d3dx9_36: Add stub for D3DXCreateCylinder.
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@ -45,7 +45,7 @@
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@ stub D3DXCreateCubeTextureFromResourceExA
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@ stub D3DXCreateCubeTextureFromResourceExW
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@ stub D3DXCreateCubeTextureFromResourceW
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@ stub D3DXCreateCylinder
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@ stdcall D3DXCreateCylinder(ptr long long long long long ptr ptr)
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@ stdcall D3DXCreateEffect(ptr ptr long ptr ptr long ptr ptr ptr)
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@ stdcall D3DXCreateEffectCompiler(ptr long ptr ptr long ptr ptr)
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@ stdcall D3DXCreateEffectCompilerFromFileA(str ptr ptr long ptr ptr)
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@ -1289,6 +1289,14 @@ HRESULT WINAPI D3DXCreateSphere(LPDIRECT3DDEVICE9 device, FLOAT radius, UINT sli
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return D3D_OK;
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}
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HRESULT WINAPI D3DXCreateCylinder(LPDIRECT3DDEVICE9 device, FLOAT radius1, FLOAT radius2, FLOAT length, UINT slices,
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UINT stacks, LPD3DXMESH* mesh, LPD3DXBUFFER* adjacency)
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{
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FIXME("(%p, %f, %f, %f, %u, %u, %p, %p): stub\n", device, radius1, radius2, length, slices, stacks, mesh, adjacency);
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return E_NOTIMPL;
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}
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HRESULT WINAPI D3DXCreateTeapot(LPDIRECT3DDEVICE9 device, LPD3DXMESH *mesh, LPD3DXBUFFER* adjacency)
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{
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FIXME("(%p, %p, %p): stub\n", device, mesh, adjacency);
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@ -39,6 +39,15 @@ HRESULT WINAPI D3DXCreateSphere(LPDIRECT3DDEVICE9 device,
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LPD3DXMESH* mesh,
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LPD3DXBUFFER* adjacency);
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HRESULT WINAPI D3DXCreateCylinder(LPDIRECT3DDEVICE9 device,
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FLOAT radius1,
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FLOAT radius2,
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FLOAT length,
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UINT slices,
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UINT stacks,
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LPD3DXMESH *mesh,
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LPD3DXBUFFER *adjacency);
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HRESULT WINAPI D3DXCreateTeapot(LPDIRECT3DDEVICE9 device,
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LPD3DXMESH *mesh,
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LPD3DXBUFFER *adjacency);
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