wined3d: Get resource info from the texture in surface_create_dib_section().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -351,8 +351,9 @@ static void get_color_masks(const struct wined3d_format *format, DWORD *masks)
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HRESULT surface_create_dib_section(struct wined3d_surface *surface)
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{
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const struct wined3d_format *format = surface->resource.format;
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unsigned int format_flags = surface->container->resource.format_flags;
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struct wined3d_texture *texture = surface->container;
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const struct wined3d_format *format = texture->resource.format;
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unsigned int format_flags = texture->resource.format_flags;
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unsigned int row_pitch, slice_pitch;
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BITMAPINFO *b_info;
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DWORD *masks;
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@ -388,7 +389,7 @@ HRESULT surface_create_dib_section(struct wined3d_surface *surface)
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return E_OUTOFMEMORY;
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b_info->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
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wined3d_texture_get_pitch(surface->container, surface->texture_level, &row_pitch, &slice_pitch);
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wined3d_texture_get_pitch(texture, surface->texture_level, &row_pitch, &slice_pitch);
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b_info->bmiHeader.biWidth = row_pitch / format->byte_count;
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b_info->bmiHeader.biHeight = 0 - surface->resource.height;
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b_info->bmiHeader.biSizeImage = slice_pitch;
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@ -402,7 +403,7 @@ HRESULT surface_create_dib_section(struct wined3d_surface *surface)
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/* Get the bit masks */
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masks = (DWORD *)b_info->bmiColors;
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switch (surface->resource.format->id)
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switch (format->id)
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{
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case WINED3DFMT_B8G8R8_UNORM:
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b_info->bmiHeader.biCompression = BI_RGB;
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