d3d11: Implement d3d11_immediate_context_OMGetBlendState().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2016-07-04 12:26:20 +02:00 committed by Alexandre Julliard
parent d8da1db891
commit fd4f1d9c48
3 changed files with 23 additions and 12 deletions

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@ -359,6 +359,11 @@ struct d3d_blend_state
ID3D11Device *device;
};
static inline struct d3d_blend_state *impl_from_ID3D11BlendState(ID3D11BlendState *iface)
{
return CONTAINING_RECORD(iface, struct d3d_blend_state, ID3D11BlendState_iface);
}
HRESULT d3d_blend_state_init(struct d3d_blend_state *state, struct d3d_device *device,
const D3D11_BLEND_DESC *desc) DECLSPEC_HIDDEN;
struct d3d_blend_state *unsafe_impl_from_ID3D11BlendState(ID3D11BlendState *iface) DECLSPEC_HIDDEN;

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@ -1655,8 +1655,17 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetRenderTargetsAndUnord
static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetBlendState(ID3D11DeviceContext *iface,
ID3D11BlendState **blend_state, FLOAT blend_factor[4], UINT *sample_mask)
{
FIXME("iface %p, blend_state %p, blend_factor %p, sample_mask %p stub!\n",
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n",
iface, blend_state, blend_factor, sample_mask);
if ((*blend_state = device->blend_state ? &device->blend_state->ID3D11BlendState_iface : NULL))
ID3D11BlendState_AddRef(*blend_state);
wined3d_mutex_lock();
memcpy(blend_factor, device->blend_factor, 4 * sizeof(*blend_factor));
*sample_mask = wined3d_device_get_render_state(device->wined3d_device, WINED3D_RS_MULTISAMPLEMASK);
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetDepthStencilState(ID3D11DeviceContext *iface,
@ -4063,16 +4072,18 @@ static void STDMETHODCALLTYPE d3d10_device_OMGetBlendState(ID3D10Device1 *iface,
ID3D10BlendState **blend_state, FLOAT blend_factor[4], UINT *sample_mask)
{
struct d3d_device *device = impl_from_ID3D10Device(iface);
ID3D11BlendState *d3d11_blend_state;
TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n",
iface, blend_state, blend_factor, sample_mask);
if ((*blend_state = device->blend_state ? (ID3D10BlendState *)&device->blend_state->ID3D10BlendState1_iface : NULL))
ID3D10BlendState_AddRef(*blend_state);
wined3d_mutex_lock();
memcpy(blend_factor, device->blend_factor, 4 * sizeof(*blend_factor));
*sample_mask = wined3d_device_get_render_state(device->wined3d_device, WINED3D_RS_MULTISAMPLEMASK);
wined3d_mutex_unlock();
d3d11_immediate_context_OMGetBlendState(&device->immediate_context.ID3D11DeviceContext_iface,
&d3d11_blend_state, blend_factor, sample_mask);
if (d3d11_blend_state)
*blend_state = (ID3D10BlendState *)&impl_from_ID3D11BlendState(d3d11_blend_state)->ID3D10BlendState1_iface;
else
*blend_state = NULL;
}
static void STDMETHODCALLTYPE d3d10_device_OMGetDepthStencilState(ID3D10Device1 *iface,

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@ -26,11 +26,6 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
/* ID3D11BlendState methods */
static inline struct d3d_blend_state *impl_from_ID3D11BlendState(ID3D11BlendState *iface)
{
return CONTAINING_RECORD(iface, struct d3d_blend_state, ID3D11BlendState_iface);
}
static HRESULT STDMETHODCALLTYPE d3d11_blend_state_QueryInterface(ID3D11BlendState *iface,
REFIID riid, void **object)
{