d3d10core: Get rid of a FIXME in d3d10_device_CreateGeometryShader().

This commit is contained in:
Henri Verbeet 2012-12-10 21:54:35 +01:00 committed by Alexandre Julliard
parent a6289a21a1
commit fc50e2b70b
1 changed files with 1 additions and 1 deletions

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@ -1314,7 +1314,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShader(ID3D10Device
struct d3d10_geometry_shader *object; struct d3d10_geometry_shader *object;
HRESULT hr; HRESULT hr;
FIXME("iface %p, byte_code %p, byte_code_length %lu, shader %p stub!\n", TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
iface, byte_code, byte_code_length, shader); iface, byte_code, byte_code_length, shader);
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));