Assorted spelling fixes.
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80cbb93163
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@ -415,7 +415,7 @@ static int strCmp(const char* s1, const char* s2, BOOL sensitive)
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ok(strCmp(result, expect, 0) == 0, "%s:%s expected '%s', got '%s'\n", sect, key, expect, result); \
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ok(strCmp(result, expect, 0) == 0, "%s:%s expected '%s', got '%s'\n", sect, key, expect, result); \
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} while (0)
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} while (0)
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/* using !expect insures that the test will fail if the sect/key isn't present
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/* using !expect ensures that the test will fail if the sect/key isn't present
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* in result file
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* in result file
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*/
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*/
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#define okChildInt(sect, key, expect) \
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#define okChildInt(sect, key, expect) \
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@ -655,7 +655,7 @@ static xmlDocPtr doparse( char *ptr, int len )
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{
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{
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#ifdef HAVE_XMLREADMEMORY
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#ifdef HAVE_XMLREADMEMORY
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/*
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/*
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* use xmlReadMemory if possible so we can supress
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* use xmlReadMemory if possible so we can suppress
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* writing errors to stderr
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* writing errors to stderr
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*/
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*/
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return xmlReadMemory( ptr, len, NULL, NULL,
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return xmlReadMemory( ptr, len, NULL, NULL,
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@ -307,15 +307,14 @@ static void testQuerySecurityPackageInfo(void)
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"Return value of FreeContextBuffer() shouldn't be %s\n",
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"Return value of FreeContextBuffer() shouldn't be %s\n",
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getSecStatusError(sec_status) );
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getSecStatusError(sec_status) );
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/* Test with non-existing package, test should fail */
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/* Test with a nonexistent package, test should fail */
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lstrcpy(sec_pkg_name, "Winetest");
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lstrcpy(sec_pkg_name, "Winetest");
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sec_status = QuerySecurityPackageInfo( sec_pkg_name, &pkg_info);
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sec_status = QuerySecurityPackageInfo( sec_pkg_name, &pkg_info);
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ok( sec_status != SEC_E_OK,
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ok( sec_status != SEC_E_OK,
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"Return value of QuerySecurityPackageInfo() should not be %s for \
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"Return value of QuerySecurityPackageInfo() should not be %s for a nonexistent package\n", getSecStatusError(SEC_E_OK));
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a non-existant package\n", getSecStatusError(SEC_E_OK));
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sec_status = FreeContextBuffer(&pkg_info);
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sec_status = FreeContextBuffer(&pkg_info);
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@ -1585,7 +1585,7 @@ void inline drawPrimitiveUploadTextures(IWineD3DDeviceImpl* This) {
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* if there is a texture bound to that unit then..
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* if there is a texture bound to that unit then..
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* disable all textures types on that unit
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* disable all textures types on that unit
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* enable and bind the texture that is bound to that unit.
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* enable and bind the texture that is bound to that unit.
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* otherwise dissable all texture types on that unit.
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* otherwise disable all texture types on that unit.
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**/
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**/
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/* upload the textures */
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/* upload the textures */
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for (i = 0; i< GL_LIMITS(textures); ++i) {
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for (i = 0; i< GL_LIMITS(textures); ++i) {
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