From fe0342e64685ebf69343c3e219fb88039a5b4e2b Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Sun, 17 Apr 2016 19:07:53 +0200 Subject: [PATCH] wined3d: Use the texture dimension helpers in surface_download_data(). Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/surface.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index dd3a27ef93c..741bfa3b279 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -991,7 +991,9 @@ static void surface_download_data(struct wined3d_surface *surface, const struct { wined3d_texture_get_pitch(texture, surface->texture_level, &dst_row_pitch, &dst_slice_pitch); wined3d_format_calculate_pitch(format, texture->resource.device->surface_alignment, - surface->pow2Width, surface->pow2Height, &src_row_pitch, &src_slice_pitch); + wined3d_texture_get_level_pow2_width(texture, surface->texture_level), + wined3d_texture_get_level_pow2_height(texture, surface->texture_level), + &src_row_pitch, &src_slice_pitch); mem = HeapAlloc(GetProcessHeap(), 0, src_slice_pitch); } else