wined3d: Rename buffer_get_sysmem() to wined3d_buffer_load_sysmem().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -493,7 +493,7 @@ ULONG CDECL wined3d_buffer_incref(struct wined3d_buffer *buffer)
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}
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/* Context activation is done by the caller. */
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BYTE *buffer_get_sysmem(struct wined3d_buffer *buffer, struct wined3d_context *context)
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BYTE *wined3d_buffer_load_sysmem(struct wined3d_buffer *buffer, struct wined3d_context *context)
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{
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const struct wined3d_gl_info *gl_info = context->gl_info;
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@ -528,7 +528,7 @@ static void buffer_unload(struct wined3d_resource *resource)
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/* Download the buffer, but don't permanently enable double buffering */
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if (!(buffer->flags & WINED3D_BUFFER_DOUBLEBUFFER))
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{
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buffer_get_sysmem(buffer, context);
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wined3d_buffer_load_sysmem(buffer, context);
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buffer->flags &= ~WINED3D_BUFFER_DOUBLEBUFFER;
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}
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@ -875,7 +875,7 @@ void wined3d_buffer_load(struct wined3d_buffer *buffer, struct wined3d_context *
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ERR("Converting data in non-vertex buffer.\n");
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if (!(buffer->flags & WINED3D_BUFFER_DOUBLEBUFFER))
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buffer_get_sysmem(buffer, context);
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wined3d_buffer_load_sysmem(buffer, context);
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/* Now for each vertex in the buffer that needs conversion */
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vertex_count = buffer->resource.size / buffer->stride;
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@ -1010,7 +1010,7 @@ static HRESULT wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UI
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else
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{
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TRACE("Falling back to doublebuffered operation.\n");
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buffer_get_sysmem(buffer, context);
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wined3d_buffer_load_sysmem(buffer, context);
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}
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TRACE("New pointer is %p.\n", buffer->resource.heap_memory);
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buffer->map_ptr = NULL;
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@ -3194,7 +3194,7 @@ static void context_update_stream_info(struct wined3d_context *context, const st
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WARN_(d3d_perf)("load_base_vertex_index is < 0 (%d), not using VBOs.\n",
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state->load_base_vertex_index);
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element->data.buffer_object = 0;
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element->data.addr += (ULONG_PTR)buffer_get_sysmem(buffer, context);
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element->data.addr += (ULONG_PTR)wined3d_buffer_load_sysmem(buffer, context);
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if ((UINT_PTR)element->data.addr < -state->load_base_vertex_index * element->stride)
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FIXME("System memory vertex data load offset is negative!\n");
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}
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@ -3432,7 +3432,7 @@ BOOL context_apply_draw_state(struct wined3d_context *context,
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if (context->stream_info.all_vbo)
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wined3d_buffer_load(state->index_buffer, context, state);
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else
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buffer_get_sysmem(state->index_buffer, context);
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wined3d_buffer_load_sysmem(state->index_buffer, context);
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}
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for (i = 0; i < context->numDirtyEntries; ++i)
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@ -3174,7 +3174,7 @@ HRESULT CDECL wined3d_device_process_vertices(struct wined3d_device *device,
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e = &stream_info.elements[i];
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buffer = state->streams[e->stream_idx].buffer;
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e->data.buffer_object = 0;
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e->data.addr += (ULONG_PTR)buffer_get_sysmem(buffer, context);
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e->data.addr += (ULONG_PTR)wined3d_buffer_load_sysmem(buffer, context);
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if (buffer->buffer_object)
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{
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GL_EXTCALL(glDeleteBuffers(1, &buffer->buffer_object));
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@ -135,7 +135,7 @@ static void draw_primitive_arrays(struct wined3d_context *context, const struct
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element = &si->elements[element_idx];
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ptr = element->data.addr + element->stride * i;
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if (element->data.buffer_object)
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ptr += (ULONG_PTR)buffer_get_sysmem(state->streams[element->stream_idx].buffer, context);
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ptr += (ULONG_PTR)wined3d_buffer_load_sysmem(state->streams[element->stream_idx].buffer, context);
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ops->generic[element->format->emit_idx](element_idx, ptr);
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}
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@ -201,7 +201,7 @@ static void draw_primitive_immediate_mode(struct wined3d_context *context, const
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* supported or other reason), or with user pointer drawing idx_data
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* will be non-NULL. */
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if (idx_size && !idx_data)
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idx_data = buffer_get_sysmem(state->index_buffer, context);
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idx_data = wined3d_buffer_load_sysmem(state->index_buffer, context);
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ops = &d3d_info->ffp_attrib_ops;
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@ -402,7 +402,7 @@ static void remove_vbos(struct wined3d_context *context,
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{
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struct wined3d_buffer *vb = state->streams[e->stream_idx].buffer;
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e->data.buffer_object = 0;
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e->data.addr = (BYTE *)((ULONG_PTR)e->data.addr + (ULONG_PTR)buffer_get_sysmem(vb, context));
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e->data.addr = (BYTE *)((ULONG_PTR)e->data.addr + (ULONG_PTR)wined3d_buffer_load_sysmem(vb, context));
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}
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}
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}
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@ -4081,7 +4081,7 @@ static void load_numbered_arrays(struct wined3d_context *context,
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* figure out the system memory address. */
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const BYTE *ptr = element->data.addr;
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if (element->data.buffer_object)
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ptr += (ULONG_PTR)buffer_get_sysmem(stream->buffer, context);
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ptr += (ULONG_PTR)wined3d_buffer_load_sysmem(stream->buffer, context);
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if (context->numbered_array_mask & (1u << i))
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unload_numbered_array(context, i);
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@ -3180,10 +3180,10 @@ static inline struct wined3d_buffer *buffer_from_resource(struct wined3d_resourc
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void buffer_get_memory(struct wined3d_buffer *buffer, struct wined3d_context *context,
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struct wined3d_bo_address *data) DECLSPEC_HIDDEN;
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BYTE *buffer_get_sysmem(struct wined3d_buffer *buffer, struct wined3d_context *context) DECLSPEC_HIDDEN;
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void buffer_mark_used(struct wined3d_buffer *buffer) DECLSPEC_HIDDEN;
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void wined3d_buffer_load(struct wined3d_buffer *buffer, struct wined3d_context *context,
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const struct wined3d_state *state) DECLSPEC_HIDDEN;
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BYTE *wined3d_buffer_load_sysmem(struct wined3d_buffer *buffer, struct wined3d_context *context) DECLSPEC_HIDDEN;
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HRESULT wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_offset,
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struct wined3d_buffer *src_buffer, unsigned int src_offset, unsigned int size) DECLSPEC_HIDDEN;
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HRESULT wined3d_buffer_upload_data(struct wined3d_buffer *buffer,
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