gameux: Add stub of IGameStatisticsMgr implementation.
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@ -9,6 +9,7 @@ IMPORTS = uuid ole32 user32 advapi32
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C_SRCS = \
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C_SRCS = \
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factory.c \
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factory.c \
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gameexplorer.c \
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gameexplorer.c \
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gamestatistics.c \
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main.c \
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main.c \
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regsvr.c
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regsvr.c
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@ -131,6 +131,7 @@ static const struct IClassFactoryVtbl gameuxcf_vtbl =
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};
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};
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static gameuxcf gameexplorercf = { &gameuxcf_vtbl, GameExplorer_create };
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static gameuxcf gameexplorercf = { &gameuxcf_vtbl, GameExplorer_create };
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static gameuxcf gamestatisticscf = { &gameuxcf_vtbl, GameStatistics_create };
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/***************************************************************
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/***************************************************************
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* gameux ClassFactory
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* gameux ClassFactory
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@ -148,6 +149,10 @@ HRESULT WINAPI DllGetClassObject(
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{
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{
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cf = (IClassFactory*)&gameexplorercf.lpVtbl;
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cf = (IClassFactory*)&gameexplorercf.lpVtbl;
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}
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}
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else if( IsEqualCLSID( rclsid, &CLSID_GameStatistics ))
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{
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cf = (IClassFactory*) &gamestatisticscf.lpVtbl;
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}
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if(!cf)
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if(!cf)
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return CLASS_E_CLASSNOTAVAILABLE;
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return CLASS_E_CLASSNOTAVAILABLE;
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@ -0,0 +1,151 @@
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/*
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* Gameux library coclass GameStatistics implementation
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*
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* Copyright (C) 2010 Mariusz Pluciński
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#define COBJMACROS
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#include "config.h"
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#include "ole2.h"
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#include "gameux.h"
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#include "gameux_private.h"
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#include "wine/debug.h"
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WINE_DEFAULT_DEBUG_CHANNEL(gameux);
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/*
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* IGameStatisticsMgr implementation
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*/
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typedef struct _GameStatisticsMgrImpl
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{
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const struct IGameStatisticsMgrVtbl *lpVtbl;
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LONG ref;
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} GameStatisticsMgrImpl;
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static inline GameStatisticsMgrImpl *impl_from_IGameStatisticsMgr( IGameStatisticsMgr *iface )
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{
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return (GameStatisticsMgrImpl *)((char*)iface - FIELD_OFFSET(GameStatisticsMgrImpl, lpVtbl));
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}
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static HRESULT WINAPI GameStatisticsMgrImpl_QueryInterface(
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IGameStatisticsMgr *iface,
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REFIID riid,
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void **ppvObject)
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{
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GameStatisticsMgrImpl *This = impl_from_IGameStatisticsMgr( iface );
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TRACE("%p %s %p\n", This, debugstr_guid( riid ), ppvObject );
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*ppvObject = NULL;
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if(IsEqualGUID(riid, &IID_IUnknown) ||
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IsEqualGUID(riid, &IID_IGameStatisticsMgr) )
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{
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*ppvObject = iface;
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}
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else
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{
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FIXME("interface %s not implemented\n", debugstr_guid(riid));
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return E_NOINTERFACE;
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}
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IGameStatisticsMgr_AddRef( iface );
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return S_OK;
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}
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static ULONG WINAPI GameStatisticsMgrImpl_AddRef(IGameStatisticsMgr *iface)
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{
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GameStatisticsMgrImpl *This = impl_from_IGameStatisticsMgr( iface );
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LONG ref;
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ref = InterlockedIncrement(&This->ref);
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TRACE("(%p): ref=%d\n", This, ref);
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return ref;
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}
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static ULONG WINAPI GameStatisticsMgrImpl_Release(IGameStatisticsMgr *iface)
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{
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GameStatisticsMgrImpl *This = impl_from_IGameStatisticsMgr( iface );
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LONG ref;
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ref = InterlockedDecrement(&This->ref);
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TRACE("(%p): ref=%d\n", This, ref);
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if ( ref == 0 )
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{
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TRACE("freeing GameStatistics object\n");
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HeapFree( GetProcessHeap(), 0, This);
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}
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return ref;
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}
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static HRESULT STDMETHODCALLTYPE GameStatisticsMgrImpl_GetGameStatistics(
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IGameStatisticsMgr* iface,
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LPCWSTR GDFBinaryPath,
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GAMESTATS_OPEN_TYPE openType,
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GAMESTATS_OPEN_RESULT *pOpenResult,
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IGameStatistics **ppiStats)
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{
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FIXME("stub (%p, %s, 0x%x, %p, %p)\n", iface, debugstr_w(GDFBinaryPath), openType, pOpenResult, ppiStats);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE GameStatisticsMgrImpl_RemoveGameStatistics(
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IGameStatisticsMgr* iface,
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LPCWSTR GDFBinaryPath)
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{
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FIXME("stub (%p, %s)\n", iface, debugstr_w(GDFBinaryPath));
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return E_NOTIMPL;
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}
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static const struct IGameStatisticsMgrVtbl GameStatisticsMgrImplVtbl =
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{
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GameStatisticsMgrImpl_QueryInterface,
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GameStatisticsMgrImpl_AddRef,
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GameStatisticsMgrImpl_Release,
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GameStatisticsMgrImpl_GetGameStatistics,
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GameStatisticsMgrImpl_RemoveGameStatistics,
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};
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HRESULT GameStatistics_create(
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IUnknown *pUnkOuter,
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IUnknown **ppObj)
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{
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GameStatisticsMgrImpl *pGameStatistics;
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TRACE("(%p, %p)\n", pUnkOuter, ppObj);
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pGameStatistics = HeapAlloc( GetProcessHeap(), 0, sizeof (*pGameStatistics) );
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if( !pGameStatistics )
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return E_OUTOFMEMORY;
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pGameStatistics->lpVtbl = &GameStatisticsMgrImplVtbl;
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pGameStatistics->ref = 1;
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*ppObj = (IUnknown*)(&pGameStatistics->lpVtbl);
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TRACE("returning iface %p\n", *ppObj);
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return S_OK;
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}
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@ -19,3 +19,4 @@
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*/
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*/
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extern HRESULT GameExplorer_create(IUnknown* pUnkOuter, IUnknown **ppObj);
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extern HRESULT GameExplorer_create(IUnknown* pUnkOuter, IUnknown **ppObj);
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extern HRESULT GameStatistics_create(IUnknown* pUnkOuter, IUnknown **ppObj);
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@ -464,6 +464,15 @@ static struct regsvr_coclass const coclass_list[] = {
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"gameux.GameExplorer.1",
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"gameux.GameExplorer.1",
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"1.0",
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"1.0",
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},
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},
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{
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&CLSID_GameStatistics,
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"GameStatistics Class",
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NULL,
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"gameux.dll",
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"Apartment",
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"gameux.GameStatistics.1",
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"1,0",
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},
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{ NULL } /* list terminator */
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{ NULL } /* list terminator */
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};
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};
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