From fc711d495570297cb32cdc1c699f2ffe75943e80 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Tue, 25 Sep 2012 10:34:42 +0200 Subject: [PATCH] wined3d: wined3d_device_set_pixel_shader() never fails. --- dlls/d3d8/device.c | 9 ++++----- dlls/d3d9/device.c | 5 ++--- dlls/wined3d/device.c | 38 ++++++++++++++++---------------------- include/wine/wined3d.h | 2 +- 4 files changed, 23 insertions(+), 31 deletions(-) diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index 709ac52ec48..a313654027d 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -2422,7 +2422,6 @@ static HRESULT WINAPI d3d8_device_SetPixelShader(IDirect3DDevice8 *iface, DWORD { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); struct d3d8_pixel_shader *shader_impl; - HRESULT hr; TRACE("iface %p, shader %#x.\n", iface, shader); @@ -2430,9 +2429,9 @@ static HRESULT WINAPI d3d8_device_SetPixelShader(IDirect3DDevice8 *iface, DWORD if (!shader) { - hr = wined3d_device_set_pixel_shader(device->wined3d_device, NULL); + wined3d_device_set_pixel_shader(device->wined3d_device, NULL); wined3d_mutex_unlock(); - return hr; + return D3D_OK; } if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS))) @@ -2443,10 +2442,10 @@ static HRESULT WINAPI d3d8_device_SetPixelShader(IDirect3DDevice8 *iface, DWORD } TRACE("Setting shader %p.\n", shader_impl); - hr = wined3d_device_set_pixel_shader(device->wined3d_device, shader_impl->wined3d_shader); + wined3d_device_set_pixel_shader(device->wined3d_device, shader_impl->wined3d_shader); wined3d_mutex_unlock(); - return hr; + return D3D_OK; } static HRESULT WINAPI d3d8_device_GetPixelShader(IDirect3DDevice8 *iface, DWORD *shader) diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index 0418d697ca9..c166ad42911 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -2564,16 +2564,15 @@ static HRESULT WINAPI d3d9_device_SetPixelShader(IDirect3DDevice9Ex *iface, IDir { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); struct d3d9_pixelshader *shader_obj = unsafe_impl_from_IDirect3DPixelShader9(shader); - HRESULT hr; TRACE("iface %p, shader %p.\n", iface, shader); wined3d_mutex_lock(); - hr = wined3d_device_set_pixel_shader(device->wined3d_device, + wined3d_device_set_pixel_shader(device->wined3d_device, shader_obj ? shader_obj->wined3d_shader : NULL); wined3d_mutex_unlock(); - return hr; + return D3D_OK; } static HRESULT WINAPI d3d9_device_GetPixelShader(IDirect3DDevice9Ex *iface, IDirect3DPixelShader9 **shader) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 664f1bd1856..19e21a06892 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -2831,39 +2831,33 @@ void device_update_tex_unit_map(struct wined3d_device *device) device_map_vsamplers(device, ps, gl_info); } -HRESULT CDECL wined3d_device_set_pixel_shader(struct wined3d_device *device, struct wined3d_shader *shader) +void CDECL wined3d_device_set_pixel_shader(struct wined3d_device *device, struct wined3d_shader *shader) { struct wined3d_shader *prev = device->updateStateBlock->state.pixel_shader; TRACE("device %p, shader %p.\n", device, shader); - device->updateStateBlock->state.pixel_shader = shader; - device->updateStateBlock->changed.pixelShader = TRUE; - - if (device->isRecordingState) - { - if (shader) - wined3d_shader_incref(shader); - if (prev) - wined3d_shader_decref(prev); - TRACE("Recording... not performing anything.\n"); - return WINED3D_OK; - } - - if (shader == prev) - { - TRACE("Application is setting the old shader over, nothing to do.\n"); - return WINED3D_OK; - } - if (shader) wined3d_shader_incref(shader); if (prev) wined3d_shader_decref(prev); - device_invalidate_state(device, STATE_PIXELSHADER); + device->updateStateBlock->state.pixel_shader = shader; + device->updateStateBlock->changed.pixelShader = TRUE; - return WINED3D_OK; + if (device->isRecordingState) + { + TRACE("Recording... not performing anything.\n"); + return; + } + + if (shader == prev) + { + TRACE("Application is setting the old shader over, nothing to do.\n"); + return; + } + + device_invalidate_state(device, STATE_PIXELSHADER); } struct wined3d_shader * CDECL wined3d_device_get_pixel_shader(const struct wined3d_device *device) diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index 3a87b253e71..040fbfece25 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -2209,7 +2209,7 @@ HRESULT __cdecl wined3d_device_set_light_enable(struct wined3d_device *device, U void __cdecl wined3d_device_set_material(struct wined3d_device *device, const struct wined3d_material *material); void __cdecl wined3d_device_set_multithreaded(struct wined3d_device *device); HRESULT __cdecl wined3d_device_set_npatch_mode(struct wined3d_device *device, float segments); -HRESULT __cdecl wined3d_device_set_pixel_shader(struct wined3d_device *device, struct wined3d_shader *shader); +void __cdecl wined3d_device_set_pixel_shader(struct wined3d_device *device, struct wined3d_shader *shader); void __cdecl wined3d_device_set_primitive_type(struct wined3d_device *device, enum wined3d_primitive_type primitive_topology); HRESULT __cdecl wined3d_device_set_ps_consts_b(struct wined3d_device *device,