d3dx9: Implement IsParameterUsed function in effect.
Signed-off-by: Paul Gofman <gofmanp@gmail.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -188,6 +188,8 @@ static HRESULT d3dx9_parse_state(struct d3dx9_base_effect *base, struct d3dx_sta
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const char *data, const char **ptr, struct d3dx_object *objects);
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const char *data, const char **ptr, struct d3dx_object *objects);
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static void free_parameter(struct d3dx_parameter *param, BOOL element, BOOL child);
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static void free_parameter(struct d3dx_parameter *param, BOOL element, BOOL child);
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typedef BOOL (*walk_parameter_dep_func)(void *data, struct d3dx_parameter *param);
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static const struct
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static const struct
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{
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{
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enum STATE_CLASS class;
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enum STATE_CLASS class;
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@ -3545,15 +3547,119 @@ static HRESULT WINAPI ID3DXEffectImpl_FindNextValidTechnique(ID3DXEffect* iface,
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return E_NOTIMPL;
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return E_NOTIMPL;
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}
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}
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static BOOL walk_parameter_dep(struct d3dx_parameter *param, walk_parameter_dep_func param_func,
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void *data);
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static BOOL walk_param_eval_dep(struct d3dx_param_eval *param_eval, walk_parameter_dep_func param_func,
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void *data)
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{
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struct d3dx_parameter **params;
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unsigned int i, param_count;
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if (!param_eval)
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return FALSE;
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params = param_eval->shader_inputs.inputs_param;
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param_count = param_eval->shader_inputs.input_count;
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for (i = 0; i < param_count; ++i)
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{
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if (walk_parameter_dep(params[i], param_func, data))
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return TRUE;
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}
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params = param_eval->pres.inputs.inputs_param;
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param_count = param_eval->pres.inputs.input_count;
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for (i = 0; i < param_count; ++i)
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{
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if (walk_parameter_dep(params[i], param_func, data))
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return TRUE;
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}
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return FALSE;
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}
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static BOOL walk_state_dep(struct d3dx_state *state, walk_parameter_dep_func param_func,
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void *data)
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{
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if (state->type == ST_CONSTANT && is_param_type_sampler(state->parameter.type))
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{
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if (walk_parameter_dep(&state->parameter, param_func, data))
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return TRUE;
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}
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else if (state->type == ST_ARRAY_SELECTOR || state->type == ST_PARAMETER)
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{
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if (walk_parameter_dep(state->parameter.referenced_param, param_func, data))
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return TRUE;
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}
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return walk_param_eval_dep(state->parameter.param_eval, param_func, data);
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}
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static BOOL walk_parameter_dep(struct d3dx_parameter *param, walk_parameter_dep_func param_func,
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void *data)
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{
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unsigned int i;
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unsigned int member_count;
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if (param_func(data, param))
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return TRUE;
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if (walk_param_eval_dep(param->param_eval, param_func, data))
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return TRUE;
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if (param->class == D3DXPC_OBJECT && is_param_type_sampler(param->type))
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{
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struct d3dx_sampler *sampler;
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sampler = (struct d3dx_sampler *)param->data;
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for (i = 0; i < sampler->state_count; ++i)
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{
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if (walk_state_dep(&sampler->states[i], param_func, data))
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return TRUE;
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}
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return FALSE;
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}
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member_count = param->element_count ? param->element_count : param->member_count;
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for (i = 0; i < member_count; ++i)
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{
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if (walk_param_eval_dep(param->members[i].param_eval, param_func, data))
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return TRUE;
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}
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return FALSE;
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}
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static BOOL compare_param_ptr(void *param_comp, struct d3dx_parameter *param)
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{
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return param_comp == param;
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}
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static BOOL WINAPI ID3DXEffectImpl_IsParameterUsed(ID3DXEffect* iface, D3DXHANDLE parameter, D3DXHANDLE technique)
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static BOOL WINAPI ID3DXEffectImpl_IsParameterUsed(ID3DXEffect* iface, D3DXHANDLE parameter, D3DXHANDLE technique)
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{
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{
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struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
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struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
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unsigned int i, j;
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struct d3dx_parameter *param = get_valid_parameter(&effect->base_effect, parameter);
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struct d3dx_parameter *param = get_valid_parameter(&effect->base_effect, parameter);
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struct d3dx_technique *tech = get_valid_technique(&effect->base_effect, technique);
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struct d3dx_pass *pass;
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FIXME("iface %p, parameter %p, technique %p stub.\n", iface, parameter, technique);
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TRACE("iface %p, parameter %p, technique %p.\n", iface, parameter, technique);
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TRACE("param %p (%s).\n", param, param ? debugstr_a(param->name) : "");
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TRACE("param %p, name %s, tech %p.\n", param, param ? debugstr_a(param->name) : "", tech);
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if (!tech || !param)
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return FALSE;
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for (i = 0; i < tech->pass_count; ++i)
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{
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pass = &tech->passes[i];
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for (j = 0; j < pass->state_count; ++j)
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{
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if (walk_state_dep(&pass->states[j], compare_param_ptr, param))
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{
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TRACE("Returning TRUE.\n");
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return TRUE;
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return TRUE;
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}
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}
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}
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TRACE("Returning FALSE.\n");
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return FALSE;
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}
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}
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static HRESULT WINAPI ID3DXEffectImpl_Begin(ID3DXEffect *iface, UINT *passes, DWORD flags)
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static HRESULT WINAPI ID3DXEffectImpl_Begin(ID3DXEffect *iface, UINT *passes, DWORD flags)
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