ddraw: Replace the viewport list with a standard Wine list.
This commit is contained in:
parent
f1de9ad621
commit
fd1aac3e75
|
@ -290,7 +290,7 @@ struct IDirect3DDeviceImpl
|
|||
IDirectDrawSurfaceImpl *target;
|
||||
|
||||
/* Viewport management */
|
||||
IDirect3DViewportImpl *viewport_list;
|
||||
struct list viewport_list;
|
||||
IDirect3DViewportImpl *current_viewport;
|
||||
D3DVIEWPORT7 active_viewport;
|
||||
|
||||
|
@ -471,8 +471,7 @@ struct IDirect3DViewportImpl
|
|||
D3DVIEWPORT2 vp2;
|
||||
} viewports;
|
||||
|
||||
/* Field used to chain viewports together */
|
||||
IDirect3DViewportImpl *next;
|
||||
struct list entry;
|
||||
|
||||
/* Lights list */
|
||||
IDirect3DLightImpl *lights;
|
||||
|
|
|
@ -764,8 +764,7 @@ IDirect3DDeviceImpl_3_AddViewport(IDirect3DDevice3 *iface,
|
|||
return DDERR_INVALIDPARAMS;
|
||||
|
||||
EnterCriticalSection(&ddraw_cs);
|
||||
vp->next = This->viewport_list;
|
||||
This->viewport_list = vp;
|
||||
list_add_head(&This->viewport_list, &vp->entry);
|
||||
vp->active_device = This; /* Viewport must be usable for Clear() after AddViewport,
|
||||
so set active_device here. */
|
||||
LeaveCriticalSection(&ddraw_cs);
|
||||
|
@ -811,35 +810,27 @@ static HRESULT WINAPI IDirect3DDeviceImpl_1_AddViewport(IDirect3DDevice *iface,
|
|||
* DDERR_INVALIDPARAMS if the viewport wasn't found in the list
|
||||
*
|
||||
*****************************************************************************/
|
||||
static HRESULT WINAPI
|
||||
IDirect3DDeviceImpl_3_DeleteViewport(IDirect3DDevice3 *iface,
|
||||
IDirect3DViewport3 *Viewport)
|
||||
static HRESULT WINAPI IDirect3DDeviceImpl_3_DeleteViewport(IDirect3DDevice3 *iface, IDirect3DViewport3 *viewport)
|
||||
{
|
||||
IDirect3DDeviceImpl *This = device_from_device3(iface);
|
||||
IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *) Viewport;
|
||||
IDirect3DViewportImpl *cur_viewport, *prev_viewport = NULL;
|
||||
IDirect3DDeviceImpl *device = device_from_device3(iface);
|
||||
IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)viewport;
|
||||
|
||||
TRACE("iface %p, viewport %p.\n", iface, Viewport);
|
||||
TRACE("iface %p, viewport %p.\n", iface, viewport);
|
||||
|
||||
EnterCriticalSection(&ddraw_cs);
|
||||
cur_viewport = This->viewport_list;
|
||||
while (cur_viewport != NULL)
|
||||
{
|
||||
if (cur_viewport == vp)
|
||||
{
|
||||
if (prev_viewport == NULL) This->viewport_list = cur_viewport->next;
|
||||
else prev_viewport->next = cur_viewport->next;
|
||||
vp->active_device = NULL;
|
||||
/* TODO : add desactivate of the viewport and all associated lights... */
|
||||
LeaveCriticalSection(&ddraw_cs);
|
||||
return D3D_OK;
|
||||
}
|
||||
prev_viewport = cur_viewport;
|
||||
cur_viewport = cur_viewport->next;
|
||||
}
|
||||
|
||||
if (vp->active_device != device)
|
||||
{
|
||||
WARN("Viewport %p active device is %p.\n", vp, vp->active_device);
|
||||
LeaveCriticalSection(&ddraw_cs);
|
||||
return DDERR_INVALIDPARAMS;
|
||||
}
|
||||
|
||||
vp->active_device = NULL;
|
||||
list_remove(&vp->entry);
|
||||
|
||||
LeaveCriticalSection(&ddraw_cs);
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IDirect3DDeviceImpl_2_DeleteViewport(IDirect3DDevice2 *iface,
|
||||
|
@ -890,7 +881,7 @@ IDirect3DDeviceImpl_3_NextViewport(IDirect3DDevice3 *iface,
|
|||
{
|
||||
IDirect3DDeviceImpl *This = device_from_device3(iface);
|
||||
IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Viewport3;
|
||||
IDirect3DViewportImpl *res = NULL;
|
||||
struct list *entry;
|
||||
|
||||
TRACE("iface %p, viewport %p, next %p, flags %#x.\n",
|
||||
iface, Viewport3, lplpDirect3DViewport3, Flags);
|
||||
|
@ -906,32 +897,29 @@ IDirect3DDeviceImpl_3_NextViewport(IDirect3DDevice3 *iface,
|
|||
switch (Flags)
|
||||
{
|
||||
case D3DNEXT_NEXT:
|
||||
{
|
||||
res = vp->next;
|
||||
}
|
||||
entry = list_next(&This->viewport_list, &vp->entry);
|
||||
break;
|
||||
|
||||
case D3DNEXT_HEAD:
|
||||
{
|
||||
res = This->viewport_list;
|
||||
}
|
||||
entry = list_head(&This->viewport_list);
|
||||
break;
|
||||
|
||||
case D3DNEXT_TAIL:
|
||||
{
|
||||
IDirect3DViewportImpl *cur_viewport = This->viewport_list;
|
||||
if (cur_viewport != NULL)
|
||||
{
|
||||
while (cur_viewport->next != NULL) cur_viewport = cur_viewport->next;
|
||||
}
|
||||
res = cur_viewport;
|
||||
}
|
||||
entry = list_tail(&This->viewport_list);
|
||||
break;
|
||||
|
||||
default:
|
||||
WARN("Invalid flags %#x.\n", Flags);
|
||||
*lplpDirect3DViewport3 = NULL;
|
||||
LeaveCriticalSection(&ddraw_cs);
|
||||
return DDERR_INVALIDPARAMS;
|
||||
}
|
||||
|
||||
*lplpDirect3DViewport3 = (IDirect3DViewport3 *)res;
|
||||
if (entry)
|
||||
*lplpDirect3DViewport3 = (IDirect3DViewport3 *)LIST_ENTRY(entry, IDirect3DViewportImpl, entry);
|
||||
else
|
||||
*lplpDirect3DViewport3 = NULL;
|
||||
|
||||
LeaveCriticalSection(&ddraw_cs);
|
||||
return D3D_OK;
|
||||
}
|
||||
|
@ -6785,6 +6773,7 @@ HRESULT d3d_device_init(IDirect3DDeviceImpl *device, IDirectDrawImpl *ddraw, IDi
|
|||
device->ref = 1;
|
||||
device->ddraw = ddraw;
|
||||
device->target = target;
|
||||
list_init(&device->viewport_list);
|
||||
|
||||
if (!ddraw_handle_table_init(&device->handle_table, 64))
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue