABLE), state_unknown },
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{ /* 12, WINED3DRS_ROP2 */ STATE_RENDER(WINED3DRS_ROP2), state_unknown },
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{ /* 13, WINED3DRS_PLANEMASK */ STATE_RENDER(WINED3DRS_PLANEMASK), state_unknown },
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{ /* 11, WINED3DRS_MONOENABLE */ STATE_RENDER(WINED3DRS_MONOENABLE), state_monoenable },
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{ /* 12, WINED3DRS_ROP2 */ STATE_RENDER(WINED3DRS_ROP2), state_rop2 },
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{ /* 13, WINED3DRS_PLANEMASK */ STATE_RENDER(WINED3DRS_PLANEMASK), state_planemask },
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{ /* 14, WINED3DRS_ZWRITEENABLE */ STATE_RENDER(WINED3DRS_ZWRITEENABLE), state_zwritenable },
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{ /* 15, WINED3DRS_ALPHATESTENABLE */ STATE_RENDER(WINED3DRS_ALPHATESTENABLE), state_alpha },
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{ /* 16, WINED3DRS_LASTPIXEL */ STATE_RENDER(WINED3DRS_LASTPIXEL), state_lastpixel },
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@ -1254,27 +1334,27 @@ const struct StateEntry StateTable[] =
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{ /* 28, WINED3DRS_FOGENABLE */ STATE_RENDER(WINED3DRS_FOGENABLE), state_fog },
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{ /* 29, WINED3DRS_SPECULARENABLE */ STATE_RENDER(WINED3DRS_SPECULARENABLE), state_specularenable},
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{ /* 30, WINED3DRS_ZVISIBLE */ 0 /* Not supported according to the msdn */, state_nogl },
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{ /* 31, WINED3DRS_SUBPIXEL */ STATE_RENDER(WINED3DRS_SUBPIXEL), state_unknown },
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{ /* 32, WINED3DRS_SUBPIXELX */ STATE_RENDER(WINED3DRS_SUBPIXELX), state_unknown },
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{ /* 31, WINED3DRS_SUBPIXEL */ STATE_RENDER(WINED3DRS_SUBPIXEL), state_subpixel },
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{ /* 32, WINED3DRS_SUBPIXELX */ STATE_RENDER(WINED3DRS_SUBPIXELX), state_subpixelx },
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{ /* 33, WINED3DRS_STIPPLEDALPHA */ STATE_RENDER(WINED3DRS_STIPPLEDALPHA), state_stippledalpha },
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{ /* 34, WINED3DRS_FOGCOLOR */ STATE_RENDER(WINED3DRS_FOGCOLOR), state_fogcolor },
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{ /* 35, WINED3DRS_FOGTABLEMODE */ STATE_RENDER(WINED3DRS_FOGENABLE), state_fog },
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{ /* 36, WINED3DRS_FOGSTART */ STATE_RENDER(WINED3DRS_FOGENABLE), state_fog },
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{ /* 37, WINED3DRS_FOGEND */ STATE_RENDER(WINED3DRS_FOGENABLE), state_fog },
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{ /* 38, WINED3DRS_FOGDENSITY */ STATE_RENDER(WINED3DRS_FOGDENSITY), state_fogdensity },
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{ /* 39, WINED3DRS_STIPPLEENABLE */ STATE_RENDER(WINED3DRS_STIPPLEENABLE), state_unknown },
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{ /* 39, WINED3DRS_STIPPLEENABLE */ STATE_RENDER(WINED3DRS_STIPPLEENABLE), state_stippleenable },
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{ /* 40, WINED3DRS_EDGEANTIALIAS */ STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_blend },
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{ /* 41, WINED3DRS_COLORKEYENABLE */ STATE_RENDER(WINED3DRS_ALPHATESTENABLE), state_alpha },
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{ /* 42, undefined */ 0, state_undefined },
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{ /* 43, WINED3DRS_BORDERCOLOR */ STATE_RENDER(WINED3DRS_BORDERCOLOR), state_unknown },
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{ /* 43, WINED3DRS_BORDERCOLOR */ STATE_RENDER(WINED3DRS_BORDERCOLOR), state_bordercolor },
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{ /* 44, WINED3DRS_TEXTUREADDRESSU */ 0, /* Handled in ddraw */ state_undefined },
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{ /* 45, WINED3DRS_TEXTUREADDRESSV */ 0, /* Handled in ddraw */ state_undefined },
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{ /* 46, WINED3DRS_MIPMAPLODBIAS */ STATE_RENDER(WINED3DRS_MIPMAPLODBIAS), state_unknown },
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{ /* 46, WINED3DRS_MIPMAPLODBIAS */ STATE_RENDER(WINED3DRS_MIPMAPLODBIAS), state_mipmaplodbias },
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{ /* 47, WINED3DRS_ZBIAS */ STATE_RENDER(WINED3DRS_ZBIAS), state_zbias },
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{ /* 48, WINED3DRS_RANGEFOGENABLE */ 0, state_nogl },
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{ /* 49, WINED3DRS_ANISOTROPY */ STATE_RENDER(WINED3DRS_ANISOTROPY), state_unknown },
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{ /* 50, WINED3DRS_FLUSHBATCH */ STATE_RENDER(WINED3DRS_FLUSHBATCH), state_unknown },
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{ /* 51, WINED3DRS_TRANSLUCENTSORTINDEPENDENT */ STATE_RENDER(WINED3DRS_TRANSLUCENTSORTINDEPENDENT), state_unknown },
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{ /* 49, WINED3DRS_ANISOTROPY */ STATE_RENDER(WINED3DRS_ANISOTROPY), state_anisotropy },
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{ /* 50, WINED3DRS_FLUSHBATCH */ STATE_RENDER(WINED3DRS_FLUSHBATCH), state_flushbatch },
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{ /* 51, WINED3DRS_TRANSLUCENTSORTINDEPENDENT */ STATE_RENDER(WINED3DRS_TRANSLUCENTSORTINDEPENDENT), state_translucentsi },
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{ /* 52, WINED3DRS_STENCILENABLE */ STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil },
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{ /* 53, WINED3DRS_STENCILFAIL */ STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil },
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{ /* 54, WINED3DRS_STENCILZFAIL */ STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil },
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@ -1363,13 +1443,13 @@ const struct StateEntry StateTable[] =
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{ /*135, WINED3DRS_WRAP7 */ STATE_RENDER(WINED3DRS_WRAP0), state_wrap },
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{ /*136, WINED3DRS_CLIPPING */ STATE_RENDER(WINED3DRS_CLIPPING), state_clipping },
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{ /*137, WINED3DRS_LIGHTING */ STATE_RENDER(WINED3DRS_LIGHTING) /* Vertex decl! */,state_lighting },
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{ /*138, WINED3DRS_EXTENTS */ STATE_RENDER(WINED3DRS_EXTENTS), state_unknown },
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{ /*138, WINED3DRS_EXTENTS */ STATE_RENDER(WINED3DRS_EXTENTS), state_extents },
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{ /*139, WINED3DRS_AMBIENT */ STATE_RENDER(WINED3DRS_AMBIENT), state_ambient },
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{ /*140, WINED3DRS_FOGVERTEXMODE */ STATE_RENDER(WINED3DRS_FOGENABLE), state_fog },
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{ /*141, WINED3DRS_COLORVERTEX */ STATE_RENDER(WINED3DRS_COLORVERTEX), state_colormat },
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{ /*142, WINED3DRS_LOCALVIEWER */ STATE_RENDER(WINED3DRS_LOCALVIEWER), state_localviewer },
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{ /*143, WINED3DRS_NORMALIZENORMALS */ STATE_RENDER(WINED3DRS_NORMALIZENORMALS), state_normalize },
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{ /*144, WINED3DRS_COLORKEYBLENDENABLE */ STATE_RENDER(WINED3DRS_COLORKEYBLENDENABLE), state_unknown },
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{ /*144, WINED3DRS_COLORKEYBLENDENABLE */ STATE_RENDER(WINED3DRS_COLORKEYBLENDENABLE), state_ckeyblend },
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{ /*145, WINED3DRS_DIFFUSEMATERIALSOURCE */ STATE_RENDER(WINED3DRS_COLORVERTEX), state_colormat },
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{ /*146, WINED3DRS_SPECULARMATERIALSOURCE */ STATE_RENDER(WINED3DRS_COLORVERTEX), state_colormat },
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{ /*147, WINED3DRS_AMBIENTMATERIALSOURCE */ STATE_RENDER(WINED3DRS_COLORVERTEX), state_colormat },
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