d3d11/tests: Don't use empty initializer list.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -19422,9 +19422,9 @@ static void test_uav_load(void)
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#define R32_FLOAT DXGI_FORMAT_R32_FLOAT
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#define R32_UINT DXGI_FORMAT_R32_UINT
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#define R32_SINT DXGI_FORMAT_R32_SINT
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{&ps_ld_2d_float, &float_2d, {R32_FLOAT, TEX_2D, 0}, {}, (const DWORD *)float_data},
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{&ps_ld_2d_uint, &uint_2d, {R32_UINT, TEX_2D, 0}, {}, (const DWORD *)uint_data},
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{&ps_ld_2d_int, &int_2d, {R32_SINT, TEX_2D, 0}, {}, (const DWORD *)int_data},
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{&ps_ld_2d_float, &float_2d, {R32_FLOAT, TEX_2D, 0}, {0}, (const DWORD *)float_data},
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{&ps_ld_2d_uint, &uint_2d, {R32_UINT, TEX_2D, 0}, {0}, (const DWORD *)uint_data},
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{&ps_ld_2d_int, &int_2d, {R32_SINT, TEX_2D, 0}, {0}, (const DWORD *)int_data},
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{&ps_ld_2d_uint_arr, &uint2d_arr, {R32_UINT, TEX_2D_ARRAY, 0, 0, ~0u}, {0}, (const DWORD *)uint_data},
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{&ps_ld_2d_uint_arr, &uint2d_arr, {R32_UINT, TEX_2D_ARRAY, 0, 0, ~0u}, {1}, (const DWORD *)uint_data2},
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{&ps_ld_2d_uint_arr, &uint2d_arr, {R32_UINT, TEX_2D_ARRAY, 0, 0, ~0u}, {2}, (const DWORD *)uint_data3},
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