Revise winmm/time.c to fix timer resolution at 1 ms. This then allows

a much more efficient implementation of timer events and timeGetTime,
and callers that used sub 10 ms resolution will now get correct
results.
This commit is contained in:
Jeremy White 2004-10-18 21:44:32 +00:00 committed by Alexandre Julliard
parent ce0e8f2998
commit fea27b1348
3 changed files with 195 additions and 104 deletions

View File

@ -2524,12 +2524,9 @@ void MMSYSTEM_MMTIME16to32(LPMMTIME mmt32, const MMTIME16* mmt16)
*/
MMRESULT16 WINAPI timeGetSystemTime16(LPMMTIME16 lpTime, UINT16 wSize)
{
TRACE("(%p, %u);\n", lpTime, wSize);
if (wSize >= sizeof(*lpTime)) {
lpTime->wType = TIME_MS;
TIME_MMTimeStart();
lpTime->u.ms = WINMM_SysTimeMS;
lpTime->u.ms = GetTickCount();
TRACE("=> %lu\n", lpTime->u.ms);
}

View File

@ -45,23 +45,44 @@ WINE_DEFAULT_DEBUG_CHANNEL(mmtime);
static HANDLE TIME_hMMTimer;
static LPWINE_TIMERENTRY TIME_TimersList;
static HANDLE TIME_hKillEvent;
DWORD WINMM_SysTimeMS;
static HANDLE TIME_hWakeEvent;
static BOOL TIME_TimeToDie = TRUE;
/*
* FIXME
* We're using "1" as the mininum resolution to the timer,
* as Windows 95 does, according to the docs. Maybe it should
* depend on the computers resources!
* Some observations on the behavior of winmm on Windows.
* First, the call to timeBeginPeriod(xx) can never be used
* to raise the timer resolution, only lower it.
*
* Second, a brief survey of a variety of Win 2k and Win X
* machines showed that a 'standard' (aka default) timer
* resolution was 1 ms (Win9x is documented as being 1). However, one
* machine had a standard timer resolution of 10 ms.
*
* Further, if we set our default resolution to 1,
* the implementation of timeGetTime becomes GetTickCount(),
* and we can optimize the code to reduce overhead.
*
* Additionally, a survey of Event behaviors shows that
* if we request a Periodic event every 50 ms, then Windows
* makes sure to trigger that event 20 times in the next
* second. If delays prevent that from happening on exact
* schedule, Windows will trigger the events as close
* to the original schedule as is possible, and will eventually
* bring the event triggers back onto a schedule that is
* consistent with what would have happened if there were
* no delays.
*
* Jeremy White, October 2004
*/
#define MMSYSTIME_MININTERVAL (1)
#define MMSYSTIME_MAXINTERVAL (65535)
#define MMSYSTIME_STDINTERVAL (10) /* reasonable value? */
static void TIME_TriggerCallBack(LPWINE_TIMERENTRY lpTimer)
{
TRACE("before CallBack => lpFunc=%p wTimerID=%04X dwUser=%08lX !\n",
lpTimer->lpFunc, lpTimer->wTimerID, lpTimer->dwUser);
TRACE("%04lx:CallBack => lpFunc=%p wTimerID=%04X dwUser=%08lX dwTriggerTime %ld(delta %ld)\n",
GetCurrentThreadId(), lpTimer->lpFunc, lpTimer->wTimerID, lpTimer->dwUser,
lpTimer->dwTriggerTime, GetTickCount() - lpTimer->dwTriggerTime);
/* - TimeProc callback that is called here is something strange, under Windows 3.1x it is called
* during interrupt time, is allowed to execute very limited number of API calls (like
@ -87,83 +108,116 @@ static void TIME_TriggerCallBack(LPWINE_TIMERENTRY lpTimer)
lpTimer->wFlags, lpTimer->lpFunc);
break;
}
TRACE("after CallBack !\n");
}
/**************************************************************************
* TIME_MMSysTimeCallback
*/
static void CALLBACK TIME_MMSysTimeCallback(LPWINE_MM_IDATA iData)
static DWORD CALLBACK TIME_MMSysTimeCallback(LPWINE_MM_IDATA iData)
{
static int nSizeLpTimers;
static LPWINE_TIMERENTRY lpTimers;
LPWINE_TIMERENTRY timer, *ptimer, *next_ptimer;
DWORD delta = GetTickCount() - WINMM_SysTimeMS;
int idx;
DWORD cur_time;
DWORD delta_time;
DWORD ret_time = INFINITE;
DWORD adjust_time;
TRACE("Time delta: %ld\n", delta);
while (delta >= MMSYSTIME_MININTERVAL) {
delta -= MMSYSTIME_MININTERVAL;
WINMM_SysTimeMS += MMSYSTIME_MININTERVAL;
/* optimize for the most frequent case - no events */
if (! TIME_TimersList)
return(ret_time);
/* since timeSetEvent() and timeKillEvent() can be called
* from 16 bit code, there are cases where win16 lock is
* locked upon entering timeSetEvent(), and then the mm timer
* critical section is locked. This function cannot call the
* timer callback with the crit sect locked (because callback
* may need to acquire Win16 lock, thus providing a deadlock
* situation).
* To cope with that, we just copy the WINE_TIMERENTRY struct
* that need to trigger the callback, and call it without the
* mm timer crit sect locked.
* the hKillTimeEvent is used to mark the section where we
* handle the callbacks so we can do synchronous kills.
* EPP 99/07/13, updated 04/01/10
*/
idx = 0;
/* since timeSetEvent() and timeKillEvent() can be called
* from 16 bit code, there are cases where win16 lock is
* locked upon entering timeSetEvent(), and then the mm timer
* critical section is locked. This function cannot call the
* timer callback with the crit sect locked (because callback
* may need to acquire Win16 lock, thus providing a deadlock
* situation).
* To cope with that, we just copy the WINE_TIMERENTRY struct
* that need to trigger the callback, and call it without the
* mm timer crit sect locked.
* the hKillTimeEvent is used to mark the section where we
* handle the callbacks so we can do synchronous kills.
* EPP 99/07/13, updated 04/01/10
*/
idx = 0;
cur_time = GetTickCount();
EnterCriticalSection(&iData->cs);
for (ptimer = &TIME_TimersList; *ptimer != NULL; ) {
timer = *ptimer;
next_ptimer = &timer->lpNext;
if (timer->uCurTime < MMSYSTIME_MININTERVAL) {
/* since lpTimer->wDelay is >= MININTERVAL, wCurTime value
* shall be correct (>= 0)
*/
timer->uCurTime += timer->wDelay - MMSYSTIME_MININTERVAL;
if (timer->lpFunc) {
if (idx == nSizeLpTimers) {
if (lpTimers)
lpTimers = (LPWINE_TIMERENTRY)
HeapReAlloc(GetProcessHeap(), 0, lpTimers,
++nSizeLpTimers * sizeof(WINE_TIMERENTRY));
else
lpTimers = (LPWINE_TIMERENTRY)
HeapAlloc(GetProcessHeap(), 0,
++nSizeLpTimers * sizeof(WINE_TIMERENTRY));
}
lpTimers[idx++] = *timer;
}
/* TIME_ONESHOT is defined as 0 */
if (!(timer->wFlags & TIME_PERIODIC))
{
/* unlink timer from timers list */
*ptimer = *next_ptimer;
HeapFree(GetProcessHeap(), 0, timer);
EnterCriticalSection(&iData->cs);
for (ptimer = &TIME_TimersList; *ptimer != NULL; ) {
timer = *ptimer;
next_ptimer = &timer->lpNext;
if (cur_time >= timer->dwTriggerTime)
{
if (timer->lpFunc) {
if (idx == nSizeLpTimers) {
if (lpTimers)
lpTimers = (LPWINE_TIMERENTRY)
HeapReAlloc(GetProcessHeap(), 0, lpTimers,
++nSizeLpTimers * sizeof(WINE_TIMERENTRY));
else
lpTimers = (LPWINE_TIMERENTRY)
HeapAlloc(GetProcessHeap(), 0,
++nSizeLpTimers * sizeof(WINE_TIMERENTRY));
}
} else {
timer->uCurTime -= MMSYSTIME_MININTERVAL;
}
ptimer = next_ptimer;
}
if (TIME_hKillEvent) ResetEvent(TIME_hKillEvent);
LeaveCriticalSection(&iData->cs);
lpTimers[idx++] = *timer;
while (idx > 0) TIME_TriggerCallBack(&lpTimers[--idx]);
if (TIME_hKillEvent) SetEvent(TIME_hKillEvent);
}
/* Update the time after we make the copy to preserve
the original trigger time */
timer->dwTriggerTime += timer->wDelay;
/* TIME_ONESHOT is defined as 0 */
if (!(timer->wFlags & TIME_PERIODIC))
{
/* unlink timer from timers list */
*ptimer = *next_ptimer;
HeapFree(GetProcessHeap(), 0, timer);
/* We don't need to trigger oneshots again */
delta_time = INFINITE;
}
else
{
/* Compute when this event needs this function
to be called again */
if (timer->dwTriggerTime <= cur_time)
delta_time = 0;
else
delta_time = timer->dwTriggerTime - cur_time;
}
}
else
delta_time = timer->dwTriggerTime - cur_time;
/* Determine when we need to return to this function */
ret_time = min(ret_time, delta_time);
ptimer = next_ptimer;
}
if (TIME_hKillEvent) ResetEvent(TIME_hKillEvent);
LeaveCriticalSection(&iData->cs);
while (idx > 0) TIME_TriggerCallBack(&lpTimers[--idx]);
if (TIME_hKillEvent) SetEvent(TIME_hKillEvent);
/* Finally, adjust the recommended wait time downward
by the amount of time the processing routines
actually took */
adjust_time = GetTickCount() - cur_time;
if (adjust_time > ret_time)
ret_time = 0;
else
ret_time -= adjust_time;
/* We return the amount of time our caller should sleep
before needing to check in on us again */
return(ret_time);
}
/**************************************************************************
@ -172,18 +226,43 @@ static LPWINE_TIMERENTRY lpTimers;
static DWORD CALLBACK TIME_MMSysTimeThread(LPVOID arg)
{
LPWINE_MM_IDATA iData = (LPWINE_MM_IDATA)arg;
volatile HANDLE *pActive = (volatile HANDLE *)&TIME_hMMTimer;
DWORD last_time, cur_time;
DWORD sleep_time;
DWORD rc;
usleep(MMSYSTIME_STDINTERVAL * 1000);
last_time = GetTickCount();
while (*pActive) {
TIME_MMSysTimeCallback(iData);
cur_time = GetTickCount();
while (last_time < cur_time)
last_time += MMSYSTIME_STDINTERVAL;
usleep((last_time - cur_time) * 1000);
TRACE("Starting main winmm thread\n");
/* FIXME: As an optimization, we could have
this thread die when there are no more requests
pending, and then get recreated on the first
new event; it's not clear if that would be worth
it or not. */
while (! TIME_TimeToDie)
{
sleep_time = TIME_MMSysTimeCallback(iData);
if (sleep_time == 0)
{
/* This Sleep is controversial; it was added to make
Wine able to replicate a high speed (e.g. 1 ms)
timer event where the called event routine chews
a lot of CPU. This is required because of the
bias some Linux kernel versions have against threads that
chew a lot of the CPU; this Sleep(0) yields enough
in that spin case doesn't trigger the bias.
Further, it should do no harm, but an fyi. */
Sleep(0);
continue;
}
rc = WaitForSingleObject(TIME_hWakeEvent, sleep_time);
if (rc != WAIT_TIMEOUT && rc != WAIT_OBJECT_0)
{
FIXME("Unexpected error %ld(%ld) in timer thread\n", rc, GetLastError());
break;
}
}
TRACE("Exiting main winmm thread\n");
return 0;
}
@ -192,13 +271,10 @@ static DWORD CALLBACK TIME_MMSysTimeThread(LPVOID arg)
*/
void TIME_MMTimeStart(void)
{
/* one could think it's possible to stop the service thread activity when no more
* mm timers are active, but this would require to keep mmSysTimeMS up-to-date
* without being incremented within the service thread callback.
*/
if (!TIME_hMMTimer) {
WINMM_SysTimeMS = GetTickCount();
TIME_TimersList = NULL;
TIME_hWakeEvent = CreateEventW(NULL, FALSE, FALSE, NULL);
TIME_TimeToDie = FALSE;
TIME_hMMTimer = CreateThread(NULL, 0, TIME_MMSysTimeThread, WINMM_IData, 0, NULL);
}
}
@ -208,12 +284,18 @@ void TIME_MMTimeStart(void)
*/
void TIME_MMTimeStop(void)
{
/* FIXME: in the worst case, we're going to wait 65 seconds here :-( */
if (TIME_hMMTimer) {
HANDLE hMMTimer = TIME_hMMTimer;
TIME_TimeToDie = TRUE;
SetEvent(TIME_hWakeEvent);
/* FIXME: in the worst case, we're going to wait 65 seconds here :-( */
WaitForSingleObject(TIME_hMMTimer, INFINITE);
CloseHandle(TIME_hMMTimer);
CloseHandle(TIME_hWakeEvent);
TIME_hMMTimer = 0;
WaitForSingleObject(hMMTimer, INFINITE);
CloseHandle(hMMTimer);
TIME_TimersList = NULL;
}
}
@ -222,14 +304,11 @@ void TIME_MMTimeStop(void)
*/
MMRESULT WINAPI timeGetSystemTime(LPMMTIME lpTime, UINT wSize)
{
TRACE("(%p, %u);\n", lpTime, wSize);
if (wSize >= sizeof(*lpTime)) {
TIME_MMTimeStart();
lpTime->wType = TIME_MS;
lpTime->u.ms = WINMM_SysTimeMS;
lpTime->u.ms = GetTickCount();
TRACE("=> %lu\n", lpTime->u.ms);
}
return 0;
@ -256,8 +335,11 @@ WORD TIME_SetEventInternal(UINT wDelay, UINT wResol,
TIME_MMTimeStart();
lpNewTimer->uCurTime = wDelay;
lpNewTimer->wDelay = wDelay;
lpNewTimer->dwTriggerTime = GetTickCount() + wDelay;
/* FIXME - wResol is not respected, although it is not clear
that we could change our precision meaningfully */
lpNewTimer->wResol = wResol;
lpNewTimer->lpFunc = lpFunc;
lpNewTimer->dwUser = dwUser;
@ -278,6 +360,9 @@ WORD TIME_SetEventInternal(UINT wDelay, UINT wResol,
LeaveCriticalSection(&WINMM_IData->cs);
/* Wake the service thread in case there is work to be done */
SetEvent(TIME_hWakeEvent);
TRACE("=> %u\n", wNewID + 1);
return wNewID + 1;
@ -332,7 +417,7 @@ MMRESULT WINAPI timeKillEvent(UINT wID)
*/
MMRESULT WINAPI timeGetDevCaps(LPTIMECAPS lpCaps, UINT wSize)
{
TRACE("(%p, %u) !\n", lpCaps, wSize);
TRACE("(%p, %u)\n", lpCaps, wSize);
lpCaps->wPeriodMin = MMSYSTIME_MININTERVAL;
lpCaps->wPeriodMax = MMSYSTIME_MAXINTERVAL;
@ -344,10 +429,14 @@ MMRESULT WINAPI timeGetDevCaps(LPTIMECAPS lpCaps, UINT wSize)
*/
MMRESULT WINAPI timeBeginPeriod(UINT wPeriod)
{
TRACE("(%u) !\n", wPeriod);
if (wPeriod < MMSYSTIME_MININTERVAL || wPeriod > MMSYSTIME_MAXINTERVAL)
return TIMERR_NOCANDO;
if (wPeriod > MMSYSTIME_MININTERVAL)
{
FIXME("Stub; we set our timer resolution at minimum\n");
}
return 0;
}
@ -356,10 +445,13 @@ MMRESULT WINAPI timeBeginPeriod(UINT wPeriod)
*/
MMRESULT WINAPI timeEndPeriod(UINT wPeriod)
{
TRACE("(%u) !\n", wPeriod);
if (wPeriod < MMSYSTIME_MININTERVAL || wPeriod > MMSYSTIME_MAXINTERVAL)
return TIMERR_NOCANDO;
if (wPeriod > MMSYSTIME_MININTERVAL)
{
FIXME("Stub; we set our timer resolution at minimum\n");
}
return 0;
}
@ -369,12 +461,15 @@ MMRESULT WINAPI timeEndPeriod(UINT wPeriod)
*/
DWORD WINAPI timeGetTime(void)
{
#if defined(COMMENTOUTPRIORTODELETING)
DWORD count;
/* FIXME: releasing the win16 lock here is a temporary hack (I hope)
* that lets mciavi.drv run correctly
*/
if (pFnReleaseThunkLock) pFnReleaseThunkLock(&count);
TIME_MMTimeStart();
if (pFnRestoreThunkLock) pFnRestoreThunkLock(count);
return WINMM_SysTimeMS;
#endif
return GetTickCount();
}

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@ -162,7 +162,7 @@ typedef struct tagWINE_TIMERENTRY {
DWORD dwUser;
UINT16 wFlags;
UINT16 wTimerID;
UINT uCurTime;
DWORD dwTriggerTime;
struct tagWINE_TIMERENTRY* lpNext;
} WINE_TIMERENTRY, *LPWINE_TIMERENTRY;
@ -285,7 +285,6 @@ void TIME_MMTimeStop(void);
/* Global variables */
extern LPWINE_MM_IDATA WINMM_IData;
extern DWORD WINMM_SysTimeMS;
/* pointers to 16 bit functions (if sibling MMSYSTEM.DLL is loaded
* NULL otherwise