d2d1: Allow appending multiple Bézier control points to a figure at once.
Signed-off-by: Connor McAdams <conmanx360@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -641,16 +641,17 @@ static BOOL d2d_figure_insert_bezier_controls(struct d2d_figure *figure,
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return TRUE;
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}
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static BOOL d2d_figure_add_bezier_control(struct d2d_figure *figure, const D2D1_POINT_2F *p)
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static BOOL d2d_figure_add_bezier_controls(struct d2d_figure *figure, size_t count, const D2D1_POINT_2F *p)
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{
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if (!d2d_array_reserve((void **)&figure->bezier_controls, &figure->bezier_controls_size,
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figure->bezier_control_count + 1, sizeof(*figure->bezier_controls)))
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figure->bezier_control_count + count, sizeof(*figure->bezier_controls)))
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{
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ERR("Failed to grow bezier controls array.\n");
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return FALSE;
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}
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figure->bezier_controls[figure->bezier_control_count++] = *p;
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memcpy(&figure->bezier_controls[figure->bezier_control_count], p, count * sizeof(*figure->bezier_controls));
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figure->bezier_control_count += count;
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return TRUE;
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}
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@ -2597,7 +2598,7 @@ static void STDMETHODCALLTYPE d2d_geometry_sink_AddBeziers(ID2D1GeometrySink *if
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d2d_rect_get_bezier_bounds(&bezier_bounds, &figure->vertices[figure->vertex_count - 1],
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&p, &beziers[i].point3);
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if (!d2d_figure_add_bezier_control(figure, &p))
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if (!d2d_figure_add_bezier_controls(figure, 1, &p))
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{
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ERR("Failed to add bezier control.\n");
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geometry->u.path.state = D2D_GEOMETRY_STATE_ERROR;
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@ -3013,7 +3014,7 @@ static void STDMETHODCALLTYPE d2d_geometry_sink_AddQuadraticBeziers(ID2D1Geometr
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&beziers[i].point1, &beziers[i].point2);
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figure->vertex_types[figure->vertex_count - 1] = D2D_VERTEX_TYPE_BEZIER;
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if (!d2d_figure_add_bezier_control(figure, &beziers[i].point1))
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if (!d2d_figure_add_bezier_controls(figure, 1, &beziers[i].point1))
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{
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ERR("Failed to add bezier.\n");
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geometry->u.path.state = D2D_GEOMETRY_STATE_ERROR;
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