wined3d: Introduce wined3d_device_context_get_shader().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1901,6 +1901,14 @@ void CDECL wined3d_device_context_set_shader(struct wined3d_device_context *cont
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wined3d_shader_decref(prev);
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}
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struct wined3d_shader * CDECL wined3d_device_context_get_shader(const struct wined3d_device_context *context,
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enum wined3d_shader_type type)
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{
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TRACE("context %p, type %#x.\n", context, type);
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return context->state->shader[type];
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}
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void CDECL wined3d_device_context_set_constant_buffer(struct wined3d_device_context *context,
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enum wined3d_shader_type type, unsigned int idx, struct wined3d_buffer *buffer)
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{
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@ -171,6 +171,7 @@
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@ cdecl wined3d_device_context_dispatch_indirect(ptr ptr long)
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@ cdecl wined3d_device_context_flush(ptr)
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@ cdecl wined3d_device_context_generate_mipmaps(ptr ptr)
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@ cdecl wined3d_device_context_get_shader(ptr long)
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@ cdecl wined3d_device_context_issue_query(ptr ptr long)
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@ cdecl wined3d_device_context_map(ptr ptr long ptr ptr long)
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@ cdecl wined3d_device_context_resolve_sub_resource(ptr ptr long ptr long long)
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@ -2567,6 +2567,8 @@ void __cdecl wined3d_device_context_draw_indirect(struct wined3d_device_context
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void __cdecl wined3d_device_context_flush(struct wined3d_device_context *context);
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void __cdecl wined3d_device_context_generate_mipmaps(struct wined3d_device_context *context,
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struct wined3d_shader_resource_view *view);
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struct wined3d_shader * __cdecl wined3d_device_context_get_shader(const struct wined3d_device_context *context,
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enum wined3d_shader_type type);
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void __cdecl wined3d_device_context_issue_query(struct wined3d_device_context *context,
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struct wined3d_query *query, unsigned int flags);
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HRESULT __cdecl wined3d_device_context_map(struct wined3d_device_context *context,
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