Added '--enable-opengl' flag to bypass the thread-safety check.

This commit is contained in:
Lionel Ulmer 2000-04-29 14:23:22 +00:00 committed by Alexandre Julliard
parent abdbced4fd
commit fbc15b1768
3 changed files with 454 additions and 416 deletions

680
configure vendored

File diff suppressed because it is too large Load Diff

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@ -18,6 +18,7 @@ LIBEXT=so # library type .so or .a
TRACE_MSGS=yes # the TRACE() macro
DEBUG_MSGS=yes # the TRACE(), WARN(), and FIXME() macros.
CURSES=yes
OPENGL=normal
AC_ARG_ENABLE(emulator,
[ --disable-emulator build only the Wine library, not the emulator],
@ -31,6 +32,10 @@ AC_ARG_ENABLE(debug,
[ --disable-debug compile out all debugging messages],
[if test "$enableval" = "no"; then DEBUG_MSGS="no"; fi])
AC_ARG_ENABLE(opengl,
[ --enable-opengl force usage of OpenGL even if the latter is thread-safe],
[if test "$enableval" = "no"; then OPENGL="no"; elif test "$enableval" = "yes"; then OPENGL="yes"; fi])
AC_ARG_ENABLE(trace,
[ --disable-trace compile out TRACE messages],
[if test "$enableval" = "no"; then TRACE_MSGS="no"; fi])
@ -188,11 +193,13 @@ then
fi
dnl Check for the presence of Mesa
AC_CHECK_HEADERS(GL/gl.h GL/glx.h GL/osmesa.h)
if test $OPENGL = "yes" -o $OPENGL = "normal"
then
AC_CHECK_HEADERS(GL/gl.h GL/glx.h)
if test "$ac_cv_header_GL_gl_h" = "yes" -a "$ac_cv_header_GL_glx_h" = "yes"
then
dnl Check for some problems due to old Mesa versions
AC_CACHE_CHECK("for up-to-date Mesa version", wine_cv_mesa_version_OK,
AC_CACHE_CHECK("for up-to-date OpenGL version", wine_cv_mesa_version_OK,
AC_TRY_COMPILE(
[#include <GL/gl.h>],
[GLenum test = GL_UNSIGNED_SHORT_5_6_5;],
@ -202,7 +209,7 @@ then
)
dnl Check for the thread-safety of the OpenGL library
AC_CACHE_CHECK("for thread-safe Mesa version",
AC_CACHE_CHECK("for thread-safe OpenGL version",
wine_cv_mesa_version_threadsafe,
[saved_libs=$LIBS
LIBS="$X_LIBS -lGL"
@ -212,7 +219,7 @@ then
LIBS=$saved_libs]
)
if test "$wine_cv_mesa_version_OK" = "yes" -a "$wine_cv_mesa_version_threadsafe" = "no"
if test "$wine_cv_mesa_version_OK" = "yes" -a \( "$wine_cv_mesa_version_threadsafe" = "no" -o $OPENGL = "yes" \)
then
dnl Check for the presense of the library
AC_CHECK_LIB(GL,glXCreateContext,
@ -221,6 +228,7 @@ then
MESA_SRCS='$(MESA_SRCS)'
,,
$X_LIBS -lXext -lX11 -lm $X_EXTRA_LIBS)
if test "$ac_cv_lib_GL_glXCreateContext" = "no"
then
AC_CHECK_LIB(MesaGL,glXCreateContext,
@ -233,12 +241,10 @@ then
dnl Check for the Color Table and Paletted Texture extensions
AC_CACHE_CHECK("for the OpenGL Color Index extension",dummy,
AC_TRY_COMPILE(
[#include <GL/gl.h>],
AC_TRY_COMPILE([#include <GL/gl.h>],
[GLenum test = GL_COLOR_INDEX8_EXT;],
[AC_DEFINE(HAVE_GL_COLOR_TABLE)],
)
)
[AC_DEFINE(HAVE_GL_COLOR_TABLE)],))
if test "$ac_cv_lib_GL_glXCreateContext" = "no"
then
AC_CHECK_LIB(MesaGL,glColorTableEXT,AC_DEFINE(HAVE_GL_PALETTED_TEXTURE),,$X_LIBS -lXext -lX11 -lm $X_EXTRA_LIBS)
@ -247,6 +253,7 @@ then
fi
fi
fi
fi
CPPFLAGS="$ac_save_CPPFLAGS"
X_DLLS='$(X_DLLS)'
@ -1103,14 +1110,24 @@ then
echo "*** support. Consider upgrading your Mesa libraries (http://www.mesa3d.org/)."
fi
if test "$wine_cv_mesa_version_threadsafe" = "yes"
if test "$wine_cv_mesa_version_threadsafe" = "yes" -a $OPENGL = "normal"
then
echo
echo "*** Warning: the OpenGL version you have installed relies on libpthread for"
echo "*** thread-safety. To prevent crashes, OpenGL support has been removed"
echo "*** (while we work on a better fix)."
echo "*** thread-safety. To prevent crashes, OpenGL support has been removed."
echo "*** A fix for glibc 2.1.3 that seem to work is included in this version of Wine,"
echo "*** start configure with '--enable-opengl' to force OpenGL support."
fi
if test "$wine_cv_mesa_version_threadsafe" = "yes" -a $OPENGL = "yes"
then
echo
echo "*** Warning: you explicitely linked in a thread-safe OpenGL version. If you"
echo "*** experience unusual crashes on DirectDraw games, try first to disable OpenGL"
echo "*** support before reporting bugs."
fi
echo
echo "Configure finished. Do 'make depend && make' to compile Wine."
echo

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@ -242,9 +242,6 @@
/* Define if you have the <GL/glx.h> header file. */
#undef HAVE_GL_GLX_H
/* Define if you have the <GL/osmesa.h> header file. */
#undef HAVE_GL_OSMESA_H
/* Define if you have the <X11/Xlib.h> header file. */
#undef HAVE_X11_XLIB_H