wined3d: Pass a wined3d_context_gl structure to context_map_bo_address().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2019-06-11 00:45:28 +04:30 committed by Alexandre Julliard
parent 6ffc6cd5d2
commit fd29561e97
4 changed files with 42 additions and 20 deletions

View File

@ -2589,17 +2589,16 @@ void wined3d_context_gl_bind_texture(struct wined3d_context_gl *context_gl, GLen
checkGLcall("bind texture");
}
void *context_map_bo_address(struct wined3d_context *context,
void *wined3d_context_gl_map_bo_address(struct wined3d_context_gl *context_gl,
const struct wined3d_bo_address *data, size_t size, GLenum binding, DWORD flags)
{
struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
const struct wined3d_gl_info *gl_info;
BYTE *memory;
if (!data->buffer_object)
return data->addr;
gl_info = context->gl_info;
gl_info = context_gl->c.gl_info;
wined3d_context_gl_bind_bo(context_gl, binding, data->buffer_object);
if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
@ -2656,8 +2655,8 @@ void wined3d_context_gl_copy_bo_address(struct wined3d_context_gl *context_gl,
}
else
{
src_ptr = context_map_bo_address(&context_gl->c, src, size, src_binding, WINED3D_MAP_READ);
dst_ptr = context_map_bo_address(&context_gl->c, dst, size, dst_binding, WINED3D_MAP_WRITE);
src_ptr = wined3d_context_gl_map_bo_address(context_gl, src, size, src_binding, WINED3D_MAP_READ);
dst_ptr = wined3d_context_gl_map_bo_address(context_gl, dst, size, dst_binding, WINED3D_MAP_WRITE);
memcpy(dst_ptr, src_ptr, size);

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@ -614,6 +614,7 @@ static struct wined3d_texture *surface_convert_format(struct wined3d_texture *sr
const struct wined3d_format *src_format = src_texture->resource.format;
struct wined3d_device *device = src_texture->resource.device;
const struct d3dfmt_converter_desc *conv = NULL;
struct wined3d_context_gl *context_gl = NULL;
unsigned int src_row_pitch, src_slice_pitch;
struct wined3d_context *context = NULL;
struct wined3d_texture *dst_texture;
@ -651,7 +652,10 @@ static struct wined3d_texture *surface_convert_format(struct wined3d_texture *sr
}
if (device->d3d_initialized)
{
context = context_acquire(device, NULL, 0);
context_gl = wined3d_context_gl(context);
}
map_binding = src_texture->resource.map_binding;
if (!wined3d_texture_load_location(src_texture, sub_resource_idx, context, map_binding))
@ -672,10 +676,10 @@ static struct wined3d_texture *surface_convert_format(struct wined3d_texture *sr
wined3d_texture_get_pitch(dst_texture, 0, &dst_row_pitch, &dst_slice_pitch);
wined3d_texture_get_memory(dst_texture, 0, &dst_data, map_binding);
src = context_map_bo_address(context, &src_data,
src = wined3d_context_gl_map_bo_address(context_gl, &src_data,
src_texture->sub_resources[sub_resource_idx].size, GL_PIXEL_UNPACK_BUFFER, WINED3D_MAP_READ);
dst = context_map_bo_address(context,
&dst_data, dst_texture->sub_resources[0].size, GL_PIXEL_UNPACK_BUFFER, WINED3D_MAP_WRITE);
dst = wined3d_context_gl_map_bo_address(context_gl, &dst_data,
dst_texture->sub_resources[0].size, GL_PIXEL_UNPACK_BUFFER, WINED3D_MAP_WRITE);
conv->convert(src, dst, src_row_pitch, dst_row_pitch, desc.width, desc.height);
@ -1525,6 +1529,7 @@ BOOL texture2d_load_texture(struct wined3d_texture *texture, unsigned int sub_re
struct wined3d_context *context, BOOL srgb)
{
unsigned int width, height, level, src_row_pitch, src_slice_pitch, dst_row_pitch, dst_slice_pitch;
struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
const struct wined3d_gl_info *gl_info = context->gl_info;
struct wined3d_device *device = texture->resource.device;
const struct wined3d_color_key_conversion *conversion;
@ -1643,8 +1648,8 @@ BOOL texture2d_load_texture(struct wined3d_texture *texture, unsigned int sub_re
wined3d_format_calculate_pitch(format, device->surface_alignment,
width, height, &dst_row_pitch, &dst_slice_pitch);
src_mem = context_map_bo_address(context, &data, src_slice_pitch,
GL_PIXEL_UNPACK_BUFFER, WINED3D_MAP_READ);
src_mem = wined3d_context_gl_map_bo_address(context_gl, &data,
src_slice_pitch, GL_PIXEL_UNPACK_BUFFER, WINED3D_MAP_READ);
if (!(dst_mem = heap_alloc(dst_slice_pitch)))
{
ERR("Out of memory (%u).\n", dst_slice_pitch);
@ -2468,6 +2473,7 @@ static HRESULT surface_cpu_blt(struct wined3d_texture *dst_texture, unsigned int
const struct wined3d_format *src_format, *dst_format;
struct wined3d_texture *converted_texture = NULL;
struct wined3d_bo_address src_data, dst_data;
struct wined3d_context_gl *context_gl = NULL;
unsigned int src_fmt_flags, dst_fmt_flags;
struct wined3d_map_desc dst_map, src_map;
struct wined3d_context *context = NULL;
@ -2486,7 +2492,10 @@ static HRESULT surface_cpu_blt(struct wined3d_texture *dst_texture, unsigned int
src_sub_resource_idx, debug_box(src_box), flags, fx, debug_d3dtexturefiltertype(filter));
if (device->d3d_initialized)
{
context = context_acquire(device, NULL, 0);
context_gl = wined3d_context_gl(context);
}
if (src_texture == dst_texture && src_sub_resource_idx == dst_sub_resource_idx)
{
@ -2499,7 +2508,7 @@ static HRESULT surface_cpu_blt(struct wined3d_texture *dst_texture, unsigned int
wined3d_texture_invalidate_location(dst_texture, dst_sub_resource_idx, ~map_binding);
wined3d_texture_get_pitch(dst_texture, texture_level, &dst_map.row_pitch, &dst_map.slice_pitch);
wined3d_texture_get_memory(dst_texture, dst_sub_resource_idx, &dst_data, map_binding);
dst_map.data = context_map_bo_address(context, &dst_data,
dst_map.data = wined3d_context_gl_map_bo_address(context_gl, &dst_data,
dst_texture->sub_resources[dst_sub_resource_idx].size,
GL_PIXEL_UNPACK_BUFFER, WINED3D_MAP_READ | WINED3D_MAP_WRITE);
@ -2536,7 +2545,7 @@ static HRESULT surface_cpu_blt(struct wined3d_texture *dst_texture, unsigned int
ERR("Failed to load the source sub-resource into %s.\n", wined3d_debug_location(map_binding));
wined3d_texture_get_pitch(src_texture, texture_level, &src_map.row_pitch, &src_map.slice_pitch);
wined3d_texture_get_memory(src_texture, src_sub_resource_idx, &src_data, map_binding);
src_map.data = context_map_bo_address(context, &src_data,
src_map.data = wined3d_context_gl_map_bo_address(context_gl, &src_data,
src_texture->sub_resources[src_sub_resource_idx].size, GL_PIXEL_UNPACK_BUFFER, WINED3D_MAP_READ);
map_binding = dst_texture->resource.map_binding;
@ -2546,7 +2555,7 @@ static HRESULT surface_cpu_blt(struct wined3d_texture *dst_texture, unsigned int
wined3d_texture_invalidate_location(dst_texture, dst_sub_resource_idx, ~map_binding);
wined3d_texture_get_pitch(dst_texture, texture_level, &dst_map.row_pitch, &dst_map.slice_pitch);
wined3d_texture_get_memory(dst_texture, dst_sub_resource_idx, &dst_data, map_binding);
dst_map.data = context_map_bo_address(context, &dst_data,
dst_map.data = wined3d_context_gl_map_bo_address(context_gl, &dst_data,
dst_texture->sub_resources[dst_sub_resource_idx].size, GL_PIXEL_UNPACK_BUFFER, WINED3D_MAP_WRITE);
}
flags &= ~WINED3D_BLT_RAW;
@ -2944,6 +2953,7 @@ static void surface_cpu_blt_colour_fill(struct wined3d_rendertarget_view *view,
const struct wined3d_box *box, const struct wined3d_color *colour)
{
struct wined3d_device *device = view->resource->device;
struct wined3d_context_gl *context_gl = NULL;
struct wined3d_context *context = NULL;
struct wined3d_texture *texture;
struct wined3d_bo_address data;
@ -2972,7 +2982,10 @@ static void surface_cpu_blt_colour_fill(struct wined3d_rendertarget_view *view,
}
if (device->d3d_initialized)
{
context = context_acquire(device, NULL, 0);
context_gl = wined3d_context_gl(context);
}
c = wined3d_format_convert_from_float(view->format, colour);
bpp = view->format->byte_count;
@ -2987,7 +3000,7 @@ static void surface_cpu_blt_colour_fill(struct wined3d_rendertarget_view *view,
wined3d_texture_get_pitch(texture, view->sub_resource_idx % texture->level_count,
&map.row_pitch, &map.slice_pitch);
wined3d_texture_get_memory(texture, view->sub_resource_idx, &data, map_binding);
map.data = context_map_bo_address(context, &data,
map.data = wined3d_context_gl_map_bo_address(context_gl, &data,
texture->sub_resources[view->sub_resource_idx].size, GL_PIXEL_UNPACK_BUFFER, WINED3D_MAP_WRITE);
map.data = (BYTE *)map.data
+ (box->front * map.slice_pitch)

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@ -695,6 +695,7 @@ static void wined3d_texture_sub_resources_destroyed(struct wined3d_texture *text
static void wined3d_texture_create_dc(void *object)
{
const struct wined3d_texture_idx *idx = object;
struct wined3d_context_gl *context_gl = NULL;
struct wined3d_context *context = NULL;
unsigned int sub_resource_idx, level;
const struct wined3d_format *format;
@ -732,13 +733,16 @@ static void wined3d_texture_create_dc(void *object)
}
if (device->d3d_initialized)
{
context = context_acquire(device, NULL, 0);
context_gl = wined3d_context_gl(context);
}
wined3d_texture_load_location(texture, sub_resource_idx, context, texture->resource.map_binding);
wined3d_texture_invalidate_location(texture, sub_resource_idx, ~texture->resource.map_binding);
wined3d_texture_get_pitch(texture, level, &row_pitch, &slice_pitch);
wined3d_texture_get_memory(texture, sub_resource_idx, &data, texture->resource.map_binding);
desc.pMemory = context_map_bo_address(context, &data,
desc.pMemory = wined3d_context_gl_map_bo_address(context_gl, &data,
texture->sub_resources[sub_resource_idx].size,
GL_PIXEL_UNPACK_BUFFER, WINED3D_MAP_READ | WINED3D_MAP_WRITE);
@ -1903,6 +1907,7 @@ void wined3d_texture_upload_data(struct wined3d_texture *texture, unsigned int s
const struct wined3d_const_bo_address *data, unsigned int src_row_pitch, unsigned int src_slice_pitch,
unsigned int dst_x, unsigned int dst_y, unsigned int dst_z, BOOL srgb)
{
struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
const struct wined3d_gl_info *gl_info = context->gl_info;
unsigned int update_w = src_box->right - src_box->left;
unsigned int update_h = src_box->bottom - src_box->top;
@ -1995,8 +2000,8 @@ void wined3d_texture_upload_data(struct wined3d_texture *texture, unsigned int s
return;
}
src_mem = context_map_bo_address(context, &bo, src_slice_pitch,
GL_PIXEL_UNPACK_BUFFER, WINED3D_MAP_READ);
src_mem = wined3d_context_gl_map_bo_address(context_gl, &bo,
src_slice_pitch, GL_PIXEL_UNPACK_BUFFER, WINED3D_MAP_READ);
if (decompress)
compressed_format->decompress(src_mem, converted_mem, src_row_pitch, src_slice_pitch,
dst_row_pitch, dst_slice_pitch, update_w, update_h, update_d);
@ -2577,6 +2582,7 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour
struct wined3d_texture_sub_resource *sub_resource;
struct wined3d_device *device = resource->device;
unsigned int fmt_flags = resource->format_flags;
struct wined3d_context_gl *context_gl = NULL;
struct wined3d_context *context = NULL;
struct wined3d_texture *texture;
struct wined3d_bo_address data;
@ -2613,7 +2619,10 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour
}
if (device->d3d_initialized)
{
context = context_acquire(device, NULL, 0);
context_gl = wined3d_context_gl(context);
}
if (flags & WINED3D_MAP_DISCARD)
{
@ -2641,7 +2650,8 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour
wined3d_texture_invalidate_location(texture, sub_resource_idx, ~resource->map_binding);
wined3d_texture_get_memory(texture, sub_resource_idx, &data, resource->map_binding);
base_memory = context_map_bo_address(context, &data, sub_resource->size, GL_PIXEL_UNPACK_BUFFER, flags);
base_memory = wined3d_context_gl_map_bo_address(context_gl, &data,
sub_resource->size, GL_PIXEL_UNPACK_BUFFER, flags);
TRACE("Base memory pointer %p.\n", base_memory);
if (context)

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@ -2104,6 +2104,8 @@ HRESULT wined3d_context_gl_init(struct wined3d_context_gl *context_gl,
struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
void wined3d_context_gl_load_tex_coords(const struct wined3d_context_gl *context_gl,
const struct wined3d_stream_info *si, GLuint *current_bo, const struct wined3d_state *state) DECLSPEC_HIDDEN;
void *wined3d_context_gl_map_bo_address(struct wined3d_context_gl *context_gl,
const struct wined3d_bo_address *data, size_t size, GLenum binding, DWORD flags) DECLSPEC_HIDDEN;
struct wined3d_context_gl *wined3d_context_gl_reacquire(struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
void wined3d_context_gl_release(struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
void wined3d_context_gl_set_draw_buffer(struct wined3d_context_gl *context_gl, GLenum buffer) DECLSPEC_HIDDEN;
@ -2257,8 +2259,6 @@ void context_gl_resource_released(struct wined3d_device *device,
GLuint name, BOOL rb_namespace) DECLSPEC_HIDDEN;
void context_invalidate_compute_state(struct wined3d_context *context, DWORD state_id) DECLSPEC_HIDDEN;
void context_invalidate_state(struct wined3d_context *context, DWORD state_id) DECLSPEC_HIDDEN;
void *context_map_bo_address(struct wined3d_context *context, const struct wined3d_bo_address *data,
size_t size, GLenum binding, DWORD flags) DECLSPEC_HIDDEN;
void context_resource_released(const struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
void context_restore(struct wined3d_context *context, struct wined3d_texture *texture,
unsigned int sub_resource_idx) DECLSPEC_HIDDEN;