d3d10core: Implement d3d10_device_GSSetConstantBuffers().
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@ -271,8 +271,19 @@ static void STDMETHODCALLTYPE d3d10_device_DrawInstanced(ID3D10Device *iface,
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static void STDMETHODCALLTYPE d3d10_device_GSSetConstantBuffers(ID3D10Device *iface,
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UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
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{
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FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
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struct d3d10_device *device = impl_from_ID3D10Device(iface);
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unsigned int i;
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TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
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iface, start_slot, buffer_count, buffers);
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for (i = 0; i < buffer_count; ++i)
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{
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struct d3d10_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);
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wined3d_device_set_gs_cb(device->wined3d_device, start_slot + i,
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buffer ? buffer->wined3d_buffer : NULL);
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}
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}
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static void STDMETHODCALLTYPE d3d10_device_GSSetShader(ID3D10Device *iface, ID3D10GeometryShader *shader)
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@ -3129,6 +3129,45 @@ struct wined3d_shader * CDECL wined3d_device_get_geometry_shader(const struct wi
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return device->stateBlock->state.geometry_shader;
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}
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void CDECL wined3d_device_set_gs_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer)
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{
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struct wined3d_buffer *prev;
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TRACE("device %p, idx %u, buffer %p.\n", device, idx, buffer);
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if (idx >= MAX_CONSTANT_BUFFERS)
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{
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WARN("Invalid constant buffer index %u.\n", idx);
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return;
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}
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prev = device->updateStateBlock->state.gs_cb[idx];
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device->updateStateBlock->state.gs_cb[idx] = buffer;
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if (device->isRecordingState)
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{
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if (buffer)
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wined3d_buffer_incref(buffer);
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if (prev)
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wined3d_buffer_decref(prev);
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return;
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}
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if (prev != buffer)
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{
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if (buffer)
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{
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InterlockedIncrement(&buffer->resource.bind_count);
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wined3d_buffer_incref(buffer);
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}
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if (prev)
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{
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InterlockedDecrement(&prev->resource.bind_count);
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wined3d_buffer_decref(prev);
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}
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}
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}
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/* Context activation is done by the caller. */
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/* Do not call while under the GL lock. */
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#define copy_and_next(dest, src, size) memcpy(dest, src, size); dest += (size)
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@ -536,6 +536,15 @@ void stateblock_unbind_resources(struct wined3d_stateblock *stateblock)
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wined3d_shader_decref(shader);
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}
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for (i = 0; i < MAX_CONSTANT_BUFFERS; ++i)
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{
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if ((buffer = state->gs_cb[i]))
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{
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state->gs_cb[i] = NULL;
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wined3d_buffer_decref(buffer);
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}
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}
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if ((shader = state->pixel_shader))
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{
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state->pixel_shader = NULL;
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@ -116,6 +116,7 @@
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@ cdecl wined3d_device_set_dialog_box_mode(ptr long)
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@ cdecl wined3d_device_set_gamma_ramp(ptr long long ptr)
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@ cdecl wined3d_device_set_geometry_shader(ptr ptr)
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@ cdecl wined3d_device_set_gs_cb(ptr long ptr)
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@ cdecl wined3d_device_set_index_buffer(ptr ptr long)
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@ cdecl wined3d_device_set_light(ptr long ptr)
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@ cdecl wined3d_device_set_light_enable(ptr long long)
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@ -2306,6 +2306,7 @@ struct wined3d_state
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float *vs_consts_f;
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struct wined3d_shader *geometry_shader;
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struct wined3d_buffer *gs_cb[MAX_CONSTANT_BUFFERS];
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struct wined3d_shader *pixel_shader;
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BOOL ps_consts_b[MAX_CONST_B];
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@ -2206,6 +2206,7 @@ HRESULT __cdecl wined3d_device_set_dialog_box_mode(struct wined3d_device *device
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void __cdecl wined3d_device_set_gamma_ramp(const struct wined3d_device *device,
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UINT swapchain_idx, DWORD flags, const struct wined3d_gamma_ramp *ramp);
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void __cdecl wined3d_device_set_geometry_shader(struct wined3d_device *device, struct wined3d_shader *shader);
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void __cdecl wined3d_device_set_gs_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer);
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void __cdecl wined3d_device_set_index_buffer(struct wined3d_device *device,
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struct wined3d_buffer *index_buffer, enum wined3d_format_id format_id);
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HRESULT __cdecl wined3d_device_set_light(struct wined3d_device *device,
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