wined3d: Pass a wined3d_device_context to wined3d_cs_emit_copy_uav_counter().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2615,12 +2615,12 @@ static void wined3d_cs_exec_copy_uav_counter(struct wined3d_cs *cs, const void *
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wined3d_resource_release(&op->buffer->resource);
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}
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void wined3d_cs_emit_copy_uav_counter(struct wined3d_cs *cs, struct wined3d_buffer *dst_buffer,
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unsigned int offset, struct wined3d_unordered_access_view *uav)
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void wined3d_device_context_emit_copy_uav_counter(struct wined3d_device_context *context,
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struct wined3d_buffer *dst_buffer, unsigned int offset, struct wined3d_unordered_access_view *uav)
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{
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struct wined3d_cs_copy_uav_counter *op;
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op = wined3d_device_context_require_space(&cs->c, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
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op = wined3d_device_context_require_space(context, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
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op->opcode = WINED3D_CS_OP_COPY_UAV_COUNTER;
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op->buffer = dst_buffer;
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op->offset = offset;
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@ -2628,7 +2628,7 @@ void wined3d_cs_emit_copy_uav_counter(struct wined3d_cs *cs, struct wined3d_buff
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wined3d_resource_acquire(&dst_buffer->resource);
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wined3d_device_context_submit(&cs->c, WINED3D_CS_QUEUE_DEFAULT);
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wined3d_device_context_submit(context, WINED3D_CS_QUEUE_DEFAULT);
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}
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static void wined3d_cs_exec_generate_mipmaps(struct wined3d_cs *cs, const void *data)
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@ -4818,7 +4818,7 @@ void CDECL wined3d_device_copy_uav_counter(struct wined3d_device *device,
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TRACE("device %p, dst_buffer %p, offset %u, uav %p.\n",
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device, dst_buffer, offset, uav);
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wined3d_cs_emit_copy_uav_counter(device->cs, dst_buffer, offset, uav);
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wined3d_device_context_emit_copy_uav_counter(&device->cs->c, dst_buffer, offset, uav);
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}
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static bool resources_format_compatible(const struct wined3d_resource *src_resource,
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@ -4733,8 +4733,6 @@ void wined3d_cs_emit_clear_rendertarget_view(struct wined3d_cs *cs, struct wined
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const RECT *rect, DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_clear_unordered_access_view_uint(struct wined3d_cs *cs,
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struct wined3d_unordered_access_view *view, const struct wined3d_uvec4 *clear_value) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_copy_uav_counter(struct wined3d_cs *cs, struct wined3d_buffer *dst_buffer,
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unsigned int offset, struct wined3d_unordered_access_view *uav) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_flush(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_generate_mipmaps(struct wined3d_cs *cs, struct wined3d_shader_resource_view *view) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_preload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
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@ -4783,6 +4781,9 @@ static inline void wined3d_cs_push_constants(struct wined3d_cs *cs, enum wined3d
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cs->c.ops->push_constants(&cs->c, p, start_idx, count, constants);
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}
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void wined3d_device_context_emit_copy_uav_counter(struct wined3d_device_context *context,
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struct wined3d_buffer *dst_buffer, unsigned int offset,
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struct wined3d_unordered_access_view *uav) DECLSPEC_HIDDEN;
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void wined3d_device_context_emit_draw(struct wined3d_device_context *context,
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enum wined3d_primitive_type primitive_type, unsigned int patch_vertex_count, int base_vertex_idx,
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unsigned int start_idx, unsigned int index_count, unsigned int start_instance, unsigned int instance_count,
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