wined3d: Introduce struct wined3d_rendertarget_view_desc.
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@ -654,9 +654,73 @@ static const struct ID3D10RenderTargetViewVtbl d3d10_rendertarget_view_vtbl =
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d3d10_rendertarget_view_GetDesc,
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d3d10_rendertarget_view_GetDesc,
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};
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};
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static void wined3d_rendertarget_view_desc_from_d3d10core(struct wined3d_rendertarget_view_desc *wined3d_desc,
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const D3D10_RENDER_TARGET_VIEW_DESC *desc)
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{
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wined3d_desc->format_id = wined3dformat_from_dxgi_format(desc->Format);
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switch (desc->ViewDimension)
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{
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case D3D10_RTV_DIMENSION_BUFFER:
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wined3d_desc->u.buffer.start_idx = desc->u.Buffer.ElementOffset;
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wined3d_desc->u.buffer.count = desc->u.Buffer.ElementWidth;
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break;
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case D3D10_RTV_DIMENSION_TEXTURE1D:
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wined3d_desc->u.texture.level_idx = desc->u.Texture1D.MipSlice;
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wined3d_desc->u.texture.layer_idx = 0;
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wined3d_desc->u.texture.layer_count = 1;
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break;
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case D3D10_RTV_DIMENSION_TEXTURE1DARRAY:
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wined3d_desc->u.texture.level_idx = desc->u.Texture1DArray.MipSlice;
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wined3d_desc->u.texture.layer_idx = desc->u.Texture1DArray.FirstArraySlice;
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wined3d_desc->u.texture.layer_count = desc->u.Texture1DArray.ArraySize;
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break;
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case D3D10_RTV_DIMENSION_TEXTURE2D:
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wined3d_desc->u.texture.level_idx = desc->u.Texture2D.MipSlice;
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wined3d_desc->u.texture.layer_idx = 0;
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wined3d_desc->u.texture.layer_count = 1;
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break;
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case D3D10_RTV_DIMENSION_TEXTURE2DARRAY:
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wined3d_desc->u.texture.level_idx = desc->u.Texture2DArray.MipSlice;
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wined3d_desc->u.texture.layer_idx = desc->u.Texture2DArray.FirstArraySlice;
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wined3d_desc->u.texture.layer_count = desc->u.Texture2DArray.ArraySize;
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break;
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case D3D10_RTV_DIMENSION_TEXTURE2DMS:
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wined3d_desc->u.texture.level_idx = 0;
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wined3d_desc->u.texture.layer_idx = 0;
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wined3d_desc->u.texture.layer_count = 1;
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break;
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case D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY:
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wined3d_desc->u.texture.level_idx = 0;
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wined3d_desc->u.texture.layer_idx = desc->u.Texture2DMSArray.FirstArraySlice;
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wined3d_desc->u.texture.layer_count = desc->u.Texture2DMSArray.ArraySize;
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break;
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case D3D10_RTV_DIMENSION_TEXTURE3D:
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wined3d_desc->u.texture.level_idx = desc->u.Texture3D.MipSlice;
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wined3d_desc->u.texture.layer_idx = desc->u.Texture3D.FirstWSlice;
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wined3d_desc->u.texture.layer_count = desc->u.Texture3D.WSize;
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break;
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default:
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FIXME("Unhandled view dimension %#x.\n", desc->ViewDimension);
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wined3d_desc->u.texture.level_idx = 0;
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wined3d_desc->u.texture.layer_idx = 0;
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wined3d_desc->u.texture.layer_count = 1;
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break;
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}
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}
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HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view, struct d3d10_device *device,
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HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view, struct d3d10_device *device,
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ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc)
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ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc)
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{
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{
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struct wined3d_rendertarget_view_desc wined3d_desc;
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struct wined3d_resource *wined3d_resource;
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struct wined3d_resource *wined3d_resource;
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HRESULT hr;
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HRESULT hr;
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@ -680,8 +744,8 @@ HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view, struc
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return E_FAIL;
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return E_FAIL;
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}
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}
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hr = wined3d_rendertarget_view_create(wined3d_resource, view, &view->wined3d_view);
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wined3d_rendertarget_view_desc_from_d3d10core(&wined3d_desc, &view->desc);
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if (FAILED(hr))
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if (FAILED(hr = wined3d_rendertarget_view_create(&wined3d_desc, wined3d_resource, view, &view->wined3d_view)))
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{
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{
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WARN("Failed to create a wined3d rendertarget view, hr %#x.\n", hr);
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WARN("Failed to create a wined3d rendertarget view, hr %#x.\n", hr);
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return hr;
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return hr;
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@ -63,30 +63,54 @@ struct wined3d_resource * CDECL wined3d_rendertarget_view_get_resource(const str
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}
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}
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static void wined3d_rendertarget_view_init(struct wined3d_rendertarget_view *view,
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static void wined3d_rendertarget_view_init(struct wined3d_rendertarget_view *view,
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struct wined3d_resource *resource, void *parent)
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const struct wined3d_rendertarget_view_desc *desc, struct wined3d_resource *resource, void *parent)
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{
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{
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const struct wined3d_gl_info *gl_info = &resource->device->adapter->gl_info;
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view->refcount = 1;
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view->refcount = 1;
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view->resource = resource;
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view->resource = resource;
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wined3d_resource_incref(resource);
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wined3d_resource_incref(resource);
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view->parent = parent;
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view->parent = parent;
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view->format = wined3d_get_format(gl_info, desc->format_id);
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if (resource->type == WINED3D_RTYPE_BUFFER)
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{
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view->sub_resource_idx = 0;
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view->buffer_offset = desc->u.buffer.start_idx;
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view->width = desc->u.buffer.count;
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view->height = 1;
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view->depth = 1;
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}
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else
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{
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struct wined3d_texture *texture = wined3d_texture_from_resource(resource);
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struct wined3d_resource *sub_resource;
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view->sub_resource_idx = desc->u.texture.layer_idx * texture->level_count + desc->u.texture.level_idx;
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sub_resource = wined3d_texture_get_sub_resource(texture, view->sub_resource_idx);
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view->buffer_offset = 0;
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view->width = sub_resource->width;
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view->height = sub_resource->height;
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view->depth = desc->u.texture.layer_count;
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}
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}
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}
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HRESULT CDECL wined3d_rendertarget_view_create(struct wined3d_resource *resource,
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HRESULT CDECL wined3d_rendertarget_view_create(const struct wined3d_rendertarget_view_desc *desc,
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void *parent, struct wined3d_rendertarget_view **rendertarget_view)
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struct wined3d_resource *resource, void *parent, struct wined3d_rendertarget_view **view)
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{
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{
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struct wined3d_rendertarget_view *object;
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struct wined3d_rendertarget_view *object;
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TRACE("resource %p, parent %p, rendertarget_view %p.\n",
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TRACE("desc %p, resource %p, parent %p, view %p.\n",
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resource, parent, rendertarget_view);
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desc, resource, parent, view);
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
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if (!object)
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return E_OUTOFMEMORY;
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return E_OUTOFMEMORY;
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wined3d_rendertarget_view_init(object, resource, parent);
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wined3d_rendertarget_view_init(object, desc, resource, parent);
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TRACE("Created render target view %p.\n", object);
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TRACE("Created render target view %p.\n", object);
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*rendertarget_view = object;
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*view = object;
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return WINED3D_OK;
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return WINED3D_OK;
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}
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}
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@ -177,7 +177,7 @@
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@ cdecl wined3d_resource_set_parent(ptr ptr)
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@ cdecl wined3d_resource_set_parent(ptr ptr)
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@ cdecl wined3d_resource_set_priority(ptr long)
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@ cdecl wined3d_resource_set_priority(ptr long)
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@ cdecl wined3d_rendertarget_view_create(ptr ptr ptr)
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@ cdecl wined3d_rendertarget_view_create(ptr ptr ptr ptr)
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@ cdecl wined3d_rendertarget_view_decref(ptr)
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@ cdecl wined3d_rendertarget_view_decref(ptr)
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@ cdecl wined3d_rendertarget_view_get_parent(ptr)
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@ cdecl wined3d_rendertarget_view_get_parent(ptr)
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@ cdecl wined3d_rendertarget_view_get_resource(ptr)
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@ cdecl wined3d_rendertarget_view_get_resource(ptr)
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@ -2617,6 +2617,14 @@ struct wined3d_rendertarget_view
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struct wined3d_resource *resource;
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struct wined3d_resource *resource;
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void *parent;
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void *parent;
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const struct wined3d_format *format;
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unsigned int sub_resource_idx;
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unsigned int buffer_offset;
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unsigned int width;
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unsigned int height;
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unsigned int depth;
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};
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};
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struct wined3d_swapchain_ops
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struct wined3d_swapchain_ops
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@ -1934,6 +1934,25 @@ struct wined3d_buffer_desc
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UINT misc_flags;
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UINT misc_flags;
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};
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};
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struct wined3d_rendertarget_view_desc
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{
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enum wined3d_format_id format_id;
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union
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{
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struct
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{
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unsigned int start_idx;
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unsigned int count;
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} buffer;
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struct
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{
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unsigned int level_idx;
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unsigned int layer_idx;
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unsigned int layer_count;
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} texture;
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} u;
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};
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struct wined3d_shader_signature_element
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struct wined3d_shader_signature_element
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{
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{
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const char *semantic_name;
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const char *semantic_name;
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@ -2357,8 +2376,8 @@ DWORD __cdecl wined3d_resource_get_priority(const struct wined3d_resource *resou
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void __cdecl wined3d_resource_set_parent(struct wined3d_resource *resource, void *parent);
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void __cdecl wined3d_resource_set_parent(struct wined3d_resource *resource, void *parent);
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DWORD __cdecl wined3d_resource_set_priority(struct wined3d_resource *resource, DWORD priority);
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DWORD __cdecl wined3d_resource_set_priority(struct wined3d_resource *resource, DWORD priority);
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HRESULT __cdecl wined3d_rendertarget_view_create(struct wined3d_resource *resource,
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HRESULT __cdecl wined3d_rendertarget_view_create(const struct wined3d_rendertarget_view_desc *desc,
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void *parent, struct wined3d_rendertarget_view **rendertarget_view);
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struct wined3d_resource *resource, void *parent, struct wined3d_rendertarget_view **view);
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ULONG __cdecl wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view *view);
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ULONG __cdecl wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view *view);
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void * __cdecl wined3d_rendertarget_view_get_parent(const struct wined3d_rendertarget_view *view);
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void * __cdecl wined3d_rendertarget_view_get_parent(const struct wined3d_rendertarget_view *view);
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struct wined3d_resource * __cdecl wined3d_rendertarget_view_get_resource(const struct wined3d_rendertarget_view *view);
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struct wined3d_resource * __cdecl wined3d_rendertarget_view_get_resource(const struct wined3d_rendertarget_view *view);
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