d3dx10: Add a stub mesh object.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
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fafd607eff
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@ -10,6 +10,7 @@ C_SRCS = \
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compiler.c \
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compiler.c \
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d3dx10_43_main.c \
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d3dx10_43_main.c \
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font.c \
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font.c \
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mesh.c \
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sprite.c \
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sprite.c \
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texture.c
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texture.c
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@ -34,7 +34,7 @@
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@ stdcall D3DX10CreateFontIndirectA(ptr ptr ptr)
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@ stdcall D3DX10CreateFontIndirectA(ptr ptr ptr)
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@ stdcall D3DX10CreateFontIndirectW(ptr ptr ptr)
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@ stdcall D3DX10CreateFontIndirectW(ptr ptr ptr)
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@ stdcall D3DX10CreateFontW(ptr long long long long long long long long long wstr ptr)
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@ stdcall D3DX10CreateFontW(ptr long long long long long long long long long wstr ptr)
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@ stub D3DX10CreateMesh(ptr ptr long str long long long ptr)
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@ stdcall D3DX10CreateMesh(ptr ptr long str long long long ptr)
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@ stub D3DX10CreateShaderResourceViewFromFileA(ptr str ptr ptr ptr ptr)
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@ stub D3DX10CreateShaderResourceViewFromFileA(ptr str ptr ptr ptr ptr)
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@ stub D3DX10CreateShaderResourceViewFromFileW(ptr wstr ptr ptr ptr ptr)
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@ stub D3DX10CreateShaderResourceViewFromFileW(ptr wstr ptr ptr ptr ptr)
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@ stub D3DX10CreateShaderResourceViewFromMemory(ptr ptr long ptr ptr ptr ptr)
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@ stub D3DX10CreateShaderResourceViewFromMemory(ptr ptr long ptr ptr ptr ptr)
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@ -0,0 +1,378 @@
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/*
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* Copyright 2021 Nikolay Sivov for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#define COBJMACROS
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#include "d3dx10.h"
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#include "wine/debug.h"
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#include "wine/heap.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
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struct d3dx10_mesh
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{
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ID3DX10Mesh ID3DX10Mesh_iface;
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LONG refcount;
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};
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static inline struct d3dx10_mesh *impl_from_ID3DX10Mesh(ID3DX10Mesh *iface)
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{
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return CONTAINING_RECORD(iface, struct d3dx10_mesh, ID3DX10Mesh_iface);
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}
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static HRESULT STDMETHODCALLTYPE d3dx10_mesh_QueryInterface(ID3DX10Mesh *iface, REFIID riid, void **out)
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{
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TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
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if (IsEqualGUID(riid, &IID_ID3DX10Mesh)
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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IUnknown_AddRef(iface);
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*out = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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*out = NULL;
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return E_NOINTERFACE;
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}
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static ULONG STDMETHODCALLTYPE d3dx10_mesh_AddRef(ID3DX10Mesh *iface)
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{
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struct d3dx10_mesh *mesh = impl_from_ID3DX10Mesh(iface);
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ULONG refcount = InterlockedIncrement(&mesh->refcount);
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TRACE("%p increasing refcount to %u.\n", iface, refcount);
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return refcount;
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}
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static ULONG STDMETHODCALLTYPE d3dx10_mesh_Release(ID3DX10Mesh *iface)
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{
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struct d3dx10_mesh *mesh = impl_from_ID3DX10Mesh(iface);
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ULONG refcount = InterlockedDecrement(&mesh->refcount);
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TRACE("%p decreasing refcount to %u.\n", iface, refcount);
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if (!refcount)
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heap_free(mesh);
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return refcount;
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}
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static UINT STDMETHODCALLTYPE d3dx10_mesh_GetFaceCount(ID3DX10Mesh *iface)
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{
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FIXME("iface %p stub!\n", iface);
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return 0;
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}
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static UINT STDMETHODCALLTYPE d3dx10_mesh_GetVertexCount(ID3DX10Mesh *iface)
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{
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FIXME("iface %p stub!\n", iface);
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return 0;
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}
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static UINT STDMETHODCALLTYPE d3dx10_mesh_GetVertexBufferCount(ID3DX10Mesh *iface)
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{
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FIXME("iface %p stub!\n", iface);
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return 0;
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}
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static UINT STDMETHODCALLTYPE d3dx10_mesh_GetFlags(ID3DX10Mesh *iface)
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{
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FIXME("iface %p stub!\n", iface);
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return 0;
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}
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static HRESULT STDMETHODCALLTYPE d3dx10_mesh_GetVertexDescription(ID3DX10Mesh *iface,
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const D3D10_INPUT_ELEMENT_DESC **desc, UINT *count)
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{
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FIXME("iface %p, desc %p, count %p stub!\n", iface, desc, count);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3dx10_mesh_SetVertexData(ID3DX10Mesh *iface, UINT index,
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const void *data)
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{
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FIXME("iface %p, index %u, data %p stub!\n", iface, index, data);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3dx10_mesh_GetVertexBuffer(ID3DX10Mesh *iface, UINT index,
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ID3DX10MeshBuffer **buffer)
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{
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FIXME("iface %p, index %u, buffer %p stub!\n", iface, index, buffer);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3dx10_mesh_SetIndexData(ID3DX10Mesh *iface, const void *data,
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UINT count)
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{
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FIXME("iface %p, data %p, count %u stub!\n", iface, data, count);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3dx10_mesh_GetIndexBuffer(ID3DX10Mesh *iface,
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ID3DX10MeshBuffer **buffer)
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{
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FIXME("iface %p, buffer %p stub!\n", iface, buffer);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3dx10_mesh_SetAttributeData(ID3DX10Mesh *iface,
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const UINT *data)
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{
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FIXME("iface %p, data %p stub!\n", iface, data);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3dx10_mesh_GetAttributeBuffer(ID3DX10Mesh *iface,
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ID3DX10MeshBuffer **buffer)
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{
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FIXME("iface %p, buffer %p stub!\n", iface, buffer);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3dx10_mesh_SetAttributeTable(ID3DX10Mesh *iface,
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const D3DX10_ATTRIBUTE_RANGE *table, UINT count)
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{
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FIXME("iface %p, table %p, count %u stub!\n", iface, table, count);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3dx10_mesh_GetAttributeTable(ID3DX10Mesh *iface,
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D3DX10_ATTRIBUTE_RANGE *table, UINT *count)
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{
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FIXME("iface %p, table %p, count %p stub!\n", iface, table, count);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3dx10_mesh_GenerateAdjacencyAndPointReps(ID3DX10Mesh *iface,
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float epsilon)
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{
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FIXME("iface %p, epsilon %.8e stub!\n", iface, epsilon);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3dx10_mesh_GenerateGSAdjacency(ID3DX10Mesh *iface)
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{
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FIXME("iface %p stub!\n", iface);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3dx10_mesh_SetAdjacencyData(ID3DX10Mesh *iface,
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const UINT *adjacency)
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{
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FIXME("iface %p, adjacency %p stub!\n", iface, adjacency);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3dx10_mesh_GetAdjacencyBuffer(ID3DX10Mesh *iface,
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ID3DX10MeshBuffer **buffer)
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{
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FIXME("iface %p, buffer %p stub!\n", iface, buffer);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3dx10_mesh_SetPointRepData(ID3DX10Mesh *iface,
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const UINT *pointreps)
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{
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FIXME("iface %p, pointreps %p stub!\n", iface, pointreps);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3dx10_mesh_GetPointRepBuffer(ID3DX10Mesh *iface,
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ID3DX10MeshBuffer **buffer)
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{
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FIXME("iface %p, buffer %p stub!\n", iface, buffer);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3dx10_mesh_Discard(ID3DX10Mesh *iface,
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D3DX10_MESH_DISCARD_FLAGS flags)
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{
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FIXME("iface %p, flags %#x stub!\n", iface, flags);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3dx10_mesh_CloneMesh(ID3DX10Mesh *iface, UINT flags,
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const char *pos_semantic, const D3D10_INPUT_ELEMENT_DESC *desc, UINT decl_count,
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ID3DX10Mesh **cloned_mesh)
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{
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FIXME("iface %p, flags %#x, pos_semantic %s, desc %p, decl_count %u, cloned_mesh %p stub!\n",
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iface, flags, debugstr_a(pos_semantic), desc, decl_count, cloned_mesh);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3dx10_mesh_Optimize(ID3DX10Mesh *iface, UINT flags,
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UINT *face_remap, ID3D10Blob **vertex_remap)
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{
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FIXME("iface %p, flags %#x, face_remap %p, vertex_remap %p stub!\n", iface, flags,
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face_remap, vertex_remap);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3dx10_mesh_GenerateAttributeBufferFromTable(ID3DX10Mesh *iface)
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{
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FIXME("iface %p stub!\n", iface);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3dx10_mesh_Intersect(ID3DX10Mesh *iface, D3DXVECTOR3 *ray_pos,
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D3DXVECTOR3 *ray_dir, UINT *hit_count, UINT *face_index, float *u, float *v, float *dist,
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ID3D10Blob **all_hits)
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{
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FIXME("iface %p, ray_pos %p, ray_dir %p, hit_count %p, u %p, v %p, dist %p, all_hits %p stub!\n",
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iface, ray_pos, ray_dir, hit_count, u, v, dist, all_hits);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3dx10_mesh_IntersectSubset(ID3DX10Mesh *iface, UINT attr_id,
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D3DXVECTOR3 *ray_pos, D3DXVECTOR3 *ray_dir, UINT *hit_count, float *u, float *v,
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float *dist, ID3D10Blob **all_hits)
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{
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FIXME("iface %p, attr_id %u, ray_pos %p, ray_dir %p, hit_count %p, u %p, v %p, dist %p, all_hits %p stub!\n",
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iface, attr_id, ray_pos, ray_dir, hit_count, u, v, dist, all_hits);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3dx10_mesh_CommitToDevice(ID3DX10Mesh *iface)
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{
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FIXME("iface %p stub!\n", iface);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3dx10_mesh_DrawSubset(ID3DX10Mesh *iface, UINT attr_id)
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{
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FIXME("iface %p, attr_id %u stub!\n", iface, attr_id);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3dx10_mesh_DrawSubsetInstanced(ID3DX10Mesh *iface, UINT attr_id,
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UINT instance_count, UINT start_instance)
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{
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FIXME("iface %p, attr_id %u, instance_count %u, start_instance %u stub!\n", iface, attr_id,
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instance_count, start_instance);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3dx10_mesh_GetDeviceVertexBuffer(ID3DX10Mesh *iface, UINT index,
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ID3D10Buffer **buffer)
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{
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FIXME("iface %p, index %u, buffer %p stub!\n", iface, index, buffer);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3dx10_mesh_GetDeviceIndexBuffer(ID3DX10Mesh *iface,
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ID3D10Buffer **buffer)
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{
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FIXME("iface %p, buffer %p stub!\n", iface, buffer);
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return E_NOTIMPL;
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}
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static const ID3DX10MeshVtbl d3dx10_mesh_vtbl =
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{
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d3dx10_mesh_QueryInterface,
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d3dx10_mesh_AddRef,
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d3dx10_mesh_Release,
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d3dx10_mesh_GetFaceCount,
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d3dx10_mesh_GetVertexCount,
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d3dx10_mesh_GetVertexBufferCount,
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d3dx10_mesh_GetFlags,
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d3dx10_mesh_GetVertexDescription,
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d3dx10_mesh_SetVertexData,
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d3dx10_mesh_GetVertexBuffer,
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d3dx10_mesh_SetIndexData,
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d3dx10_mesh_GetIndexBuffer,
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d3dx10_mesh_SetAttributeData,
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d3dx10_mesh_GetAttributeBuffer,
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d3dx10_mesh_SetAttributeTable,
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d3dx10_mesh_GetAttributeTable,
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d3dx10_mesh_GenerateAdjacencyAndPointReps,
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d3dx10_mesh_GenerateGSAdjacency,
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||||||
|
d3dx10_mesh_SetAdjacencyData,
|
||||||
|
d3dx10_mesh_GetAdjacencyBuffer,
|
||||||
|
d3dx10_mesh_SetPointRepData,
|
||||||
|
d3dx10_mesh_GetPointRepBuffer,
|
||||||
|
d3dx10_mesh_Discard,
|
||||||
|
d3dx10_mesh_CloneMesh,
|
||||||
|
d3dx10_mesh_Optimize,
|
||||||
|
d3dx10_mesh_GenerateAttributeBufferFromTable,
|
||||||
|
d3dx10_mesh_Intersect,
|
||||||
|
d3dx10_mesh_IntersectSubset,
|
||||||
|
d3dx10_mesh_CommitToDevice,
|
||||||
|
d3dx10_mesh_DrawSubset,
|
||||||
|
d3dx10_mesh_DrawSubsetInstanced,
|
||||||
|
d3dx10_mesh_GetDeviceVertexBuffer,
|
||||||
|
d3dx10_mesh_GetDeviceIndexBuffer,
|
||||||
|
};
|
||||||
|
|
||||||
|
HRESULT WINAPI D3DX10CreateMesh(ID3D10Device *device, const D3D10_INPUT_ELEMENT_DESC *decl,
|
||||||
|
UINT decl_count, const char *position_semantic, UINT vertex_count, UINT face_count,
|
||||||
|
UINT options, ID3DX10Mesh **mesh)
|
||||||
|
{
|
||||||
|
struct d3dx10_mesh *object;
|
||||||
|
|
||||||
|
FIXME("device %p, decl %p, decl_count %u, position_semantic %s, vertex_count %u, face_count %u, "
|
||||||
|
"options %#x, mesh %p semi-stub.\n", device, decl, decl_count, debugstr_a(position_semantic), vertex_count,
|
||||||
|
face_count, options, mesh);
|
||||||
|
|
||||||
|
*mesh = NULL;
|
||||||
|
|
||||||
|
if (!(object = heap_alloc_zero(sizeof(*object))))
|
||||||
|
return E_OUTOFMEMORY;
|
||||||
|
|
||||||
|
object->ID3DX10Mesh_iface.lpVtbl = &d3dx10_mesh_vtbl;
|
||||||
|
object->refcount = 1;
|
||||||
|
|
||||||
|
*mesh = &object->ID3DX10Mesh_iface;
|
||||||
|
|
||||||
|
return S_OK;
|
||||||
|
}
|
Loading…
Reference in New Issue