wined3d: Make the device parameter to wined3d_device_get_ps_consts_b() const.

This commit is contained in:
Henri Verbeet 2011-09-14 20:17:31 +02:00 committed by Alexandre Julliard
parent 8009a4947b
commit fc488f4949
2 changed files with 2 additions and 2 deletions

View File

@ -3117,7 +3117,7 @@ HRESULT CDECL wined3d_device_set_ps_consts_b(struct wined3d_device *device,
return WINED3D_OK;
}
HRESULT CDECL wined3d_device_get_ps_consts_b(struct wined3d_device *device,
HRESULT CDECL wined3d_device_get_ps_consts_b(const struct wined3d_device *device,
UINT start_register, BOOL *constants, UINT bool_count)
{
UINT count = min(bool_count, MAX_CONST_B - start_register);

View File

@ -2231,7 +2231,7 @@ HRESULT __cdecl wined3d_device_get_palette_entries(struct wined3d_device *device
UINT palette_idx, PALETTEENTRY *entries);
struct wined3d_shader * __cdecl wined3d_device_get_pixel_shader(const struct wined3d_device *device);
void __cdecl wined3d_device_get_primitive_type(struct wined3d_device *device, WINED3DPRIMITIVETYPE *primitive_topology);
HRESULT __cdecl wined3d_device_get_ps_consts_b(struct wined3d_device *device,
HRESULT __cdecl wined3d_device_get_ps_consts_b(const struct wined3d_device *device,
UINT start_register, BOOL *constants, UINT bool_count);
HRESULT __cdecl wined3d_device_get_ps_consts_f(struct wined3d_device *device,
UINT start_register, float *constants, UINT vector4f_count);