wined3d: Fall back to backbuffer offscreen rendering if FBOs are unavailable.

Backbuffer appears to be a better choice than PBuffer at the moment, since
PBuffer appears to be somewhat broken.
This commit is contained in:
Henri Verbeet 2009-06-17 10:17:09 +02:00 committed by Alexandre Julliard
parent dad6c311ec
commit fccb3d82fd
1 changed files with 2 additions and 2 deletions

View File

@ -1031,8 +1031,8 @@ static BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info) {
/* We can only use ORM_FBO when the hardware supports it. */ /* We can only use ORM_FBO when the hardware supports it. */
if (wined3d_settings.offscreen_rendering_mode == ORM_FBO && !gl_info->supported[EXT_FRAMEBUFFER_OBJECT]) { if (wined3d_settings.offscreen_rendering_mode == ORM_FBO && !gl_info->supported[EXT_FRAMEBUFFER_OBJECT]) {
WARN_(d3d_caps)("GL_EXT_framebuffer_object not supported, falling back to PBuffer offscreen rendering mode.\n"); WARN_(d3d_caps)("GL_EXT_framebuffer_object not supported, falling back to backbuffer offscreen rendering mode.\n");
wined3d_settings.offscreen_rendering_mode = ORM_PBUFFER; wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
} }
/* MRTs are currently only supported when FBOs are used. */ /* MRTs are currently only supported when FBOs are used. */