ntdll: Made DBG_EXCEPTION_HANDLED a synonym of DBG_CONTINUE for exception handlers.
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@ -185,7 +185,7 @@ void wait_suspend( CONTEXT *context )
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*
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* Send an EXCEPTION_DEBUG_EVENT event to the debugger.
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*/
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static int send_debug_event( EXCEPTION_RECORD *rec, int first_chance, CONTEXT *context )
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static NTSTATUS send_debug_event( EXCEPTION_RECORD *rec, int first_chance, CONTEXT *context )
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{
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int ret;
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HANDLE handle = 0;
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@ -269,6 +269,7 @@ void WINAPI __regs_RtlRaiseException( EXCEPTION_RECORD *rec, CONTEXT *context )
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EXCEPTION_REGISTRATION_RECORD *frame, *dispatch, *nested_frame;
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EXCEPTION_RECORD newrec;
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DWORD res, c;
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NTSTATUS status;
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TRACE( "code=%lx flags=%lx addr=%p\n", rec->ExceptionCode, rec->ExceptionFlags, rec->ExceptionAddress );
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for (c=0; c<rec->NumberParameters; c++) TRACE(" info[%ld]=%08lx\n", c, rec->ExceptionInformation[c]);
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@ -295,7 +296,8 @@ void WINAPI __regs_RtlRaiseException( EXCEPTION_RECORD *rec, CONTEXT *context )
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}
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#endif
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if (send_debug_event( rec, TRUE, context ) == DBG_CONTINUE) return; /* continue execution */
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status = send_debug_event( rec, TRUE, context );
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if (status == DBG_CONTINUE || status == DBG_EXCEPTION_HANDLED) return; /* continue execution */
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if (call_vectored_handlers( rec, context ) == EXCEPTION_CONTINUE_EXECUTION) return;
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