diff --git a/dlls/ddraw/tests/d3d.c b/dlls/ddraw/tests/d3d.c index dc88a8476ea..a151a08661f 100644 --- a/dlls/ddraw/tests/d3d.c +++ b/dlls/ddraw/tests/d3d.c @@ -71,16 +71,15 @@ typedef struct static HRESULT (WINAPI *pDirectDrawCreateEx)(LPGUID,LPVOID*,REFIID,LPUNKNOWN); -typedef struct _VERTEX +struct vec3 { - float x, y, z; /* position */ -} VERTEX, *LPVERTEX; + float x, y, z; +}; -typedef struct _TVERTEX +struct vec4 { - float x, y, z; /* position */ - float rhw; -} TVERTEX, *LPTVERTEX; + float x, y, z, w; +}; static BOOL compare_float(float f, float g, unsigned int ulps) { @@ -98,19 +97,19 @@ static BOOL compare_float(float f, float g, unsigned int ulps) return TRUE; } -static BOOL compare_vec3(VERTEX *vec, float x, float y, float z, unsigned int ulps) +static BOOL compare_vec3(struct vec3 *vec, float x, float y, float z, unsigned int ulps) { return compare_float(vec->x, x, ulps) && compare_float(vec->y, y, ulps) && compare_float(vec->z, z, ulps); } -static BOOL compare_vec4(TVERTEX *vec, float x, float y, float z, float w, unsigned int ulps) +static BOOL compare_vec4(struct vec4 *vec, float x, float y, float z, float w, unsigned int ulps) { return compare_float(vec->x, x, ulps) && compare_float(vec->y, y, ulps) && compare_float(vec->z, z, ulps) - && compare_float(vec->rhw, w, ulps); + && compare_float(vec->w, w, ulps); } static void init_function_pointers(void) @@ -457,10 +456,10 @@ static void LightTest(void) static void ProcessVerticesTest(void) { D3DVERTEXBUFFERDESC desc; + struct vec4 *out; + struct vec3 *out2; + struct vec3 *in; HRESULT rc; - VERTEX *in; - TVERTEX *out; - VERTEX *out2; D3DVIEWPORT7 vp; D3DMATRIX view = { 2.0, 0.0, 0.0, 0.0, 0.0, -1.0, 0.0, 0.0, @@ -566,16 +565,16 @@ static void ProcessVerticesTest(void) /* Check the results */ ok(compare_vec4(&out[0], +1.280e+2f, +1.280e+2f, +0.000e+0f, +1.000e+0f, 4096), "Got unexpected vertex 0 {%.8e, %.8e, %.8e, %.8e}.\n", - out[0].x, out[0].y, out[0].z, out[0].rhw); + out[0].x, out[0].y, out[0].z, out[0].w); ok(compare_vec4(&out[1], +1.920e+2f, +6.400e+1f, +1.000e+0f, +1.000e+0f, 4096), "Got unexpected vertex 1 {%.8e, %.8e, %.8e, %.8e}.\n", - out[1].x, out[1].y, out[1].z, out[1].rhw); + out[1].x, out[1].y, out[1].z, out[1].w); ok(compare_vec4(&out[2], +6.400e+1f, +1.920e+2f, +5.000e-1f, +1.000e+0f, 4096), "Got unexpected vertex 2 {%.8e, %.8e, %.8e, %.8e}.\n", - out[2].x, out[2].y, out[2].z, out[2].rhw); + out[2].x, out[2].y, out[2].z, out[2].w); ok(compare_vec4(&out[3], +1.600e+2f, +1.600e+2f, +2.500e-1f, +1.000e+0f, 4096), "Got unexpected vertex 3 {%.8e, %.8e, %.8e, %.8e}.\n", - out[3].x, out[3].y, out[3].z, out[3].rhw); + out[3].x, out[3].y, out[3].z, out[3].w); rc = IDirect3DVertexBuffer7_Unlock(lpVBufDest1); ok(rc==D3D_OK , "IDirect3DVertexBuffer::Unlock returned: %x\n", rc); @@ -618,16 +617,16 @@ static void ProcessVerticesTest(void) /* Check the results */ ok(compare_vec4(&out[0], +1.330e+2f, +7.000e+1f, -2.000e+0f, +1.000e+0f, 4096), "Got unexpected vertex 0 {%.8e, %.8e, %.8e, %.8e}.\n", - out[0].x, out[0].y, out[0].z, out[0].rhw); + out[0].x, out[0].y, out[0].z, out[0].w); ok(compare_vec4(&out[1], +2.560e+2f, +5.000e+0f, +4.000e+0f, +1.000e+0f, 4096), "Got unexpected vertex 1 {%.8e, %.8e, %.8e, %.8e}.\n", - out[1].x, out[1].y, out[1].z, out[1].rhw); + out[1].x, out[1].y, out[1].z, out[1].w); ok(compare_vec4(&out[2], +1.000e+1f, +1.350e+2f, +1.000e+0f, +1.000e+0f, 4096), "Got unexpected vertex 2 {%.8e, %.8e, %.8e, %.8e}.\n", - out[2].x, out[2].y, out[2].z, out[2].rhw); + out[2].x, out[2].y, out[2].z, out[2].w); ok(compare_vec4(&out[3], +1.945e+2f, +1.025e+2f, -5.000e-1f, +1.000e+0f, 4096), "Got unexpected vertex 3 {%.8e, %.8e, %.8e, %.8e}.\n", - out[3].x, out[3].y, out[3].z, out[3].rhw); + out[3].x, out[3].y, out[3].z, out[3].w); rc = IDirect3DVertexBuffer7_Unlock(lpVBufDest1); ok(rc==D3D_OK , "IDirect3DVertexBuffer::Unlock returned: %x\n", rc); @@ -654,16 +653,16 @@ static void ProcessVerticesTest(void) /* Check the results */ ok(compare_vec4(&out[0], +2.560e+2f, +7.000e+1f, -2.000e+0f, +3.333e-1f, 4096), "Got unexpected vertex 0 {%.8e, %.8e, %.8e, %.8e}.\n", - out[0].x, out[0].y, out[0].z, out[0].rhw); + out[0].x, out[0].y, out[0].z, out[0].w); ok(compare_vec4(&out[1], +2.560e+2f, +7.813e+1f, -2.750e+0f, +1.250e-1f, 4096), "Got unexpected vertex 1 {%.8e, %.8e, %.8e, %.8e}.\n", - out[1].x, out[1].y, out[1].z, out[1].rhw); + out[1].x, out[1].y, out[1].z, out[1].w); ok(compare_vec4(&out[2], +2.560e+2f, +4.400e+1f, +4.000e-1f, +4.000e-1f, 4096), "Got unexpected vertex 2 {%.8e, %.8e, %.8e, %.8e}.\n", - out[2].x, out[2].y, out[2].z, out[2].rhw); + out[2].x, out[2].y, out[2].z, out[2].w); ok(compare_vec4(&out[3], +2.560e+2f, +8.182e+1f, -3.091e+0f, +3.636e-1f, 4096), "Got unexpected vertex 3 {%.8e, %.8e, %.8e, %.8e}.\n", - out[3].x, out[3].y, out[3].z, out[3].rhw); + out[3].x, out[3].y, out[3].z, out[3].w); rc = IDirect3DVertexBuffer7_Unlock(lpVBufDest1); ok(rc==D3D_OK , "IDirect3DVertexBuffer::Unlock returned: %x\n", rc);