wined3d: Make the declaration parameter to wined3d_device_process_vertices() const.

This commit is contained in:
Henri Verbeet 2011-09-18 21:05:30 +02:00 committed by Alexandre Julliard
parent 18840ff9d9
commit fda48415ac
2 changed files with 2 additions and 2 deletions

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@ -3574,7 +3574,7 @@ static HRESULT process_vertices_strided(const struct wined3d_device *device, DWO
/* Do not call while under the GL lock. */ /* Do not call while under the GL lock. */
HRESULT CDECL wined3d_device_process_vertices(struct wined3d_device *device, HRESULT CDECL wined3d_device_process_vertices(struct wined3d_device *device,
UINT src_start_idx, UINT dst_idx, UINT vertex_count, struct wined3d_buffer *dst_buffer, UINT src_start_idx, UINT dst_idx, UINT vertex_count, struct wined3d_buffer *dst_buffer,
struct wined3d_vertex_declaration *declaration, DWORD flags, DWORD dst_fvf) const struct wined3d_vertex_declaration *declaration, DWORD flags, DWORD dst_fvf)
{ {
struct wined3d_state *state = &device->stateBlock->state; struct wined3d_state *state = &device->stateBlock->state;
BOOL vbo = FALSE, streamWasUP = state->user_stream; BOOL vbo = FALSE, streamWasUP = state->user_stream;

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@ -2282,7 +2282,7 @@ HRESULT __cdecl wined3d_device_present(struct wined3d_device *device, const RECT
const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region); const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region);
HRESULT __cdecl wined3d_device_process_vertices(struct wined3d_device *device, HRESULT __cdecl wined3d_device_process_vertices(struct wined3d_device *device,
UINT src_start_idx, UINT dst_idx, UINT vertex_count, struct wined3d_buffer *dst_buffer, UINT src_start_idx, UINT dst_idx, UINT vertex_count, struct wined3d_buffer *dst_buffer,
struct wined3d_vertex_declaration *declaration, DWORD flags, DWORD dst_fvf); const struct wined3d_vertex_declaration *declaration, DWORD flags, DWORD dst_fvf);
void __cdecl wined3d_device_release_focus_window(struct wined3d_device *device); void __cdecl wined3d_device_release_focus_window(struct wined3d_device *device);
HRESULT __cdecl wined3d_device_reset(struct wined3d_device *device, HRESULT __cdecl wined3d_device_reset(struct wined3d_device *device,
WINED3DPRESENT_PARAMETERS *present_parameters, wined3d_device_reset_cb callback); WINED3DPRESENT_PARAMETERS *present_parameters, wined3d_device_reset_cb callback);