d3d8: Add a separate function for device initialization.
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7676c66431
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fea466455b
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@ -148,16 +148,6 @@ struct IDirect3D8Impl
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IWineD3D *WineD3D;
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};
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/* ---------------- */
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/* IDirect3DDevice8 */
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/* ---------------- */
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/*****************************************************************************
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* Predeclare the interface implementation structures
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*/
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extern const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl DECLSPEC_HIDDEN;
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extern const IWineD3DDeviceParentVtbl d3d8_wined3d_device_parent_vtbl DECLSPEC_HIDDEN;
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/*****************************************************************************
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* IDirect3DDevice8 implementation structure
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*/
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@ -211,6 +201,9 @@ struct IDirect3DDevice8Impl
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BOOL inDestruction;
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};
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HRESULT device_init(IDirect3DDevice8Impl *device, IWineD3D *wined3d, UINT adapter,
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D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters) DECLSPEC_HIDDEN;
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/* ---------------- */
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/* IDirect3DVolume8 */
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/* ---------------- */
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@ -2469,8 +2469,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 ifa
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return rc;
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}
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const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl =
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static const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl =
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{
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IDirect3DDevice8Impl_QueryInterface,
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IDirect3DDevice8Impl_AddRef,
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@ -2798,7 +2797,7 @@ static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDevicePar
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return hr;
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}
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const IWineD3DDeviceParentVtbl d3d8_wined3d_device_parent_vtbl =
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static const IWineD3DDeviceParentVtbl d3d8_wined3d_device_parent_vtbl =
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{
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/* IUnknown methods */
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device_parent_QueryInterface,
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@ -2812,3 +2811,102 @@ const IWineD3DDeviceParentVtbl d3d8_wined3d_device_parent_vtbl =
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device_parent_CreateVolume,
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device_parent_CreateSwapChain,
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};
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HRESULT device_init(IDirect3DDevice8Impl *device, IWineD3D *wined3d, UINT adapter,
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D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters)
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{
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WINED3DPRESENT_PARAMETERS wined3d_parameters;
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HRESULT hr;
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device->lpVtbl = &Direct3DDevice8_Vtbl;
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device->device_parent_vtbl = &d3d8_wined3d_device_parent_vtbl;
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device->ref = 1;
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device->handle_table.entries = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
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D3D8_INITIAL_HANDLE_TABLE_SIZE * sizeof(*device->handle_table.entries));
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if (!device->handle_table.entries)
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{
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ERR("Failed to allocate handle table memory.\n");
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return E_OUTOFMEMORY;
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}
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device->handle_table.table_size = D3D8_INITIAL_HANDLE_TABLE_SIZE;
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wined3d_mutex_lock();
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hr = IWineD3D_CreateDevice(wined3d, adapter, device_type, focus_window, flags, (IUnknown *)device,
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(IWineD3DDeviceParent *)&device->device_parent_vtbl, &device->WineD3DDevice);
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if (FAILED(hr))
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{
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WARN("Failed to create wined3d device, hr %#x.\n", hr);
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wined3d_mutex_unlock();
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HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
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return hr;
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}
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if (flags & D3DCREATE_MULTITHREADED) IWineD3DDevice_SetMultithreaded(device->WineD3DDevice);
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wined3d_parameters.BackBufferWidth = parameters->BackBufferWidth;
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wined3d_parameters.BackBufferHeight = parameters->BackBufferHeight;
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wined3d_parameters.BackBufferFormat = wined3dformat_from_d3dformat(parameters->BackBufferFormat);
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wined3d_parameters.BackBufferCount = parameters->BackBufferCount;
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wined3d_parameters.MultiSampleType = parameters->MultiSampleType;
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wined3d_parameters.MultiSampleQuality = 0; /* d3d9 only */
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wined3d_parameters.SwapEffect = parameters->SwapEffect;
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wined3d_parameters.hDeviceWindow = parameters->hDeviceWindow;
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wined3d_parameters.Windowed = parameters->Windowed;
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wined3d_parameters.EnableAutoDepthStencil = parameters->EnableAutoDepthStencil;
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wined3d_parameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(parameters->AutoDepthStencilFormat);
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wined3d_parameters.Flags = parameters->Flags;
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wined3d_parameters.FullScreen_RefreshRateInHz = parameters->FullScreen_RefreshRateInHz;
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wined3d_parameters.PresentationInterval = parameters->FullScreen_PresentationInterval;
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wined3d_parameters.AutoRestoreDisplayMode = TRUE;
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hr = IWineD3DDevice_Init3D(device->WineD3DDevice, &wined3d_parameters);
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if (FAILED(hr))
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{
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WARN("Failed to initialize 3D, hr %#x.\n", hr);
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IWineD3DDevice_Release(device->WineD3DDevice);
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wined3d_mutex_unlock();
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HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
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return hr;
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}
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hr = IWineD3DDevice_SetRenderState(device->WineD3DDevice, WINED3DRS_POINTSIZE_MIN, 0);
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wined3d_mutex_unlock();
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if (FAILED(hr))
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{
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ERR("Failed to set minimum pointsize, hr %#x.\n", hr);
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goto err;
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}
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parameters->BackBufferWidth = wined3d_parameters.BackBufferWidth;
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parameters->BackBufferHeight = wined3d_parameters.BackBufferHeight;
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parameters->BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters.BackBufferFormat);
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parameters->BackBufferCount = wined3d_parameters.BackBufferCount;
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parameters->MultiSampleType = wined3d_parameters.MultiSampleType;
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parameters->SwapEffect = wined3d_parameters.SwapEffect;
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parameters->hDeviceWindow = wined3d_parameters.hDeviceWindow;
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parameters->Windowed = wined3d_parameters.Windowed;
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parameters->EnableAutoDepthStencil = wined3d_parameters.EnableAutoDepthStencil;
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parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(wined3d_parameters.AutoDepthStencilFormat);
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parameters->Flags = wined3d_parameters.Flags;
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parameters->FullScreen_RefreshRateInHz = wined3d_parameters.FullScreen_RefreshRateInHz;
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parameters->FullScreen_PresentationInterval = wined3d_parameters.PresentationInterval;
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device->declArraySize = 16;
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device->decls = HeapAlloc(GetProcessHeap(), 0, device->declArraySize * sizeof(*device->decls));
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if (!device->decls)
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{
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ERR("Failed to allocate FVF vertex delcaration map memory.\n");
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hr = E_OUTOFMEMORY;
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goto err;
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}
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return D3D_OK;
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err:
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wined3d_mutex_lock();
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IWineD3DDevice_Uninit3D(device->WineD3DDevice, D3D8CB_DestroySwapChain);
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IWineD3DDevice_Release(device->WineD3DDevice);
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wined3d_mutex_unlock();
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HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
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return hr;
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}
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@ -341,122 +341,35 @@ ULONG WINAPI D3D8CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) {
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return IUnknown_Release(swapChainParent);
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}
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static HRESULT WINAPI IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
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DWORD BehaviourFlags, D3DPRESENT_PARAMETERS* pPresentationParameters,
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IDirect3DDevice8** ppReturnedDeviceInterface) {
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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IDirect3DDevice8Impl *object = NULL;
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WINED3DPRESENT_PARAMETERS localParameters;
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static HRESULT WINAPI IDirect3D8Impl_CreateDevice(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type,
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HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters, IDirect3DDevice8 **device)
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{
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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IDirect3DDevice8Impl *object;
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HRESULT hr;
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TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, device %p.\n",
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iface, Adapter, DeviceType, hFocusWindow, BehaviourFlags, pPresentationParameters,
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ppReturnedDeviceInterface);
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iface, adapter, device_type, focus_window, flags, parameters, device);
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/* Check the validity range of the adapter parameter */
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if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) {
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*ppReturnedDeviceInterface = NULL;
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return D3DERR_INVALIDCALL;
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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if (!object)
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{
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ERR("Failed to allocate device memory.\n");
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return E_OUTOFMEMORY;
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}
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/* Allocate the storage for the device object */
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DDevice8Impl));
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if (NULL == object) {
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FIXME("Allocation of memory failed\n");
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*ppReturnedDeviceInterface = NULL;
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return D3DERR_OUTOFVIDEOMEMORY;
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}
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object->lpVtbl = &Direct3DDevice8_Vtbl;
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object->device_parent_vtbl = &d3d8_wined3d_device_parent_vtbl;
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object->ref = 1;
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object->handle_table.entries = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
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D3D8_INITIAL_HANDLE_TABLE_SIZE * sizeof(*object->handle_table.entries));
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object->handle_table.table_size = D3D8_INITIAL_HANDLE_TABLE_SIZE;
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*ppReturnedDeviceInterface = (IDirect3DDevice8 *)object;
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/* Allocate an associated WineD3DDevice object */
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wined3d_mutex_lock();
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hr = IWineD3D_CreateDevice(This->WineD3D, Adapter, DeviceType, hFocusWindow, BehaviourFlags,
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(IUnknown *)object, (IWineD3DDeviceParent *)&object->device_parent_vtbl, &object->WineD3DDevice);
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if (hr != D3D_OK) {
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hr = device_init(object, This->WineD3D, adapter, device_type, focus_window, flags, parameters);
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if (FAILED(hr))
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{
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WARN("Failed to initialize device, hr %#x.\n", hr);
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HeapFree(GetProcessHeap(), 0, object);
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*ppReturnedDeviceInterface = NULL;
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wined3d_mutex_unlock();
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return hr;
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}
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TRACE("(%p) : Created Device %p\n", This, object);
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TRACE("Created device %p.\n", object);
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*device = (IDirect3DDevice8 *)object;
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localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
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localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
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localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
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localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
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localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
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localParameters.MultiSampleQuality = 0; /* d3d9 only */
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localParameters.SwapEffect = pPresentationParameters->SwapEffect;
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localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
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localParameters.Windowed = pPresentationParameters->Windowed;
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localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
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localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
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localParameters.Flags = pPresentationParameters->Flags;
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localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
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localParameters.PresentationInterval = pPresentationParameters->FullScreen_PresentationInterval;
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localParameters.AutoRestoreDisplayMode = TRUE;
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if(BehaviourFlags & D3DCREATE_MULTITHREADED) {
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IWineD3DDevice_SetMultithreaded(object->WineD3DDevice);
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}
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hr = IWineD3DDevice_Init3D(object->WineD3DDevice, &localParameters);
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if (hr != D3D_OK) {
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wined3d_mutex_unlock();
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FIXME("(%p) D3D Initialization failed for WineD3DDevice %p\n", This, object->WineD3DDevice);
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goto err;
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}
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hr = IWineD3DDevice_SetRenderState(object->WineD3DDevice, WINED3DRS_POINTSIZE_MIN, 0);
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wined3d_mutex_unlock();
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if(FAILED(hr)) {
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FIXME("(%p) SetRenderState failed\n", This);
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goto err;
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}
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pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
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pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
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pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
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pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
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pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
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pPresentationParameters->SwapEffect = localParameters.SwapEffect;
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pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
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pPresentationParameters->Windowed = localParameters.Windowed;
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pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
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pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
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pPresentationParameters->Flags = localParameters.Flags;
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pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
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pPresentationParameters->FullScreen_PresentationInterval = localParameters.PresentationInterval;
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object->declArraySize = 16;
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object->decls = HeapAlloc(GetProcessHeap(), 0, object->declArraySize * sizeof(*object->decls));
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if(!object->decls) {
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ERR("Out of memory\n");
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hr = E_OUTOFMEMORY;
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goto err;
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}
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return D3D_OK;
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err:
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*ppReturnedDeviceInterface = NULL;
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HeapFree(GetProcessHeap(), 0, object->decls);
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wined3d_mutex_lock();
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IWineD3DDevice_Uninit3D(object->WineD3DDevice, D3D8CB_DestroySwapChain);
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IWineD3DDevice_Release(object->WineD3DDevice);
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wined3d_mutex_unlock();
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HeapFree(GetProcessHeap(), 0, object);
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return hr;
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}
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const IDirect3D8Vtbl Direct3D8_Vtbl =
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