wined3d: Get resource info from the texture in surface_create_dib_section().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2016-03-14 17:02:12 +01:00 committed by Alexandre Julliard
parent 724463d666
commit fc868cb908
1 changed files with 5 additions and 4 deletions

View File

@ -351,8 +351,9 @@ static void get_color_masks(const struct wined3d_format *format, DWORD *masks)
HRESULT surface_create_dib_section(struct wined3d_surface *surface) HRESULT surface_create_dib_section(struct wined3d_surface *surface)
{ {
const struct wined3d_format *format = surface->resource.format; struct wined3d_texture *texture = surface->container;
unsigned int format_flags = surface->container->resource.format_flags; const struct wined3d_format *format = texture->resource.format;
unsigned int format_flags = texture->resource.format_flags;
unsigned int row_pitch, slice_pitch; unsigned int row_pitch, slice_pitch;
BITMAPINFO *b_info; BITMAPINFO *b_info;
DWORD *masks; DWORD *masks;
@ -388,7 +389,7 @@ HRESULT surface_create_dib_section(struct wined3d_surface *surface)
return E_OUTOFMEMORY; return E_OUTOFMEMORY;
b_info->bmiHeader.biSize = sizeof(BITMAPINFOHEADER); b_info->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
wined3d_texture_get_pitch(surface->container, surface->texture_level, &row_pitch, &slice_pitch); wined3d_texture_get_pitch(texture, surface->texture_level, &row_pitch, &slice_pitch);
b_info->bmiHeader.biWidth = row_pitch / format->byte_count; b_info->bmiHeader.biWidth = row_pitch / format->byte_count;
b_info->bmiHeader.biHeight = 0 - surface->resource.height; b_info->bmiHeader.biHeight = 0 - surface->resource.height;
b_info->bmiHeader.biSizeImage = slice_pitch; b_info->bmiHeader.biSizeImage = slice_pitch;
@ -402,7 +403,7 @@ HRESULT surface_create_dib_section(struct wined3d_surface *surface)
/* Get the bit masks */ /* Get the bit masks */
masks = (DWORD *)b_info->bmiColors; masks = (DWORD *)b_info->bmiColors;
switch (surface->resource.format->id) switch (format->id)
{ {
case WINED3DFMT_B8G8R8_UNORM: case WINED3DFMT_B8G8R8_UNORM:
b_info->bmiHeader.biCompression = BI_RGB; b_info->bmiHeader.biCompression = BI_RGB;