d3d11: Fix d3d10_device_RSGetScissorRects().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -5114,6 +5114,8 @@ static void STDMETHODCALLTYPE d3d10_device_RSGetScissorRects(ID3D10Device1 *ifac
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if (!rect_count)
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if (!rect_count)
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return;
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return;
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actual_count = *rect_count;
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wined3d_mutex_lock();
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wined3d_mutex_lock();
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wined3d_device_get_scissor_rects(device->wined3d_device, &actual_count, rects);
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wined3d_device_get_scissor_rects(device->wined3d_device, &actual_count, rects);
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wined3d_mutex_unlock();
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wined3d_mutex_unlock();
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