ddraw: Get rid of IDirect3DMaterialImpl.

This commit is contained in:
Henri Verbeet 2012-03-15 21:49:58 +01:00 committed by Alexandre Julliard
parent a0264eb101
commit fefb5a943d
6 changed files with 147 additions and 156 deletions

View File

@ -4186,7 +4186,7 @@ static HRESULT WINAPI d3d3_CreateMaterial(IDirect3D3 *iface, IDirect3DMaterial3
IUnknown *outer_unknown)
{
struct ddraw *ddraw = impl_from_IDirect3D3(iface);
IDirect3DMaterialImpl *object;
struct d3d_material *object;
TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
@ -4209,7 +4209,7 @@ static HRESULT WINAPI d3d2_CreateMaterial(IDirect3D2 *iface, IDirect3DMaterial2
IUnknown *outer_unknown)
{
struct ddraw *ddraw = impl_from_IDirect3D2(iface);
IDirect3DMaterialImpl *object;
struct d3d_material *object;
TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
@ -4230,7 +4230,7 @@ static HRESULT WINAPI d3d1_CreateMaterial(IDirect3D *iface, IDirect3DMaterial **
IUnknown *outer_unknown)
{
struct ddraw *ddraw = impl_from_IDirect3D(iface);
IDirect3DMaterialImpl *object;
struct d3d_material *object;
TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);

View File

@ -42,7 +42,6 @@ extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HI
/* Typdef the interfaces */
typedef struct IDirect3DDeviceImpl IDirect3DDeviceImpl;
typedef struct IDirect3DMaterialImpl IDirect3DMaterialImpl;
typedef struct IDirect3DExecuteBufferImpl IDirect3DExecuteBufferImpl;
typedef struct IDirect3DVertexBufferImpl IDirect3DVertexBufferImpl;
@ -428,7 +427,7 @@ struct d3d_light *unsafe_impl_from_IDirect3DLight(IDirect3DLight *iface) DECLSPE
/******************************************************************************
* IDirect3DMaterial implementation structure - Wraps to D3D7
******************************************************************************/
struct IDirect3DMaterialImpl
struct d3d_material
{
IDirect3DMaterial3 IDirect3DMaterial3_iface;
IDirect3DMaterial2 IDirect3DMaterial2_iface;
@ -444,8 +443,8 @@ struct IDirect3DMaterialImpl
};
/* Helper functions */
void material_activate(IDirect3DMaterialImpl* This) DECLSPEC_HIDDEN;
IDirect3DMaterialImpl *d3d_material_create(struct ddraw *ddraw) DECLSPEC_HIDDEN;
void material_activate(struct d3d_material *material) DECLSPEC_HIDDEN;
struct d3d_material *d3d_material_create(struct ddraw *ddraw) DECLSPEC_HIDDEN;
/*****************************************************************************
* IDirect3DViewport - Wraps to D3D7
@ -474,9 +473,7 @@ struct d3d_viewport
struct list entry;
struct list light_list;
/* Background material */
IDirect3DMaterialImpl *background;
struct d3d_material *background;
};
struct d3d_viewport *unsafe_impl_from_IDirect3DViewport3(IDirect3DViewport3 *iface) DECLSPEC_HIDDEN;

View File

@ -330,7 +330,7 @@ IDirect3DDeviceImpl_7_Release(IDirect3DDevice7 *iface)
case DDRAW_HANDLE_MATERIAL:
{
IDirect3DMaterialImpl *m = entry->object;
struct d3d_material *m = entry->object;
FIXME("Material handle %#x (%p) not unset properly.\n", i + 1, m);
m->Handle = 0;
break;
@ -3034,7 +3034,7 @@ IDirect3DDeviceImpl_3_SetLightState(IDirect3DDevice3 *iface,
wined3d_mutex_lock();
if (LightStateType == D3DLIGHTSTATE_MATERIAL /* 1 */)
{
IDirect3DMaterialImpl *m = ddraw_get_object(&This->handle_table, Value - 1, DDRAW_HANDLE_MATERIAL);
struct d3d_material *m = ddraw_get_object(&This->handle_table, Value - 1, DDRAW_HANDLE_MATERIAL);
if (!m)
{
WARN("Invalid material handle.\n");

View File

@ -237,7 +237,7 @@ HRESULT d3d_execute_buffer_execute(IDirect3DExecuteBufferImpl *This,
ERR("Unexpected Light State Type %d\n", ci->u1.dlstLightStateType);
else if (ci->u1.dlstLightStateType == D3DLIGHTSTATE_MATERIAL /* 1 */)
{
IDirect3DMaterialImpl *m;
struct d3d_material *m;
m = ddraw_get_object(&lpDevice->handle_table, ci->u2.dwArg[0] - 1, DDRAW_HANDLE_MATERIAL);
if (!m)

View File

@ -31,19 +31,19 @@ static void dump_material(const D3DMATERIAL *mat)
TRACE(" dwSize : %d\n", mat->dwSize);
}
static inline IDirect3DMaterialImpl *impl_from_IDirect3DMaterial(IDirect3DMaterial *iface)
static inline struct d3d_material *impl_from_IDirect3DMaterial(IDirect3DMaterial *iface)
{
return CONTAINING_RECORD(iface, IDirect3DMaterialImpl, IDirect3DMaterial_iface);
return CONTAINING_RECORD(iface, struct d3d_material, IDirect3DMaterial_iface);
}
static inline IDirect3DMaterialImpl *impl_from_IDirect3DMaterial2(IDirect3DMaterial2 *iface)
static inline struct d3d_material *impl_from_IDirect3DMaterial2(IDirect3DMaterial2 *iface)
{
return CONTAINING_RECORD(iface, IDirect3DMaterialImpl, IDirect3DMaterial2_iface);
return CONTAINING_RECORD(iface, struct d3d_material, IDirect3DMaterial2_iface);
}
static inline IDirect3DMaterialImpl *impl_from_IDirect3DMaterial3(IDirect3DMaterial3 *iface)
static inline struct d3d_material *impl_from_IDirect3DMaterial3(IDirect3DMaterial3 *iface)
{
return CONTAINING_RECORD(iface, IDirect3DMaterialImpl, IDirect3DMaterial3_iface);
return CONTAINING_RECORD(iface, struct d3d_material, IDirect3DMaterial3_iface);
}
/*****************************************************************************
@ -65,40 +65,45 @@ static inline IDirect3DMaterialImpl *impl_from_IDirect3DMaterial3(IDirect3DMater
* E_NOINTERFACE if the requested interface wasn't found
*
*****************************************************************************/
static HRESULT WINAPI IDirect3DMaterialImpl_QueryInterface(IDirect3DMaterial3 *iface, REFIID riid,
void **obp)
static HRESULT WINAPI d3d_material3_QueryInterface(IDirect3DMaterial3 *iface, REFIID riid, void **obp)
{
IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial3(iface);
struct d3d_material *material = impl_from_IDirect3DMaterial3(iface);
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), obp);
*obp = NULL;
if ( IsEqualGUID( &IID_IUnknown, riid ) ) {
if (IsEqualGUID(&IID_IUnknown, riid))
{
IUnknown_AddRef(iface);
*obp = iface;
TRACE(" Creating IUnknown interface at %p.\n", *obp);
return S_OK;
}
if ( IsEqualGUID( &IID_IDirect3DMaterial, riid ) ) {
IDirect3DMaterial_AddRef(&This->IDirect3DMaterial_iface);
*obp = &This->IDirect3DMaterial_iface;
if (IsEqualGUID(&IID_IDirect3DMaterial, riid))
{
IDirect3DMaterial_AddRef(&material->IDirect3DMaterial_iface);
*obp = &material->IDirect3DMaterial_iface;
TRACE(" Creating IDirect3DMaterial interface %p\n", *obp);
return S_OK;
}
if ( IsEqualGUID( &IID_IDirect3DMaterial2, riid ) ) {
IDirect3DMaterial_AddRef(&This->IDirect3DMaterial2_iface);
*obp = &This->IDirect3DMaterial2_iface;
if (IsEqualGUID(&IID_IDirect3DMaterial2, riid))
{
IDirect3DMaterial2_AddRef(&material->IDirect3DMaterial2_iface);
*obp = &material->IDirect3DMaterial2_iface;
TRACE(" Creating IDirect3DMaterial2 interface %p\n", *obp);
return S_OK;
}
if ( IsEqualGUID( &IID_IDirect3DMaterial3, riid ) ) {
IDirect3DMaterial3_AddRef(&This->IDirect3DMaterial3_iface);
*obp = &This->IDirect3DMaterial3_iface;
if (IsEqualGUID(&IID_IDirect3DMaterial3, riid))
{
IDirect3DMaterial3_AddRef(&material->IDirect3DMaterial3_iface);
*obp = &material->IDirect3DMaterial3_iface;
TRACE(" Creating IDirect3DMaterial3 interface %p\n", *obp);
return S_OK;
}
FIXME("(%p): interface for IID %s NOT found!\n", This, debugstr_guid(riid));
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
return E_NOINTERFACE;
}
@ -111,12 +116,12 @@ static HRESULT WINAPI IDirect3DMaterialImpl_QueryInterface(IDirect3DMaterial3 *i
* The new refcount
*
*****************************************************************************/
static ULONG WINAPI IDirect3DMaterialImpl_AddRef(IDirect3DMaterial3 *iface)
static ULONG WINAPI d3d_material3_AddRef(IDirect3DMaterial3 *iface)
{
IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial3(iface);
ULONG ref = InterlockedIncrement(&This->ref);
struct d3d_material *material = impl_from_IDirect3DMaterial3(iface);
ULONG ref = InterlockedIncrement(&material->ref);
TRACE("%p increasing refcount to %u.\n", This, ref);
TRACE("%p increasing refcount to %u.\n", material, ref);
return ref;
}
@ -131,25 +136,25 @@ static ULONG WINAPI IDirect3DMaterialImpl_AddRef(IDirect3DMaterial3 *iface)
* The new refcount
*
*****************************************************************************/
static ULONG WINAPI IDirect3DMaterialImpl_Release(IDirect3DMaterial3 *iface)
static ULONG WINAPI d3d_material3_Release(IDirect3DMaterial3 *iface)
{
IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial3(iface);
ULONG ref = InterlockedDecrement(&This->ref);
struct d3d_material *material = impl_from_IDirect3DMaterial3(iface);
ULONG ref = InterlockedDecrement(&material->ref);
TRACE("%p decreasing refcount to %u.\n", This, ref);
TRACE("%p decreasing refcount to %u.\n", material, ref);
if (!ref)
{
if(This->Handle)
if (material->Handle)
{
wined3d_mutex_lock();
ddraw_free_handle(&This->ddraw->d3ddevice->handle_table, This->Handle - 1, DDRAW_HANDLE_MATERIAL);
ddraw_free_handle(&material->ddraw->d3ddevice->handle_table, material->Handle - 1, DDRAW_HANDLE_MATERIAL);
wined3d_mutex_unlock();
}
HeapFree(GetProcessHeap(), 0, This);
return 0;
HeapFree(GetProcessHeap(), 0, material);
}
return ref;
}
@ -169,11 +174,9 @@ static ULONG WINAPI IDirect3DMaterialImpl_Release(IDirect3DMaterial3 *iface)
* D3D_OK
*
*****************************************************************************/
static HRESULT WINAPI
IDirect3DMaterialImpl_Initialize(IDirect3DMaterial *iface,
IDirect3D *Direct3D)
static HRESULT WINAPI d3d_material1_Initialize(IDirect3DMaterial *iface, IDirect3D *d3d)
{
TRACE("iface %p, d3d %p.\n", iface, Direct3D);
TRACE("iface %p, d3d %p.\n", iface, d3d);
return D3D_OK;
}
@ -188,8 +191,7 @@ IDirect3DMaterialImpl_Initialize(IDirect3DMaterial *iface,
* DDERR_UNSUPPORTED
*
*****************************************************************************/
static HRESULT WINAPI
IDirect3DMaterialImpl_Reserve(IDirect3DMaterial *iface)
static HRESULT WINAPI d3d_material1_Reserve(IDirect3DMaterial *iface)
{
TRACE("iface %p.\n", iface);
@ -205,8 +207,7 @@ IDirect3DMaterialImpl_Reserve(IDirect3DMaterial *iface)
* DDERR_UNSUPPORTED
*
*****************************************************************************/
static HRESULT WINAPI
IDirect3DMaterialImpl_Unreserve(IDirect3DMaterial *iface)
static HRESULT WINAPI d3d_material1_Unreserve(IDirect3DMaterial *iface)
{
TRACE("iface %p.\n", iface);
@ -226,19 +227,18 @@ IDirect3DMaterialImpl_Unreserve(IDirect3DMaterial *iface)
* DDERR_INVALIDPARAMS if Mat is NULL
*
*****************************************************************************/
static HRESULT WINAPI IDirect3DMaterialImpl_SetMaterial(IDirect3DMaterial3 *iface,
D3DMATERIAL *lpMat)
static HRESULT WINAPI d3d_material3_SetMaterial(IDirect3DMaterial3 *iface, D3DMATERIAL *mat)
{
IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial3(iface);
struct d3d_material *material = impl_from_IDirect3DMaterial3(iface);
TRACE("iface %p, material %p.\n", iface, lpMat);
TRACE("iface %p, mat %p.\n", iface, mat);
if (TRACE_ON(ddraw))
dump_material(lpMat);
dump_material(mat);
/* Stores the material */
wined3d_mutex_lock();
memset(&This->mat, 0, sizeof(This->mat));
memcpy(&This->mat, lpMat, lpMat->dwSize);
memset(&material->mat, 0, sizeof(material->mat));
memcpy(&material->mat, mat, mat->dwSize);
wined3d_mutex_unlock();
return DD_OK;
@ -257,23 +257,22 @@ static HRESULT WINAPI IDirect3DMaterialImpl_SetMaterial(IDirect3DMaterial3 *ifac
* DDERR_INVALIDPARAMS if Mat is NULL
*
*****************************************************************************/
static HRESULT WINAPI IDirect3DMaterialImpl_GetMaterial(IDirect3DMaterial3 *iface,
D3DMATERIAL *lpMat)
static HRESULT WINAPI d3d_material3_GetMaterial(IDirect3DMaterial3 *iface, D3DMATERIAL *mat)
{
IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial3(iface);
struct d3d_material *material = impl_from_IDirect3DMaterial3(iface);
DWORD dwSize;
TRACE("iface %p, material %p.\n", iface, lpMat);
TRACE("iface %p, mat %p.\n", iface, mat);
if (TRACE_ON(ddraw))
{
TRACE(" Returning material : ");
dump_material(&This->mat);
dump_material(&material->mat);
}
/* Copies the material structure */
wined3d_mutex_lock();
dwSize = lpMat->dwSize;
memcpy(lpMat, &This->mat, dwSize);
dwSize = mat->dwSize;
memcpy(mat, &material->mat, dwSize);
wined3d_mutex_unlock();
return DD_OK;
@ -294,19 +293,19 @@ static HRESULT WINAPI IDirect3DMaterialImpl_GetMaterial(IDirect3DMaterial3 *ifac
* DDERR_INVALIDPARAMS if Handle is NULL
*
*****************************************************************************/
static HRESULT WINAPI IDirect3DMaterialImpl_GetHandle(IDirect3DMaterial3 *iface,
static HRESULT WINAPI d3d_material3_GetHandle(IDirect3DMaterial3 *iface,
IDirect3DDevice3 *device, D3DMATERIALHANDLE *handle)
{
IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial3(iface);
struct d3d_material *material = impl_from_IDirect3DMaterial3(iface);
IDirect3DDeviceImpl *device_impl = unsafe_impl_from_IDirect3DDevice3(device);
TRACE("iface %p, device %p, handle %p.\n", iface, device, handle);
wined3d_mutex_lock();
This->active_device = device_impl;
if(!This->Handle)
material->active_device = device_impl;
if (!material->Handle)
{
DWORD h = ddraw_allocate_handle(&device_impl->handle_table, This, DDRAW_HANDLE_MATERIAL);
DWORD h = ddraw_allocate_handle(&device_impl->handle_table, material, DDRAW_HANDLE_MATERIAL);
if (h == DDRAW_INVALID_HANDLE)
{
ERR("Failed to allocate a material handle.\n");
@ -314,133 +313,127 @@ static HRESULT WINAPI IDirect3DMaterialImpl_GetHandle(IDirect3DMaterial3 *iface,
return DDERR_INVALIDPARAMS; /* Unchecked */
}
This->Handle = h + 1;
material->Handle = h + 1;
}
*handle = This->Handle;
*handle = material->Handle;
TRACE(" returning handle %08x.\n", *handle);
wined3d_mutex_unlock();
return D3D_OK;
}
static HRESULT WINAPI IDirect3DMaterialImpl_2_GetHandle(IDirect3DMaterial2 *iface,
static HRESULT WINAPI d3d_material2_GetHandle(IDirect3DMaterial2 *iface,
IDirect3DDevice2 *device, D3DMATERIALHANDLE *handle)
{
IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial2(iface);
struct d3d_material *material = impl_from_IDirect3DMaterial2(iface);
IDirect3DDeviceImpl *device_impl = unsafe_impl_from_IDirect3DDevice2(device);
TRACE("iface %p, device %p, handle %p.\n", iface, device, handle);
return IDirect3DMaterial3_GetHandle(&This->IDirect3DMaterial3_iface, device_impl ?
&device_impl->IDirect3DDevice3_iface : NULL, handle);
return d3d_material3_GetHandle(&material->IDirect3DMaterial3_iface,
device_impl ? &device_impl->IDirect3DDevice3_iface : NULL, handle);
}
static HRESULT WINAPI IDirect3DMaterialImpl_1_GetHandle(IDirect3DMaterial *iface,
static HRESULT WINAPI d3d_material1_GetHandle(IDirect3DMaterial *iface,
IDirect3DDevice *device, D3DMATERIALHANDLE *handle)
{
IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial(iface);
struct d3d_material *material = impl_from_IDirect3DMaterial(iface);
IDirect3DDeviceImpl *device_impl = unsafe_impl_from_IDirect3DDevice(device);
TRACE("iface %p, device %p, handle %p.\n", iface, device, handle);
return IDirect3DMaterial3_GetHandle(&This->IDirect3DMaterial3_iface, device_impl ?
&device_impl->IDirect3DDevice3_iface : NULL, handle);
return d3d_material3_GetHandle(&material->IDirect3DMaterial3_iface,
device_impl ? &device_impl->IDirect3DDevice3_iface : NULL, handle);
}
static HRESULT WINAPI IDirect3DMaterialImpl_2_QueryInterface(IDirect3DMaterial2 *iface, REFIID riid,
void **obp)
static HRESULT WINAPI d3d_material2_QueryInterface(IDirect3DMaterial2 *iface, REFIID riid, void **object)
{
IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial2(iface);
struct d3d_material *material = impl_from_IDirect3DMaterial2(iface);
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), obp);
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
return IDirect3DMaterial3_QueryInterface(&This->IDirect3DMaterial3_iface, riid, obp);
return d3d_material3_QueryInterface(&material->IDirect3DMaterial3_iface, riid, object);
}
static HRESULT WINAPI IDirect3DMaterialImpl_1_QueryInterface(IDirect3DMaterial *iface, REFIID riid,
void **obp)
static HRESULT WINAPI d3d_material1_QueryInterface(IDirect3DMaterial *iface, REFIID riid, void **object)
{
IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial(iface);
struct d3d_material *material = impl_from_IDirect3DMaterial(iface);
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), obp);
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
return IDirect3DMaterial3_QueryInterface(&This->IDirect3DMaterial3_iface, riid, obp);
return d3d_material3_QueryInterface(&material->IDirect3DMaterial3_iface, riid, object);
}
static ULONG WINAPI IDirect3DMaterialImpl_2_AddRef(IDirect3DMaterial2 *iface)
static ULONG WINAPI d3d_material2_AddRef(IDirect3DMaterial2 *iface)
{
IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial2(iface);
struct d3d_material *material = impl_from_IDirect3DMaterial2(iface);
TRACE("iface %p.\n", iface);
return IDirect3DMaterial3_AddRef(&This->IDirect3DMaterial3_iface);
return d3d_material3_AddRef(&material->IDirect3DMaterial3_iface);
}
static ULONG WINAPI IDirect3DMaterialImpl_1_AddRef(IDirect3DMaterial *iface)
static ULONG WINAPI d3d_material1_AddRef(IDirect3DMaterial *iface)
{
IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial(iface);
struct d3d_material *material = impl_from_IDirect3DMaterial(iface);
TRACE("iface %p.\n", iface);
return IDirect3DMaterial3_AddRef(&This->IDirect3DMaterial3_iface);
return d3d_material3_AddRef(&material->IDirect3DMaterial3_iface);
}
static ULONG WINAPI IDirect3DMaterialImpl_2_Release(IDirect3DMaterial2 *iface)
static ULONG WINAPI d3d_material2_Release(IDirect3DMaterial2 *iface)
{
IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial2(iface);
struct d3d_material *material = impl_from_IDirect3DMaterial2(iface);
TRACE("iface %p.\n", iface);
return IDirect3DMaterial3_Release(&This->IDirect3DMaterial3_iface);
return d3d_material3_Release(&material->IDirect3DMaterial3_iface);
}
static ULONG WINAPI IDirect3DMaterialImpl_1_Release(IDirect3DMaterial *iface)
static ULONG WINAPI d3d_material1_Release(IDirect3DMaterial *iface)
{
IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial(iface);
struct d3d_material *material = impl_from_IDirect3DMaterial(iface);
TRACE("iface %p.\n", iface);
return IDirect3DMaterial3_Release(&This->IDirect3DMaterial3_iface);
return d3d_material3_Release(&material->IDirect3DMaterial3_iface);
}
static HRESULT WINAPI IDirect3DMaterialImpl_2_SetMaterial(IDirect3DMaterial2 *iface,
LPD3DMATERIAL lpMat)
static HRESULT WINAPI d3d_material2_SetMaterial(IDirect3DMaterial2 *iface, D3DMATERIAL *mat)
{
IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial2(iface);
struct d3d_material *material = impl_from_IDirect3DMaterial2(iface);
TRACE("iface %p, material %p.\n", iface, lpMat);
TRACE("iface %p, material %p.\n", iface, mat);
return IDirect3DMaterial3_SetMaterial(&This->IDirect3DMaterial3_iface, lpMat);
return d3d_material3_SetMaterial(&material->IDirect3DMaterial3_iface, mat);
}
static HRESULT WINAPI IDirect3DMaterialImpl_1_SetMaterial(IDirect3DMaterial *iface,
LPD3DMATERIAL lpMat)
static HRESULT WINAPI d3d_material1_SetMaterial(IDirect3DMaterial *iface, D3DMATERIAL *mat)
{
IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial(iface);
struct d3d_material *material = impl_from_IDirect3DMaterial(iface);
TRACE("iface %p, material %p.\n", iface, lpMat);
TRACE("iface %p, material %p.\n", iface, mat);
return IDirect3DMaterial3_SetMaterial(&This->IDirect3DMaterial3_iface, lpMat);
return d3d_material3_SetMaterial(&material->IDirect3DMaterial3_iface, mat);
}
static HRESULT WINAPI IDirect3DMaterialImpl_2_GetMaterial(IDirect3DMaterial2 *iface,
LPD3DMATERIAL lpMat)
static HRESULT WINAPI d3d_material2_GetMaterial(IDirect3DMaterial2 *iface, D3DMATERIAL *mat)
{
IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial2(iface);
struct d3d_material *material = impl_from_IDirect3DMaterial2(iface);
TRACE("iface %p, material %p.\n", iface, lpMat);
TRACE("iface %p, material %p.\n", iface, mat);
return IDirect3DMaterial3_GetMaterial(&This->IDirect3DMaterial3_iface, lpMat);
return d3d_material3_GetMaterial(&material->IDirect3DMaterial3_iface, mat);
}
static HRESULT WINAPI IDirect3DMaterialImpl_1_GetMaterial(IDirect3DMaterial *iface,
LPD3DMATERIAL lpMat)
static HRESULT WINAPI d3d_material1_GetMaterial(IDirect3DMaterial *iface, D3DMATERIAL *mat)
{
IDirect3DMaterialImpl *This = impl_from_IDirect3DMaterial(iface);
struct d3d_material *material = impl_from_IDirect3DMaterial(iface);
TRACE("iface %p, material %p.\n", iface, lpMat);
TRACE("iface %p, material %p.\n", iface, mat);
return IDirect3DMaterial3_GetMaterial(&This->IDirect3DMaterial3_iface, lpMat);
return d3d_material3_GetMaterial(&material->IDirect3DMaterial3_iface, mat);
}
@ -453,62 +446,63 @@ static HRESULT WINAPI IDirect3DMaterialImpl_1_GetMaterial(IDirect3DMaterial *ifa
* This: Pointer to the material implementation to activate
*
*****************************************************************************/
void material_activate(IDirect3DMaterialImpl* This)
void material_activate(struct d3d_material *material)
{
D3DMATERIAL7 d3d7mat;
TRACE("Activating material %p\n", This);
d3d7mat.u.diffuse = This->mat.u.diffuse;
d3d7mat.u1.ambient = This->mat.u1.ambient;
d3d7mat.u2.specular = This->mat.u2.specular;
d3d7mat.u3.emissive = This->mat.u3.emissive;
d3d7mat.u4.power = This->mat.u4.power;
TRACE("Activating material %p.\n", material);
IDirect3DDevice7_SetMaterial(&This->active_device->IDirect3DDevice7_iface, &d3d7mat);
d3d7mat.u.diffuse = material->mat.u.diffuse;
d3d7mat.u1.ambient = material->mat.u1.ambient;
d3d7mat.u2.specular = material->mat.u2.specular;
d3d7mat.u3.emissive = material->mat.u3.emissive;
d3d7mat.u4.power = material->mat.u4.power;
IDirect3DDevice7_SetMaterial(&material->active_device->IDirect3DDevice7_iface, &d3d7mat);
}
static const struct IDirect3DMaterial3Vtbl d3d_material3_vtbl =
{
/*** IUnknown Methods ***/
IDirect3DMaterialImpl_QueryInterface,
IDirect3DMaterialImpl_AddRef,
IDirect3DMaterialImpl_Release,
d3d_material3_QueryInterface,
d3d_material3_AddRef,
d3d_material3_Release,
/*** IDirect3DMaterial3 Methods ***/
IDirect3DMaterialImpl_SetMaterial,
IDirect3DMaterialImpl_GetMaterial,
IDirect3DMaterialImpl_GetHandle,
d3d_material3_SetMaterial,
d3d_material3_GetMaterial,
d3d_material3_GetHandle,
};
static const struct IDirect3DMaterial2Vtbl d3d_material2_vtbl =
{
/*** IUnknown Methods ***/
IDirect3DMaterialImpl_2_QueryInterface,
IDirect3DMaterialImpl_2_AddRef,
IDirect3DMaterialImpl_2_Release,
d3d_material2_QueryInterface,
d3d_material2_AddRef,
d3d_material2_Release,
/*** IDirect3DMaterial2 Methods ***/
IDirect3DMaterialImpl_2_SetMaterial,
IDirect3DMaterialImpl_2_GetMaterial,
IDirect3DMaterialImpl_2_GetHandle,
d3d_material2_SetMaterial,
d3d_material2_GetMaterial,
d3d_material2_GetHandle,
};
static const struct IDirect3DMaterialVtbl d3d_material1_vtbl =
{
/*** IUnknown Methods ***/
IDirect3DMaterialImpl_1_QueryInterface,
IDirect3DMaterialImpl_1_AddRef,
IDirect3DMaterialImpl_1_Release,
d3d_material1_QueryInterface,
d3d_material1_AddRef,
d3d_material1_Release,
/*** IDirect3DMaterial1 Methods ***/
IDirect3DMaterialImpl_Initialize,
IDirect3DMaterialImpl_1_SetMaterial,
IDirect3DMaterialImpl_1_GetMaterial,
IDirect3DMaterialImpl_1_GetHandle,
IDirect3DMaterialImpl_Reserve,
IDirect3DMaterialImpl_Unreserve
d3d_material1_Initialize,
d3d_material1_SetMaterial,
d3d_material1_GetMaterial,
d3d_material1_GetHandle,
d3d_material1_Reserve,
d3d_material1_Unreserve,
};
IDirect3DMaterialImpl *d3d_material_create(struct ddraw *ddraw)
struct d3d_material *d3d_material_create(struct ddraw *ddraw)
{
IDirect3DMaterialImpl *material;
struct d3d_material *material;
material = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*material));
if (!material)

View File

@ -541,7 +541,7 @@ static HRESULT WINAPI d3d_viewport_LightElements(IDirect3DViewport3 *iface,
static HRESULT WINAPI d3d_viewport_SetBackground(IDirect3DViewport3 *iface, D3DMATERIALHANDLE hMat)
{
struct d3d_viewport *viewport = impl_from_IDirect3DViewport3(iface);
IDirect3DMaterialImpl *m;
struct d3d_material *m;
TRACE("iface %p, material %#x.\n", iface, hMat);