From fd1afd24f4af20646ce0f3a7ac2064e8e49b1e7d Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Wed, 19 Oct 2011 22:03:11 +0200 Subject: [PATCH] d3d8/tests: Add a small test for multisampled CopyRects(). --- dlls/d3d8/tests/visual.c | 69 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 69 insertions(+) diff --git a/dlls/d3d8/tests/visual.c b/dlls/d3d8/tests/visual.c index e90553a8c1c..c221d470508 100644 --- a/dlls/d3d8/tests/visual.c +++ b/dlls/d3d8/tests/visual.c @@ -2228,6 +2228,74 @@ static void shadow_test(IDirect3DDevice8 *device) IDirect3D8_Release(d3d8); } +static void multisample_copy_rects_test(IDirect3DDevice8 *device) +{ + IDirect3DSurface8 *original_ds, *original_rt, *rt, *readback; + RECT src_rect = {64, 64, 128, 128}; + POINT dst_point = {96, 96}; + D3DLOCKED_RECT locked_rect; + IDirect3D8 *d3d8; + D3DCOLOR color; + HRESULT hr; + + hr = IDirect3DDevice8_GetDirect3D(device, &d3d8); + ok(SUCCEEDED(hr), "Failed to get d3d8 interface, hr %#x.\n", hr); + hr = IDirect3D8_CheckDeviceMultiSampleType(d3d8, D3DADAPTER_DEFAULT, + D3DDEVTYPE_HAL, D3DFMT_A8R8G8B8, TRUE, D3DMULTISAMPLE_2_SAMPLES); + IDirect3D8_Release(d3d8); + if (FAILED(hr)) + { + skip("Multisampling not supported for D3DFMT_A8R8G8B8, skipping multisampled CopyRects test.\n"); + return; + } + + hr = IDirect3DDevice8_CreateRenderTarget(device, 256, 256, D3DFMT_A8R8G8B8, + D3DMULTISAMPLE_2_SAMPLES, FALSE, &rt); + ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr); + hr = IDirect3DDevice8_CreateImageSurface(device, 256, 256, D3DFMT_A8R8G8B8, &readback); + ok(SUCCEEDED(hr), "Failed to create readback surface, hr %#x.\n", hr); + + hr = IDirect3DDevice8_GetRenderTarget(device, &original_rt); + ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr); + hr = IDirect3DDevice8_GetDepthStencilSurface(device, &original_ds); + ok(SUCCEEDED(hr), "Failed to get depth/stencil, hr %#x.\n", hr); + + hr = IDirect3DDevice8_SetRenderTarget(device, rt, NULL); + ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr); + + hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff00ff00, 0.0, 0); + ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr); + + hr = IDirect3DDevice8_CopyRects(device, rt, NULL, 0, readback, NULL); + ok(SUCCEEDED(hr), "Failed to read render target back, hr %#x.\n", hr); + + hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0); + ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr); + + hr = IDirect3DDevice8_CopyRects(device, rt, &src_rect, 1, readback, &dst_point); + ok(SUCCEEDED(hr), "Failed to read render target back, hr %#x.\n", hr); + + hr = IDirect3DSurface8_LockRect(readback, &locked_rect, NULL, D3DLOCK_READONLY); + ok(SUCCEEDED(hr), "Failed to lock readback surface, hr %#x.\n", hr); + + color = *(DWORD *)((BYTE *)locked_rect.pBits + 31 * locked_rect.Pitch + 31 * 4); + ok(color == 0xff00ff00, "Got unexpected color 0x%08x.\n", color); + + color = *(DWORD *)((BYTE *)locked_rect.pBits + 127 * locked_rect.Pitch + 127 * 4); + ok(color == 0xffff0000, "Got unexpected color 0x%08x.\n", color); + + hr = IDirect3DSurface8_UnlockRect(readback); + ok(SUCCEEDED(hr), "Failed to unlock readback surface, hr %#x.\n", hr); + + hr = IDirect3DDevice8_SetRenderTarget(device, original_rt, original_ds); + ok(SUCCEEDED(hr), "Failed to restore original render target, hr %#x.\n", hr); + + IDirect3DSurface8_Release(original_ds); + IDirect3DSurface8_Release(original_rt); + IDirect3DSurface8_Release(readback); + IDirect3DSurface8_Release(rt); +} + START_TEST(visual) { IDirect3DDevice8 *device_ptr; @@ -2306,6 +2374,7 @@ START_TEST(visual) depth_buffer2_test(device_ptr); intz_test(device_ptr); shadow_test(device_ptr); + multisample_copy_rects_test(device_ptr); cleanup: if(device_ptr) {